April 9, 2020 Making Of Making Of: How Shantae and the Seven Sirens found its way to being an Apple Arcade launch title "This was our shortest dev cycle for a Shantae game"
April 9, 2020 Aso In China ASO for China: Intro to localisation practices Yodo1 breaks down some best practices
April 8, 2020 Sky Soaring Indie Spotlight: How thatgamecompany transitioned from console to mobile with Sky: Children of Light "We wanted to make the essence of Journey accessible to a broader audience"
April 8, 2020 Not So Idle How Kolibri Games is adapting to the challenge of remote working Entrepreneur in residence Dennis Gräf details the initiatives in place to help with the change
April 8, 2020 Remote Working Month Remote Working: How Wooga's Marco Rizzotti is developing character designs from home "The quiet environment at home helps me to focus"
April 7, 2020 Beyond The Office Beyond the office: What remote work can teach us about the strength of our culture Kwalee head of development Simon Platt on keeping your staff healthy and happy while adjusting to work-from-home life
April 3, 2020 Editor's Choice Pocket Gamer Connects Digital #1: Eight of the best sessions you shouldn't miss PGBiz editor Ric Cowley highlights the sessions he won't be missing next week
April 2, 2020 Making Of Making Of: How Bossa Studio's love of game jams led to Apple Arcade title Hogwash "Generally, we set aside two days a month for jamming"
April 1, 2020 Indie Spotlight Indie Spotlight: How RAC7 Games earned two game approvals for Apple Arcade "Until Apple Arcade came along, we weren't sure how much longer we'd even be making mobile games."
April 1, 2020 Rising Demand How Covid-19 is impacting the mobile advertising industry Moloco’s Ikkjin Ahnis shares some data
April 1, 2020 Hypercasual Surge Hypercasual surges with the top 3 most downloads mobile games from Voodoo Crunching the data with App Annie
March 31, 2020 Jobs In Games Jobs in Games: Jam City's Sarah Wolf on transitioning from lawyer to Harry Potter: Hogwarts Mystery game director "I believe a wide range of perspectives going into game development is the key to creativity and innovation"
March 31, 2020 Keep Spinning Why are people still playing Coin Master? A dive into a game where the rewards aren't the main draw
March 30, 2020 Whole New World How TerraGenesis developer Edgeworks attracts players who have never played games before The developer talks realism in game design, player engagement and smart monetization tactics
March 27, 2020 15 Million Tiktok Views Live and Kicking: Seven years on, Dumb Ways to Die has turned from a marketing campaign to a standalone business "360 million downloads across all our games and still counting"
March 26, 2020 Designing Screenshots Designing mobile game screenshots that actually convert players App Radar marketing manager Genie Patrathiranond on how to make the most of your screenshots
March 25, 2020 Indie Spotlight Indie Spotlight: Pomelo Games on the doubts surrounding sustainability and how Apple Arcade helped create its "purest" game "It’s a highly competitive market, and it’s getting even more competitive each year"
March 24, 2020 Jobs In Games Jobs in Games: AppLovin senior developer Kellie Knight explains the value of learning from failure "I knew that as a woman going into a traditionally male-dominated field, there were going to be some eyes on me"
March 24, 2020 Rise Of Ultracasual The rise of ultracasual: a temporary trend or the future of hypercasual? Homa Games takes a look at the even more casual take on the hypercasual genre
March 23, 2020 Track Your Metrics A simple user acquisition template to track your most important metrics Pollen VC shares some insights into tracking and understanding your metrics
March 20, 2020 Practicality And Passion Netspeak Games CEO Callum Cooper-Brighting on the growing focus on social gaming "Have a plan to get in to a studio & learn - dreams take time"
March 20, 2020 Making Of Making Of: Sumo Digital lead game designer Nic Cusworth discusses how Spyder went from game jam winner to Apple Arcade release "Going in, I don't think we realised what a huge challenge it was going to be to bring Spyder to life"
March 19, 2020 Pure Magic Wizards of the Coasts' John Eberhardt on making the games that you want to play "Always remember that while individual passion drives excellence, it took massive coordination and patience to build the pyramids."
March 18, 2020 Indie Spotlight Indie Spotlight: Orbital Knight CEO Karol Drzymała shares how persistence is the key to survival as an indie "We've been through some ups and downs over the years"
March 17, 2020 Jobs In Games Jobs in Games: Bandai Namco's Jihoon Kim on marketing a mobile game for the US "The trailer that our team created outperformed in every placement we put into the market at the time"
March 13, 2020 This Is The Way Making Of: How Illusion Labs' Way of the Turtle found its way to Apple Arcade CEO Marcus Dawson shares all
March 13, 2020 Changing Covid-19: What comes next? Jon Jordan looks at what's to come in a post-coronavirus world
March 12, 2020 Indie Spotlight Indie Spotlight: How Radiangames’ Luke Schneider worked 80 hour plus weeks to complete Speed Demon Finding the right amount of focus and work-life balance is by far the biggest issue.
March 11, 2020 Jobs In Games Jobs in Games: Niantic head of developer relations Kellee Santiago on empowering others to make unique games "I know how to empower developers to make games no one has seen before"
March 10, 2020 Apple Arcade Hype Six months on, Apple Arcade's hype machine needs kicking into gear Looking at PS Now and Xbox Games Pass to improve Apple's own subscription service
March 10, 2020 "expand Even Further" Kwalee CEO David Darling CBE talks fighting toxicity in the workplace and his soft spot for cryptocurrency UK studio set to launch more games than ever in 2020
March 10, 2020 10 Years On Com2uS: 'Mobile games micro-billing will be big in 2009' And it's putting its money where its mouth is
March 9, 2020 The Tester's Perspective The tester's perspective: Stadia's launch offers lessons for the gaming industry's future PTW president of North American and India Sijo Jose gives us a different take on Google Stadia
March 6, 2020 International Women’s Week Women in Gaming: Freelance presenter and BBC host Julia Hardy on convincing mainstream media to take gaming seriously "It's very frustrating when you know how popular gaming is"
March 6, 2020 Live And Kicking Live and Kicking: How Dragon Mania Legends has thrived for five years with "close to zero crunch" DML game manager Botond Szalacsi tells us about the game's biggest achievements
March 6, 2020 International Women’s Week Women in Gaming: Girls' Games Lab director Caoimhe Roddy on why "companies need to start being more flexible and proactive" "We need to focus a lot more on equity rather than equality"
March 5, 2020 International Women's Week Women in Gaming: Why Kwalee's Verónica Miñano believes awareness needs to start at schools "When I joined Kwalee, I was one of only two women in what was approximately a 20-person office."
March 5, 2020 Keep It Simple How to get your hypercasual game successfully published in 2020 Tamara Feiman from Gismart's seven top tips
March 4, 2020 International Women's Week Women in Gaming: Sumo Digital's Lucy Smith discusses the allure of games design "Anyone who has a strong work ethic and attitude can achieve anything"
March 4, 2020 "first Of Its Kind" Indie Spotlight: How an unsolicited email led Frosty Pop founder Faisal Sethi to The Pinball Wizard "Success would be equal to having the freedom to choose what to do with your time."
March 3, 2020 International Women’s Week Women in Gaming: Kitfox Games' Victoria Tran on shifting from healthcare PR to the games industry "I decided to just Google and email random people in fields I was interested in joining"
March 3, 2020 China Isbn China App Store ISBN License: non-compliant games risk being delisted Yodo1 offers its advice and expertise
March 3, 2020 Switch Turns Three Three years on, Nintendo's Switch remains brilliant - but it has a tough road ahead As it approaches the middle of its life, can the Switch keep going strong?
March 2, 2020 International Women’s Week Women in Gaming: Rooster Teeth’s Alanah Pearce on making the leap from Australian to US games media "I wrote a paragraph in this old diary saying I was going to move to San Francisco and work for IGN"
February 27, 2020 Making Of Making Of: How Sega Hardlight relaunched ChuChu Rocket "The production was around eight months in total"
February 26, 2020 Indie Spotlight Indie Spotlight: Why Klei Entertainment looks to stay with Apple Arcade going forward Software engineer Mark Laprairie talks Hot Lava and subscription services
February 25, 2020 Jobs In Games Jobs in Games: Kolibri's Chris Ling on how data can impact a game's development "Analysis means providing insight and recommendations - not just a chart"
February 25, 2020 Hypercasual 2.0? Is the mobile gaming market ready for hypercasual 2.0? Mobvista looks at how the hypercasual market can start to evolve
February 25, 2020 Thinking Deeper Why investors misunderstand esports' opportunity LVP drills down into the business model
February 24, 2020 Company Culture Diverse and independent teams are the key to connecting with global audiences Rovio's head of HR Heini Kaihu on the benefits of a diverse workforce