October 6, 2016 Indian Mavens Is localising games for India a smart move? Indian Mavens discuss Flixy Games' strategy
October 5, 2016 Global Mobile Report China will lead global app revenues to $44.8 billion in 2016 An in-depth analysis of the global mobile market
October 5, 2016 The Ideal Mixi Marvel Tsum Tsum developer Mixi on catering to the new casual Marvel fan Senior Producer Erika Nakamura explains why Disney chose Mixi
October 5, 2016 Vr Goes Mainstream Daydream believer: Google Daydream View can bring virtual reality to the masses Dreaming of the mainstream
October 4, 2016 Native Ads Mobile native ads: Should we believe the hype? Leadbolt discusses the pros and cons
October 4, 2016 Mobile Mavens Why did Ubisoft buy Ketchapp? The industry's best and brightest discuss
October 3, 2016 Commercial Break How not to advertise games on TV Quaid Media CEO Volker Dressel analyses TV commercials to break down the good and the bad
September 30, 2016 Beyond A Billion Why the team behind hit mobile game Subway Surfers is opening a new publishing arm Director of Publishing Jeppe Bisbjerg explains all
September 29, 2016 Gotta Add 'em All 4 features Niantic should add right now to re-ignite the Pokemon GO phenomenon Limited time events, gachas, trading and collaboration on the table
September 29, 2016 Now Hiring How to get a job at MMX Racing developer Hutch CEO Shaun Rutland shares insights
September 29, 2016 Amazeballz Ar How Ragtag plans to use augmented reality as more than just a gimmick in amazeballz pool People "more inclined" to point a camera and enjoy AR than use VR
September 28, 2016 Ua Top Tips The indie game developers guide to user acquisition 5 top tips for indie UA
September 28, 2016 Making A Mark How a vibrant community is helping shape the future of 60-second RPG Exiles of Embermark Tim Harris talks us through the latest in Exiles' development
September 27, 2016 The Race Is On Western devs must get better at F2P before Chinese giants steal their players, says NetEase's Tom van Dam Great game design can't overcome F2P naivety
September 27, 2016 Philanthropic, Or Just For Profit? What do mobile developers think of King's game engine Defold? Mobile Mavens debate the engine and its motivations
September 26, 2016 White Nights What the White Nights Moscow conference offers games developers and publishers and how to get a discount Enter PG.biz to get 15% off
September 23, 2016 Facebook Streaming Why BlueStacks is investing big in bringing Facebook Live app streaming to its 150 million users BlueStacks Senior Director of Marketing Yuriy Yarovoy on the future of streaming
September 21, 2016 Free To Paid AlphaPit developer on going premium after $240 lifetime revenue from ad-supported free-to-play Shane McCafferty on ditching F2P for premium
September 20, 2016 Games Are Art A day in the life of a Game Art Director Ilyon Dynamics Art Director Erez Kramer on dazzling players with game art
September 20, 2016 Ilkka Paananen Interview Supercell CEO Ilkka Paananen talks company culture, expansion plans and eSports Digging deep after the BAFTA Games Lecture
September 19, 2016 Powering Ideas Why King is entering the game engine space with Defold and how it will help other devs launch their games Evangelist Oleg Pridiuk explains all
September 19, 2016 Misleading Metric How high eCPMs nearly killed my business and how to avoid this mistake Giftgaming CEO Nick Hatter on measuring ad revenues correctly
September 16, 2016 Indian Mavens Does iPhone 7's high price seal its doom in India? Indian Mavens discuss the $900 phone
September 15, 2016 East Meets West Goodgame Studios bets on gacha-based Asian-style RPGs after restructuring The new 30-strong RPG team speaks out
September 15, 2016 Super Mavens Run What impact will Super Mario Run have on mobile indie game developers? Our Indie Mavens weigh in
September 15, 2016 Vr Mavens How do virtual reality's unique challenges affect how developers make and support games? The VR Mavens discuss
September 14, 2016 Mobile Esports How to make your mobile game a watchable eSport Get in on the huge competitive gaming scene
September 14, 2016 Pokemon Go's Next Step The next Pokemon GO will need more than simple monsters How other platforms and VR can blend into the experience to add more immersion
September 13, 2016 Mobile Mavens Would Supercell acquiring other studios be a good idea? Our Mobile Mavens discuss Ilkka Paananen's hints
September 12, 2016 Crossing The Animal Super Mario Run will be great, but Animal Crossing Mobile is even more exciting Playing it safe versus adapting to the platform
September 12, 2016 New Opportunities Hong Kong is a whale market for mobile gaming A rising market in Asia
September 8, 2016 Going Up Or Down? If Pokemon GO can't save the Apple Watch, nothing will Will it be a new lease of life for wearables?
September 8, 2016 Jacked In Apple's decision to remove the headphone jack for iPhone 7 is a big confusing gamble Does Apple know what you want before you do?
September 7, 2016 Marketing Mistakes 7 in-game marketing mistakes that cost you money Don't forget your profit margin
September 6, 2016 Mobile Mavens Mobile developers react to iOS 10's Limit Ad Tracking changes Can the UA market cope?
September 6, 2016 The Hunt Is On "My goal as the CEO is to be the dumbest guy in the company" TreasureHunt CEO Kyle Smith talks hiring the perfect team and drawing inspiration from Pixar
September 5, 2016 Making Of A rich game for a casual market: The making of Mobius Final Fantasy Producer Yoshinori Kitase talks us through the game's development
September 5, 2016 Crashing Head-on Why Richard Hazenberg left Lunagames after 12 years to pursue real-time game Destruction Derby Multiplayer Swapping casual for synchronous PvP action
September 5, 2016 Asia Marketing How Portable Marketing Co. can help market your mobile game in Asia A look at the company's wide range of services
September 2, 2016 Pgc Helsinki Speaker Spotlight 1010! and Six! developer Gram Games on its game-specific UA approaches UA Manager Kerem Alemdar explains all
September 2, 2016 Whale Trail Let’s go whaling: A guide to monetisation through in-app purchases Torulf Jernström reveals what you need to know about good IAPs
September 2, 2016 Disconnected If retention is the most important metric in mobile games, why are we turned away when we lose connection? An easy way to kill momentum
September 1, 2016 Sparking Ideas Why you need to ask the right questions for an effective analytics approach to your game Looking at the why, not just the when
September 1, 2016 Pgc Helsinki Speaker Spotlight UA expert Eric Seufert on his new challenge at marketing agency Heracles Weighing up in-house UA vs. life at Heracles
September 1, 2016 Pgc Helsinki Speaker Spotlight Mana Cube on its "Player Happiness Agents" and going the extra mile with customer service CEO Nicolas Godement-Berline on the soapbox
September 1, 2016 Indian Mavens Is Shilpa Shetty's newly co-founded Viaan Studios set for success? Leading Indian developers weight up the new studio's chances
August 31, 2016 Getting The Message Why in-app messaging is your best brand ambassador How mobile developers can learn from brick and mortar retail
August 31, 2016 All About Games 10 things I've learned about becoming a better games journalist Old fart breaks wind
August 31, 2016 Pgc Helsinki Speaker Spotlight Asking the right questions: Scientific Revenue on the monetisation mistakes most developers make CEO William Grosso breaks it down
August 31, 2016 Mobile Focus How to get a job at Forge of Empires developer InnoGames HR Director Andreas Giesa shares insights