November 10, 2015 Myth Buster 5 common myths about mobile advertising busted David Diaz shoots them down
November 6, 2015 Troubleshooters Indie Mavens discuss the difficulties of supporting iOS games A Sisyphean task
November 6, 2015 Touch To Find How Immersion and Google are working together to shed light on haptic-enhanced games Solving the discoverability quandary through progressive technologies
November 5, 2015 Ltv > Cpi? Why you need to spend $100,000 to prove your F2P game works The magic numbers
November 5, 2015 Get Hired How to get a job at NetEase-backed Helsinki startup Reforged Studios CEO Teemu Vilén shares insights
November 5, 2015 Picture This At 27% market share, game developers are already the #1 advertisers on Instagram Sensor Tower runs the numbers
November 4, 2015 What's Next? Mobile Mavens debate the value of the deal and the future of mobile games in the Activision Blizzard King era Big boys at play
November 3, 2015 Learning Brief Inside the Game: The role of interns at Pixelberry Jessica Yang provides the inside track
November 3, 2015 Best Available Deal Why Activision Blizzard bought King, not Zynga, Glu or Kabam Big bucks
November 3, 2015 Pewdiepie's Conversion Rate How to track and maximize ROI on YouTube influencer campaigns Guy Hollender on digging deeper
November 2, 2015 Hello World What does Miitomo tell us about Nintendo's mobile strategy? Mobile Mavens on Nintendo's first pass
November 2, 2015 Early Bird Big in Japan, now Adways is bringing its $1 CPA pre-registration UA platform PreLaunch.me to the west Ken Asakura on marketing before launch
October 29, 2015 Made To Measure 6 awesome Dashboard charts for F2P games DeltaDNA has the metrics to measure
October 28, 2015 Get Hired How to get a job at Japanese-influenced London super startup The Secret Police Chief Constable Harry Holmwood shares insights
October 28, 2015 Better Together Mobile gaming: There's a messaging app for that Elina Arponen on a new genre
October 27, 2015 Famous Friends How celebrity endorsements work in the Japanese mobile game market David McCarthy on the power of fame
October 27, 2015 Limited Rights Of Ownership Mavens debate eternal support versus abandonware for App Store games 50 shades of grey
October 23, 2015 Sharing Does the Vivendi-proposed Gameloft-Ubisoft merger make sense? Our Mavens talk triple French
October 23, 2015 Paradise Gained My love/hate relationship with Minions Paradise Yes, we have no bananas
October 22, 2015 Value Proposition How Game Hive's Tap Titans leverages rewarded video Tap and view to win
October 22, 2015 Play Your Cards Right Codemasters' Scott Rombach on Chillingo-published CCG Battle Decks How Codemasters' Malta studio cooked up a new mobile IP
October 22, 2015 Aiming High Bica Studios on the Portuguese industry, VC funding, and Smash Time "Too much ambition? There's no such thing."
October 21, 2015 Riding Superfans What mobile game devs can learn from Tiny Rebel's community-building tactics with Dr. Who Legacy The Doctor knows
October 21, 2015 Get Hired How to get a job at Canadian powerhouse Hothead Games Producer Chris Pink shares insights
October 20, 2015 Horror Heroes Inside the Game: The role of story in Hollywood U's Halloween update Eric Dean on the power of a fright story
October 16, 2015 New Tech The battle of IAP plugins will soon be over, but the war of IAP data platforms is just beginning SOOMLA's Gur Dotan on the future market
October 13, 2015 Drill Down How to fight fraud and save up to 30% of your mobile advertising spend Addict Mobile's Christophe Mosa explains
October 12, 2015 Finding Patterns 3 things all F2P game developers should be doing with deep data DeltaDNA shows you how
October 8, 2015 Forced Into F2p Crescent Moon founder Josh Presseisen on the quiet death of premium games New York indie increasingly embracing F2P
October 8, 2015 Not Taxing Talking tax relief: Why now's the time for UK indies to shine How to get a helping hand with The Games Begin
October 8, 2015 Different Strokes Discussing Kabam's use of dynamic IAP pricing in Star Wars: Uprising Monetizer Mavens are nothing if not dynamic
October 7, 2015 New Horizons So long, Canada: these countries are mobile gaming's next soft launch frontier Chartboost advises
October 7, 2015 Maturing? Can Subway Surfers' 1 billion downloads ever be repeated? Mobile Mavens celebrate success
October 6, 2015 Limelight Inside the Game: How partnering with Glee's Lea Michele upped our games Jennifer Young on celebrity power
October 6, 2015 Get Hired Redefine publishing with a job at fast-growing Tilting Point President and co-founder Dan Sherman shares insights
October 6, 2015 Super Play What Super Mario Bros. taught us about building exploration and discovery into kids games Thijs Bosma on learning from the best
October 6, 2015 Licence To Succeed? Glu CEO on why James Bond: World of Espionage is inspired by Game of War's LTV, not GoldenEye 007's gameplay A significant bet
October 5, 2015 Smarter Box Are indie devs interested in supporting Apple TV? Indie Mavens debate Apple's new box
September 30, 2015 Communion Of Clashers Supercell talks community, ClashCon and eSports Marika Appel Community Manager shares insights
September 29, 2015 Get Hired How to get a job at Scopely Senior Technical Recruiter Chris Kale shares insights
September 29, 2015 Time To Get Paid A dollar for 8 hours of gameplay is tough math for developers Monetizer Mavens debate Amazon Underground
September 28, 2015 Give Me Freedom Is being paid for how long people play your game a good model for developers (or just Amazon)? Mobile Mavens debate Amazon Underground
September 28, 2015 Attention Please From discovery to VR and monetisation: 5 things we learned at Unite 2015 Boston Fresh from Unity's flagship conference...
September 25, 2015 With Great Power... I've never seen Star Wars but I am playing Star Wars: Uprising Why devs shouldn't assume shared culture
September 24, 2015 The Message Thing 7 steps to avoid for mobile marketing automation heaven Tapjoy’s Shannon Jessup shows the way
September 24, 2015 Surf's Up Subway Surfers breaks 1 billion downloads barrier, boasting 27 million daily active players Danish success story
September 23, 2015 Optimisation Inside the Game: Small team, lots of devices to support Henry Shao on QA challenges