March 31, 2022 Productising Publishing Process ironSource surpasses two billion downloads across 50 published games Two years since the launch of publishing solution Supersonic
February 7, 2022 Supersonic IronSource launches 3rd Supersonic Superstars hypercasual contest $2 million for developers that cross 8 million downloads on US App Store
October 21, 2021 Time For Giving IronSource’s SuperXmas campaign offers hypercasual holiday cheer Games will receive cash prizes based on release date and CPI
October 7, 2021 News FeoFun and Black Candy are first winners of IronSource's Supersonic Superstars contest The second group of winners will be announced in November
May 11, 2021 Full Vision Supersonic launches new hypercasual analytics plaform LiveGames Part of its new business-focused initiative
April 20, 2021 Get Hyped Supersonic hosting its second hypercasual contest with a $200,000 prize from 1 May Runners up will be awarded $150,000
September 22, 2020 Jobs In Games Remote Working: Nadav Ashkenazy's five-year rise to general manager at Supersonic "Ultimately, it's in this environment that we've become one of the top five hypercasual developers"
April 7, 2020 Hypercasual Success PGC Digital: Supersonic Studios' three newest releases have surpassed 35 million downloads Ultimate Disc earned 16 million-plus installs
February 10, 2020 Upward Move Adtech vertical consolidation accelerates as IronSource launches Supersonic Games Will develop and publish hypercasual mobile games
November 20, 2019 Deeper Magic How to further optimize your mobile game's ad revenue IronSource VP Nadav Ashkenazy's top tips
September 5, 2019 Mobile Advertising Discover the optimal ad unit combination IronSource VP of global partnerships Nadav Ashkenazy outlines some best practices that can be followed to create the optimal ad unit combination for your game
June 24, 2019 Ad Monetisation How to monetise your IAP-based game with ads IronSource VP of global partnerships delivers the lowdown on in-game ads