May 8, 2017 Jobs In Games Jobs in Games: Nordeus' Daryl Clewlow on how to get a job as Head of Art Career tips from a game art veteran
May 8, 2017 Indian Mavens How to design effective mobile game monetisation for India Can it be a viable business?
May 5, 2017 "true Ownership" How can blockchain cryptocurrency technology be used in free-to-play game economies? EverdreamSoft CEO on Spells of Genesis and future of F2P economies
May 5, 2017 Finland's First Next Games on its successful IPO and being Finland's first publicly-traded game developer CEO Teemu Huuhtanen gives IPO advice
May 4, 2017 Undead And Kicking One and a half years on: Next Games on the evolution of The Walking Dead: No Man's Land CMO Saara Bergström on the game's life so far
May 4, 2017 Jackpot Aligns Henric Suuronen on Huuuge Games’ $1 billion opportunity in social casino games Early investor joins the board
May 3, 2017 Mobile Mavens What can the rise of Dragon Ball Z Dokkan Battle teach us about in-game event design? Mavens discuss the power of a well-executed event
May 2, 2017 Winning Team "Everyone told us we were idiots!": CEO Branko Milutinović on the rise of Nordeus The Top Eleven developer discusses the challenge of repeating their early success
May 1, 2017 Going Meta The democratisation of location-powered AR for developers and marketers is underway Verve's Mark Ollila discusses augmented reality tech with GoMeta's Dmitry Shapiro
April 28, 2017 Instant Storm Blackstorm Labs on how game bots and rich gameplay features are evolving Facebook Instant Games Co-founder Ernestine Fu reflects on F8
April 28, 2017 Hyper-casual The ascendance of hyper-casual part three: The opportunity AppLovin's Johannes Heinze continues his detailed analysis of a new genre
April 28, 2017 Making India Play Indian mobile game studio Mech Mocha raises $5 million series A funding Shunwei Capital, Accel Partners and Blume Ventures invest
April 27, 2017 Next Big Thing? Spil CEO on Facebook Instant Games: “We think it has the potential to be a massively significant gaming platform” Tung Nguyen-Khac talks up the platform's potential
April 27, 2017 Live And Kicking Three years on: Madfinger on the evolution of Dead Trigger 2 CEO Marek Rabas on the game's life so far
April 26, 2017 Mobile Mavens Will medals for eSports at the 2022 Asian Games accelerate mainstream acceptance? Full medals, full recognition?
April 26, 2017 Fully Licensed How Glu Mobile designed MLB Tap Sports Baseball 2017 for accessibility and depth Behind the scenes with Jerome Collin
April 26, 2017 Retention Royale 7 reasons why you can't stop playing Supercell's Clash Royale Michail Katkoff analyses why the hit mobile game is so addictive
April 26, 2017 Player Support Support and demand: Exploring the changing world of video game support MoGi on why companies should invest in customer support
April 24, 2017 Flexible Monetisation Monetisation flexibility with ads that fit AdColony on making the most out of an app's monetisation potential
April 24, 2017 No Connection The case for offline mobile games: Connectivity affects players, revenue and more Is there still a place for games without an internet connection?
April 24, 2017 Say Cheese "I was delighted and really touched": Madfinger promotes new Brand Manager during live stream Jakub Vambersky on his live promotion and new role
April 20, 2017 Live And Kicking Two years on: Big Huge Games on the evolution of DomiNations CEO Tim Train on the game's life so far
April 20, 2017 Future Forecast The future of HTML5 as the next big gaming platform WiMi5 CEO Raul Otaolea looks at what's in store for web games across devices
April 20, 2017 Art Of The Deal It's time for a rethink on how mobile games developers deal with licensed IP Games companies are looking at new ways to structure licensing deals
April 20, 2017 Indian Mavens Do mobile games need a well-known IP to succeed in India? And can developers gain traction on their own?
April 19, 2017 Mainstream Mmo "Creating an MMORPG that anyone can play": The making of Lineage 2 Revolution Behind the scenes with Netmarble Game Director Cho ShinHwa
April 19, 2017 Mobile Mavens Does Pokemon GO leave room for another location-based hit? Is location-based gaming a winner-takes-all market?
April 18, 2017 Instant Value? 1.5 billion Facebook Instant Games played in 90 days, but where’s the value for developers? No word yet on when monetisation will be implemented in Messenger games
April 18, 2017 Setting Sail "Pokemon GO is a great opportunity for us": Shipyard talks Supercell funding and its location-based game ambitions CEO Andreas Wedenberg talks Supercell, Pokemon GO and the potential of geo games
April 18, 2017 An Unexpected Match Appodeal on its plans for Corona and why more ad companies could enter the game engine fray Why did the ad mediation firm buy a 2D game engine developer?
April 17, 2017 Crossing The Streams Why mobile game devs should be thinking about streaming Chartboost's Pepe Agell offers his reasons
April 17, 2017 Jobs In Games Jobs in Games: Ludia's Charles Taylor on how to get a job as a Narrative Designer Some top tips for building a career in narrative design
April 14, 2017 Now Playing Now playing: Matthew Wiggins on Reigns What games are keeping the industry busy after hours?
April 13, 2017 Live And Kicking Five years on: MAG Interactive on the evolution of Ruzzle VP of Product Johan Persson on the game's life so far
April 12, 2017 Revolution Not Evolution Unity's John Riccitiello: The world would be a better place if there were more creators The tech firm's CEO discusses China, artists, designers and education
April 12, 2017 Mobile Mavens How big can King's Call of Duty mobile game be? Discussing the potential of the shooter genre on mobile
April 11, 2017 Gunning For The Top "You will see a top 10 grossing mobile shooter in the next few years" Hothead Games' Vlad Ceraldi on the evolution of the genre
April 11, 2017 Join The Club Why Club Penguin needed to start from scratch on mobile to last another decade Disney VP of Kids and Casual Games Jim Molinets discusses the game's relaunch
April 11, 2017 Indian Mavens What will happen to the Indian games market when smartphone adoption slows? Is the industry's growth too dependent on sheer device volume?
April 10, 2017 Jobs In Games Jobs in Games: Sega Hardlight's Joe Stone on how to get a job as a Game Director Some top tips for building a career in game and art direction
April 10, 2017 Covet Users Re-think mobile ad creatives to motivate your audience Dots Director of User Acquisition Haydon Young offers advice on attracting engaged users
April 7, 2017 Star Designs How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S. Misha Lyalin discusses the studio's latest game and its innovation process
April 7, 2017 Sending A Message MojiWorks talks Moji Bowling and going all in on games for messaging apps The power of social, 3D games on iMessage and much more
April 7, 2017 Indie Mavens How do indie developers measure and define success? Our Indie Mavens weigh in
April 6, 2017 Quiet Giant Why are mobile games invisible to the media? Tribeflame's Torulf Jernström offers his reasons
April 6, 2017 Live And Kicking Three years on: Pixonic on the evolution of War Robots COO Igor Klyukin on the game's life so far
April 5, 2017 Big Vision New MD, new mobile games and a new strategy: How Bigpoint is evolving its business Managing Director Brian Morrisroe discusses his plans
April 5, 2017 Speeding Away From Lithuania to India: The making of Chhota Bheem Speed Racing How a Lithuanian studio topped charts in India
April 5, 2017 Out Of The Park How Glu Mobile became an ambassador for Major League Baseball What value can mobile developers offer to partnering IP holders?