June 23, 2025 Uk Best Of 2025 The Top 50 UK Game Makers of 2025 The UK movers and shakers of the last 12 months revealed!
March 26, 2025 New Studio Space Ape vets launch Offroad Games New studio takes Space Ape-developed titles Chrome Valley Customs and Fastlane: Road to Revenge with it
February 11, 2025 Games For Sale Supercell in discussions to transfer Space Ape games to other studios News follows 100% acquisition of London developer last year
January 29, 2025 New Studio NextBeat CEO Simon Hade on spinning out from Space Ape Games and a “music-first” future The team intends to launch a rock and mental focused rhythm game as well as creating new music games and having a focus on wellness and education
January 17, 2025 Pgc London PGC London 2025 approaches as UK player spending hits record $1bn in single year on mobile AppMagic data suggests that 2024 was the most lucrative year on record for mobile games in the UK
January 13, 2025 New Studio Space Ape exec Simon Hade heads up new spinoff studio NextBeat New developer takes on Beatstar and Country Star from Space Ape portfolio
November 4, 2024 Super Space Ape Supercell establishes London studio with 100% acquisition of Space Ape Clash of Clans developer aims to tap UK talent with full purchase Beatstar maker
October 2, 2024 Best Of 2024 The Top 50 Mobile Game Makers of 2024 The mobile movers and shakers of the last 12 months revealed!
September 17, 2024 Green Gaming PUBG Mobile, Beatstar, Hay Day, Merge Mansion and more take part in Green Game Jam The fifth Green Game Jam looks to tackle pollution and climate change
August 20, 2024 End Of The Line Space Ape closes Rival Kingdoms and gives the game a "final farewell" “All games have a life cycle, and Rival Kingdoms is no exception. The time has come to lay down our swords and staves and allow our kingdoms to rest."
June 11, 2024 Hot Topics Mobile Mavens: Are today's everlasting, live ops games holding back new innovation? Our industry experts weigh in on the power of long, and enduring games. Do endless liveops keep the market ticking? Or stop new devs from breaking through?
April 23, 2024 Pgc Fireside Chats Hear from the experts - eight fabulous fireside chats from PGC London 2024 At PGC London 2024 HyprMX sat down with the thought leaders, pioneers, creators and execs who are shaping mobile games. Here are eight of our favourites
February 15, 2024 Interview “We went from feeling like we were finished to making nearly $100m last year!” Space Ape Games co-founder Simon Hade reflects on the studio's eleven year journey and what the team are working on next
February 9, 2024 Mobile Mavens Mobile Mavens: Jobs 2024: How to find the best talent and land your dream role Our Mobile Mavens share their thoughts on the current hiring and careers landscape
February 6, 2024 A Flying Start Space Ape’s Chrome Valley Customs on track to beat Beatstar with $40m earned Following Space Ape's most successful ever launch, the casual puzzler now has their other smash hit Beatstar in its sights
September 1, 2023 Speeding To Success Chrome Valley Customs is Space Ape’s biggest launch in 11 years The vintage car game makes history for the London-based mobile developer
August 23, 2023 Best Of 2023 The Top 50 Mobile Game Makers of 2023 The movers and the shakers of the last 12 months
August 2, 2023 Interview Space Ape's Simon Hade: “Country Star benefits from several years of live ops R&D right out of the gate” Space Ape Games co-founder discusses the tactics and tech behind BeatStar's new spin-off game Country Star
July 12, 2023 Game Design Charmie Kim: "Inventing the wheel with BeatStar" Space Ape's Charmie Kim spoke at Develop Brighton on the development process behind BeatStar
June 6, 2023 New Titles Space Ape Games announces Chrome Valley Customs in cross-promotion with Beatstar A song inspired by the game features in Space Ape’s hit rhythm game
June 6, 2023 Q&a Space Ape Games Charmie Kim and Simon Hade on the successes of Beatstar Charmie Kim will be giving a ‘Beatstar’s Lessons in Hybrid-Casual’ talk at Develop Brighton this year
April 5, 2023 Q&a Charmie Kim talks on joining the game industry and the creation of Beatstar Rhythm game Beatstar has gone on to be Space Ape’s biggest hit so far being played by over 50 million people
November 30, 2022 Interview "Not measuring up in long term engagement": Space Ape's Simon Hade on Boom Beach: Frontlines shutdown We spoke to Space Ape's co-founder on the decision to shutter the game, the company's plans for the future and what lessons the team have learned
November 28, 2022 Life’s A Beach Boom Beach: Frontlines to shut down its servers in January, just six months after soft launch The game has failed to meet Space Ape Games’ standards
October 7, 2022 Job News Space Ape appoints Derek De Filippo as marketing lead De Filippo previously served as business manager of games for the App Store
September 30, 2022 Game News IWM partners with Historical Games Network for ‘War Game’ exhibit The Imperial War Museum’s latest exhibition doesn’t concentrate on objects from a real-world conflict, but instead on video games that recreate war and its effects.
September 8, 2022 Music Games Go Ape Space Ape Celebrate One Year of Beatstar The game hits 38m installs in its first year.
September 6, 2022 Turning Imperfections Into Strengths Space Ape Games Co-Founder Simon Hade on using your game’s imperfections as strengths “Too often as game makers what we feel is lacking in a game is just not that important to regular people”
August 23, 2022 Best Of 2022 The Top 50 Mobile Game Makers of 2022 The movers and the shakers of the last 12 months
August 19, 2022 Soft Launch Space Ape Games' Boom Beach: Frontline soft launch surpasses 1.3 million downloads after 10 days The London-based mobile games developer aimes to capture the imagination of the Supercell player community with Boom Beach: Frontlines
August 17, 2022 Clash Quest Closure Supercell to shelve Clash Quest in September The game fell below the company’s expectations
August 17, 2022 Their Most Successful Event To Date Space Ape Games discuss the success of their Eminem crossover event The event achieved 3.7 million plays and 1.3 million players added Eminem songs to their playlists
August 16, 2022 Ten Years Of Clash Of Clans Ilkka Paananen: We haven’t seen an opportunity for NFTs to truly, truly make the experience better The Supercell CEO spoke to Fast Company about development, longevity, and NFT’s
August 15, 2022 Lose Yourself In Beatstar Eminem takes over Beatstar in it’s biggest event yet - and Fortnite could follow The event coincides with the release of the rapper’s new greatest hits album
August 15, 2022 Successful Soft Launch Boom Beach: Frontlines hits number one on Google Play's Top-Free Games chart The game's soft launch in Italy is an "instant hit" says Space Ape Games co-founder
July 27, 2022 Booming Supercell's Boom Beach: Frontlines pre-registration reaches one million players in 48 hours Second wave of soft launch expanded to 19 more countries including Singapore, Turkey and the UAE
July 27, 2022 Space Ape X Supercell What is Space Ape doing with all that Supercell money? Following Supercell’s $37 million investment, Space Ape Games founder Simon Hade outlines the developer’s scaling plans, including expanding its publishing division with three Beatstar-equivalent titles
July 25, 2022 Boom Beach Space Ape’s treatment of Supercell’s Boom Beach “built on the learnings of several failed multiplayer games” Simon Hade speaks candidly on the journey towards Boom Beach: Frontlines in this teaser of our upcoming interview looking at the firm’s plans, post-Supercell funding
July 7, 2022 A Big Investment For Space Ape Games Supercell makes a further $37 million investment in Space Ape Games Supercell increases its stake to 75%
June 15, 2022 Bringing The Beats A mobile games and music industries first: Beatstar releases early exclusive of Black Eyed Peas, Shakira new single Space Ape's Simon Hade speaks with PocketGamer.biz on how the new single became available to play through Beatstar two days ahead of global release
May 11, 2022 Dolla Dolla Bills Monetising music games is an uphill battle. Here are Beatstar's strategies Space Ape Games' Simon Hade and Charmie Kim discuss the importance of ad monetisation and Beatstar's take on the battle pass
May 4, 2022 Slave To The Rhythm How Beatstar survived 24 killed prototypes in five years Space Ape Games' Charmie Kim and Simon Hade detail the journey from strategy specialists to music genre success via Ed Sheeran and Stan Bush
April 8, 2022 Mobile Games Awards 2022 Updated: the winners of the Pocket Gamer Mobile Games Awards 2022 Championing the mobile games industry at the prestigious MGA 2022
April 5, 2022 Mobile Games Awards 2022 Space Ape Games, inkle, Genshin Impact, Kwalee, and more celebrated at the Mobile Games Awards 2022 Space Ape’s Beatstar – Touch Your Music wins coveted Game of the Year, as we celebrate the mobile games industry with 23 categories
October 19, 2021 Heading To The Frontlines Space Ape Games launches Boom Beach: Frontlines in Canada Will launch gradually worldwide on iOS and Android
June 10, 2021 Here Comes The Boom Update: Space Ape Games and Supercell collaborate for Boom Beach: Frontlines Open to 15,000 players in North America and Europe
September 11, 2020 Poc In Mobile Games for Good founder Deborah Mensah-Bonsu: "I think studios need to be brave in telling different kinds of stories" "I think it takes everyone looking around their colleagues to see who's missing or not represented and challenging that"
June 12, 2020 Pgc Digital PGC Digital: How the industry can become greener "The global spread of gaming makes it not just a North American opportunity but a global one"
March 4, 2020 Further Cancellations Games First London 2020 and Google I/O cancelled due to coronavirus concerns Refunds will be issued
November 4, 2019 Killzone Social Point's Legend at War, Nexon's MapleStory Blitz, and Space Ape's Rumble League all canned Soft launch games don't make it