August 3, 2017 Take-two Financials Q1 Fy18 Take-Two Interactive hits $418.2 million revenues with help from WWE Supercard and Dragon City Main focus is still on its console titles
July 25, 2017 Ready To Rumble Take-Two to focus on WWE and NBA mobile games following Social Point acquisition Might move on if these games perform well
May 23, 2017 Take Two Financials Q4 Fy17 Take-Two revenues hit $1.78 billion with help from mobile CCG WWE SuperCard Social Point purchase will be accretive to profits in FY18
February 21, 2017 Mobile Mavens Why did Take-Two buy Social Point? What's the motivation for the $250 million deal?
February 17, 2017 Right Partner Right Time Take-Two CEO says Social Point "addresses all of our concerns" about mobile market Strauss Zelnick on why the publisher made its push into free-to-play on mobile
February 1, 2017 Take Point Take-Two acquires Spanish mobile developer Social Point for $250 million $175 million in cash, the rest in shares