October 14, 2014 Research It takes two: Multi-platform gamers play more and spend more, says Everyplay Plus, boys still outpacing girls
August 21, 2014 Video Applifier's Jussi Laakkonen on how heavy spenders drive virality and community Direct from Pocket Gamer Connects Helsinki 2014
August 13, 2014 Gdc Europe 2014 Mobile is still a "red headed step child", but not for much longer Pocket Gamer's Mobile Mixer hits Cologne
June 26, 2014 Pg Connects Want to master Games as a Service? "Iterate, iterate, iterate," says Oscar Clark Applifier man on starting small and going big
June 16, 2014 Pg Connects Want to get super whales on your side? Seeing is believing, says Everyplay Jussi Laakkonen on how to engage heavy players
June 10, 2014 We've not seen rejections of apps that show incentized video ads from GameAds, says Applifier CEO What is Apple up to?
May 23, 2014 Nordic Game 2014 Unity and Everyplay have power to "change the world" of game dev, says Oscar Clark Better together
March 18, 2014 Lean, Mean, Money Scheme We're a group-buying scheme to make our developers more successful, says Unity CEO Helgason Unity 5 works harder so you don't have to
March 13, 2014 Acquisition News Unity to acquire Everyplay creator Applifier Looking for 'tools to make community more successful'
March 13, 2014 We Are The 1.5% Oscar Clark on whales, damn whales, and statistics F2P success isn't about percentage points
February 17, 2014 Nintendo, Sony, EA and Ouya all bound for Game Connection America 2014 Hitting San Francisco this March
February 15, 2014 PocketGamer.biz Week That Was: Farewell Flappy Bird, Supercell's $892 million sales, and Molyneux says F2P is a sledgehammer The past 7 days in bite-sized portions
February 11, 2014 Share and share like: Why developers need to care about their sharers Applifier's Jussi Laakkonen on driving free UA
February 11, 2014 Applifier launches Android version of its Everyplay social gameplay sharing service Compatible with Android 4.1 and up
February 4, 2014 'Free-to-play games poisoned my turtle' Oscar Clark on dealing with anti-F2P outbursts
January 31, 2014 Short Cuts: More videos from Pocket Gamer Connects 2014 The whats, whys and wherefores
January 16, 2014 PG Connects speaker spotlight: Mika Kuusisto, Applifier Don't forget what's most important - amazing games!
January 7, 2014 Data is good, but not all data is equally good Do you know the difference, asks Oscar Clark
January 2, 2014 Short Cuts: 15 predictions for the future of mobile games in 2014 Video interviews from Game Connection Europe
December 23, 2013 2013 In Review: Applifier's Jussi Laakkonen Supercell-Softbank was 'deal of the decade'
December 17, 2013 PS4's video sharing is 'awesome', but mobile has much more potential says Applifier Video tool Everyplay enjoys stellar 2013
December 12, 2013 2013: The year of mature monetisation, static App Store charts, and £2 supermarket chickens Oscar Clark asks, will things get easier in 2014?
December 11, 2013 Click to play: Video sharing generating up to 7.5% of daily installs for Everyplay games 1.5 million videos shared in last 12 months
November 26, 2013 Applifier: Spending $100,000 a day to hit the top 10 is pointless The days of buying success are over
November 12, 2013 Creativity isn't about being overrun with ideas, but rather having the right ones Oscar Clark on understanding priorities
October 8, 2013 Once upon a time: The role of storytelling in games Oscar Clark on how devs can tell their own story
September 10, 2013 There's no point in taking your game global unless you think local Oscar Clark on the geography of mobile gaming
August 15, 2013 Why would anyone want to play your game? Oscar Clark questions your 'unique player proposition'
July 10, 2013 Happy Birthday App Store, says Oscar Clark. You transformed our industry Five years of plenty
June 11, 2013 Bettering Bioshock: Oscar Clark on moving on from Ludonarrative Dissonance in game design How money changes all the rules
May 9, 2013 Everyplay: Bad Piggies notches up 2,000 replays in 8 hours flat Video will 'change everything', says Laakkonen
May 2, 2013 It's time to stop hunting whales and start supporting sharers, argues Oscar Clark Whaling ban
April 4, 2013 Freemium versus premium bickering is pointless the real shift is to games as a service Oscar Clark argues for engagement-led design
March 8, 2013 Global Game: Helsinki's dextrous demoscene behind its mobile mastery, says Applifier's Laakkonen Devs who code together, stay together
February 14, 2013 Get your gameface on: Applifier adds FaceCam to Everyplay video sharing platform Lets users create and share video commentaries
February 14, 2013 Designing uncertainty creates more engaging games, argues Applifier's Oscar Clark Easter eggs, emergence & imbalanced economies
February 12, 2013 Casual Connect Europe: 12% of gamers who view an Everyplay clip go on to download the game CEO Laakkonen dishes out the stats
January 22, 2013 'So what exactly is 'fun' anyway?' asks Applifier's Oscar Clark Understand it before you build it
December 14, 2012 Mobile momentum: Applifier fuelled by $4 million funding round Coincides with Everyplay launch
December 11, 2012 Talking pictures: How Bond, Columbo and Flash Gordon can improve your freemium games Applifier's Oscar Clark explains all
November 13, 2012 Applifier's Oscar Clark: A game's success relies on players loving the brand Love the key to sustained success
August 24, 2012 Applifier's Laakkonen on giving gamers a voice with in-game video recording tech Everyplay And better discoverability for developers
March 28, 2012 Competition will ensure industry standard UDID replacement will provide best solution, hopes Applifier's Jussi Laakkonen Solution must and will be found
March 12, 2012 User acquisition costs of $2 for mobile games are unsustainable, says Applifier's Jussi Laakkonen Big boys with deep pockets are strangling the industry
March 6, 2012 GDC 2012: Applifier's Laakkonen on why Game Center and OpenFeint can't compare with Facebook for mobile game discoverability #gdc It's all about scale
October 26, 2011 Applifier CEO Jussi Laakkonen on his goal to build the largest cross promotion network for mobile games Building on its Facebook strength