September 25, 2019 Going Green Game companies look to spark climate change debate by launching Playing for the Planet Alliance Part of UN Climate Action Summit
November 30, 2018 Masterclass “Games are for everyone:” Space Ape on breaking misconceptions and helping people find their way into the industry “Our studio is overflowing with knowledge, I think it would be selfish not to share it”
November 29, 2018 Uk Special Region Focus: London-based games companies on persevering in the face of Brexit "Facing the unknown and uncertainty does not encourage innovation and exploration of new ideas and collaborations"
November 23, 2018 Speaker Spotlight Speaker Spotlight: Space Ape's Lissa Capeleto on the pain and pleasure of F2P UI design Pocket Gamer Connects London 2019 will take place on January 21st to 22nd
September 21, 2018 Jobs In Games Jobs in Games: Space Ape’s Ioannis Lefkatditis on leading the charge with Transformers: Earth Wars From degrees to job misconceptions, Lefkatditis on how to get a job as a product lead
September 14, 2018 Good Cause Supercell, Rovio, Outfit7 and more back One Special Day charity fundraiser Takes place on September 28th
September 14, 2018 Jobs In Games From the world's top Clash of Clans player to game dev: Space Ape's George Yao on getting a job as a product manager "It all boils down to personal attitude and the desire to learn."
August 3, 2018 Jobs In Games Jobs in Games: Space Ape's Johnathan Rowlands on how to get a job as a product owner "Ultimately though, my role distils down to making sure we deliver a great experience, every single week, to our dedicated and loyal community"
June 14, 2018 Be Careful What You Wish For The madness and method of Supercell’s M&A philosophy A double-edged sword
May 10, 2018 Blockbuster Maker Space Ape’s mobile games production funnel: Creating a genre-defining hit Product owner Nick Mansdorf discusses three steps to judge a game's potential
April 30, 2018 Ad Strategy Space Ape's Fastlane: A growth engine fuelled with ads The developer's head of growth Nicolas Boulay on how it refined its ad implemtation to generate nearly $30m in yearly revenue
March 1, 2018 Going Ape Space Ape teams up with London universities for Varsity: Masterclass programme in March UK developer to host a series of seminars in March in association with Universtiy College London and the University of Greenwich
January 22, 2018 Live Ops Power Panel Live ops experts on the best practices for keeping your mobile game alive PlayFab Europe GM Mark Val leads a panel in a live ops discussion
January 22, 2018 State Of Uk British games experts discuss the state of the UK industry Jo Twist leads a panel on investment, free-to-play, and buzzwords
September 29, 2017 Best Of 2017 Top 50 Mobile Game Developers of 2017 The movers, shakers and moneymakers
June 30, 2017 Super Space Ape “I’ve always struggled to imagine ourselves anywhere else”: Space Ape CEO on Supercell deal John Earner discusses why the London studio turned down other offers to partner with the most successful mobile games developer in the world
June 26, 2017 Mobile Esports The West’s emerging mobile gamer-first market that will power an eSports revolution Space Ape's Tony Yang offers his opinion on the state of mobile eSports and where it's headed
June 6, 2017 Roll Out Transformers: Earth Wars clears 10 million downloads just in time for first anniversary Space Ape to host events and launch new content during anniversary month
May 23, 2017 Out Of This World Supercell acquires 62% stake in UK mobile games studio Space Ape for $55.8 million New future beckons for successful London developer valued at $90 million
April 12, 2017 The Charticle How did Transformers: Forged to Fight affect the grossing position of Transformers: Earth Wars? And what impact did Force Arena have on Galaxy of Heroes?
March 31, 2017 Fastlane To Youtube Space Ape Games taps over 20 YouTube stars as characters in Fastlane: Road to Revenge The kids will love it
March 6, 2017 Times Are A Changing Space Ape makes good on promise of "radically different" games with two new soft-launched titles Super Karts and Fastlane: Road to Revenge are like nothing it has done before
January 27, 2017 Influence The Future Space Ape Games to host Indie Dev Influencers Junket on January 30th Bringing devs and influencers together
January 16, 2017 Hard On Brexit What does Brexit mean for the future of Britain's mobile games scene? A panel of experts discuss the future
January 4, 2017 Not All Bad 5 free-to-play mobile games that turned a corner in 2016 The games that finished 2016 better than they started it
December 15, 2016 Beyond Build-and-battle Space Ape's next games will look "radically different," says Simon Hade But will use the experience from build-and-battle to grow
December 15, 2016 Live And Kicking One year on: Space Ape Games on the evolution of Rival Kingdoms COO Simon Hade on the game's life so far
December 13, 2016 Understanding Live Ops How Space Ape grew revenues in the one-year-old Rival Kingdoms for six consecutive months COO Simon Hade and Live Ops Lead Andrew Munden on keeping games alive
November 15, 2016 The Main Event How Space Ape makes up to 50% of its revenues from in-game events Simon Hade explains
October 27, 2016 Facebook Transformation Transformers: Earth Wars saw 50% cheaper CPIs using Facebook Ads Facebook case study reveals how it helped grow the game
August 16, 2016 Big On Events Samurai Siege’s $37 million lifetime revenue growth now being driven by in-game events Why in-game events can be worthwhile
July 27, 2016 Mechanical Marvels More than meets the eye: the making of Transformers: Earth Wars Space Ape CEO Simon Hade on a subtle transformation
July 14, 2016 Space Ape Spend How Space Ape wasted millions marketing its dark fantasy game Rival Kingdoms through the wrong UA channels Mistakes made and lessons learned
June 21, 2016 From Toys To Touchscreens Hasbro and Backflip on moving into the mobile strategy genre with Transformers: Earth Wars Mark Blecher and Josh Campbell share insights
June 8, 2016 A New Strategy How Space Ape's next games take an either/or approach to market trends and passion for gameplay COO Simon Hade on playing with new genres
June 6, 2016 Half-time Analysis Six months on, Space Ape's Simon Hade reflects on his predictions for 2016 Why he still expects to see a Chinese dev hit Western top 20
June 6, 2016 Roll Out Space Ape on making Transformers: Earth Wars its most accessible game yet Appealing to people who never played Clash of Clans
May 3, 2016 Best Of The Best Top 50 Mobile Game Developers of 2016 The shakers, movers and moneymakers
January 18, 2016 Make Games You Love Space Ape COO Simon Hade on why passion must lead development Why Rival Kingdoms and Samurai Siege are considered passion projects
January 12, 2016 50 Jobs For 2016 How to get a job at UK's 'best indie' Space Ape Games COO and co-founder Simon Hade shares insights
January 5, 2016 Community Power 2015 in Review: Space Ape's Simon Hade on ditching the UA funnel Future trends from the remembrance of things past
December 2, 2015 Feedback Button Video: The power of customer support for F2P gaming success Simon Hade on listening to complaints
November 17, 2015 Great Ape Space Ape voted UK's best independent studio London mobile outfit recognised
September 7, 2015 Serve Me Right 20% of Samurai Siege revenue came from customer service, says Space Ape Games Simon Hade takes to the stage at Pocket Gamer Connects Helsinki
July 2, 2015 Hacker Defence How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms How to not let them get away with it
June 25, 2015 The Iap Inspector How Rival Kingdoms: Age of Ruin generously monetises the hardcore IAPs from the players' perspective
May 27, 2015 Chart Breaker Space Ape Games on earning the right to compete with Supercell Rival Kingdoms developer aims high
May 14, 2015 Kingdom Of Heaven Rival Kingdoms smashes 1 million downloads a week after launch Space Ape Games hits jackpot
February 23, 2015 This Good Takes Sega's investment wasn't about the cash, it was about Japan, says Space Ape Toby Moore on a strategic move