May 20, 2025 Mobile Mavens How to launch a new game in 2025 Our Mobile Mavens share insights and advice on launching a new game in today’s market
April 1, 2025 Mobile Mavens Mobile Mavens: How serious is market saturation and is it an excuse for failure? We asked industry experts their opinions on market saturation and how big or little its impact is
January 17, 2025 Mobile Mavens Mobile Mavens: What will a US TikTok ban mean for the games industry? We ask industry experts for their thoughts on the imminent US TikTok ban
January 2, 2025 Predictions Games industry predictions for 2025: Generative AI, games as ecosystems, and thrive in '25 The Mobile Mavens gaze into the crystal ball to share their thoughts and expectations for the year ahead
December 23, 2024 Industry Trends Mobile Mavens on the biggest games industry trends of 2024: The cross-platform shift, merge's rise, and direct-to-consumer strategies The big names in the industry tell us what they thought the biggest stories of the year were
July 2, 2024 Mavens Mobile Mavens: The industry wades in on sexist ads, aiming to “drive meaningful change” Our industry experts discuss why sexist ads are being created and what we can collectively do to combat them
June 11, 2024 Hot Topics Mobile Mavens: Are today's everlasting, live ops games holding back new innovation? Our industry experts weigh in on the power of long, and enduring games. Do endless liveops keep the market ticking? Or stop new devs from breaking through?
April 30, 2024 Mobile Mavens Mobile Mavens: What's the state of play for the MENA region? Our Mavens share their thoughts on MENA market opportunities and offer advice for those doing business in the region
January 3, 2024 Crystal Ball Time Games industry predictions for 2024 part two: Layoffs to continue, generative AI in production, and a year of innovation The Mobile Mavens gaze into the crystal ball to share their thoughts and expectations for the year ahead
January 2, 2024 New Year's Resolutions Mobile Mavens' New Year's resolutions for 2024: Never stop evolving, make bolder decisions, and be nicer to each other The Mobile Mavens share their ambitions for the coming year
December 29, 2023 Game Of The Year Mobile Mavens' mobile games of the year 2023 part two: Frozen City, Arena Breakout, Boom! and more The Mobile Mavens share the best mobile games they've played this year
December 22, 2023 Industry Trends Mobile Mavens on the biggest games industry trends of 2023 part two: "The hypercasual boom is slowly fading" The big names in the industry tell us what they thought the biggest stories of the year were
December 20, 2023 Highs And Lows Mobile Mavens' highlights and lowlights of 2023 part two: "After a disastrous and turbulent 2022, we successfully reframed our business" The big names in the industry tell us how a challenging year in the industry went for them and their business
March 29, 2019 Unsubscribe Why Apple Arcade is doomed to disappoint both players and developers AppAgent CEO Peter Fodor believes Apple's new subscription service may have come too late - five years too late in fact
February 8, 2017 A Look Ahead 3 major mobile analytics trends for 2017 Peter Fodor and Paul Trejbal on making data more accessible
January 12, 2017 11 Deadly Sins 11 deadly marketing sins all mobile game devs should avoid Peter Fodor lays it out
December 14, 2016 Freemum Vs Premium Why freemium and premium aren’t the same when it comes to marketing Peter Fodor on the different strategies you should take after selecting your preferred business model
July 28, 2016 Pocket Power Eric Seufert, Gram Games, Next Games, Tilting Point, Mana Cube and Flaregames are latest PG Connects Helsinki 2016 speakers Gotta catch 'em all
July 15, 2016 Surprise How a broken arm in a game jam led to Slovak indie Jan Ilavsky winning an Apple Design Award The story behind Chameleon Run
May 31, 2016 Positive Pigeonholing Why segmentation is the key to the longterm success of your F2P mobile game Peter Fodor on knowing who's who
March 15, 2016 Testing, Always Testing How testing everything can double the effectiveness of your game's app store listing Peter Fodor is experimenting