October 25, 2022 News Drake Star's Global Gaming Report reveals the gaming industry’s top investors The Embracer group lives up to its name with numerous acquisitions as we break down some of the top investors in Drake Star's new report.
October 14, 2022 News Take-Two to shut down mobile developer Playdots Take-Two has confirmed the closing of Playdots, the studio behind popular puzzle game Two dots, whom they acquired in 2020.
October 13, 2022 Microsoft X Activision Blizzard Take-Two CEO positive about Microsoft’s Activision Blizzard Acquisition Strauss Zelnick believes the deal will enrich the gaming industry
October 6, 2022 Equity In Gaming Take-Two highlights the LGBT+ community in new inclusion videos The videos were created in partnership with Gay Gaming Professionals
September 12, 2022 New Acquisition Zynga closes acquisition of Storemaven The acquisition is the first Zynga has made since its own acquisition by Take-Two
August 30, 2022 Download Milestone Rollic celebrates a milestone as it achieves 2 billion downloads across its portfolio The Zynga subsidiary is trying to redefine the hypercasual genre
August 23, 2022 Best Of 2022 The Top 50 Mobile Game Makers of 2022 The movers and the shakers of the last 12 months
August 10, 2022 Optimistic Q1 Report Take-Two chairman and CEO optimistic about the potential long-term growth for the mobile industry NBA 2K22, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online contribute to Take-Two's strong GAAP net revenue
July 20, 2022 Roe V. Wade Take-Two stands up for reproductive rights The company released a statement yesterday
May 23, 2022 Welcome To The Family Zynga acquisition by Take-Two now completed Acquisition completed on May 23
May 17, 2022 Take-20 Take-Two to release 20 mobile games separately from Zynga Mobile release of GTA: The Trilogy – The Definitive Edition seemingly delayed, scheduled within fiscal 2023
April 11, 2022 Selling Senior Notes Take-Two unveils funding strategy for Zynga acquisition Selling $2.7 billion in senior notes on April 14
March 9, 2022 Loot Box Lawsuit Take-Two faces class-action lawsuit over loot boxes Claimant seeks $5 million in damages
January 10, 2022 Wow Take-Two acquires Zynga at $12.7 billion valuation Second largest games industry acquisition
September 6, 2021 Best Of 2021 The Top 50 Mobile Game Makers of 2021 The movers, the shakers, and all those funky moneymakers
July 21, 2021 Xcom Goes Mobile Update: XCOM Legends soft-launched in Malaysia and the Philippines Being developed by Iridium Starfish
June 2, 2021 Transfer Market Take-Two scores Top Eleven developer Nordeus for $378 million $225 million paid upfront
February 19, 2021 Money Money Money Saudi Arabia's Public Investment Fund invests $3 billion in major games companies Split across Take-Two Interactive, Electronic Arts and Activision
February 10, 2021 Such Discipline Take-Two says it lost Codemasters to EA due to its "disciplined approach" CEO and chair Zelnick admits that it was "disappointing" to not snap up the UK racing specialist
February 9, 2021 Take Two Take-Two Interactive 'highly invested' in mobile space, could develop new IP "We're very tapped into it and we're investing more and more"
December 14, 2020 Competitive Offer EA outbids Take-Two for Codemasters Racing firm has accepted the bid, Grand Theft Auto giant "considering its position"
November 10, 2020 Big Money Codemasters agrees to sell to Take-Two Racing firm goes to the GTA parent company for close to $1bn
November 9, 2020 Possible Acquisition Take-Two possibly buying UK publisher Codemasters GTA giant has until the start of December to say if it actually wants to snap up the British racing specialist
November 6, 2020 Money Money Money Take-Two generates net revenues of $841.1 million Q2 FY21 "Our positive momentum continued in the fiscal second quarter with operating results that significantly exceeded our expectations"
September 15, 2020 Not In The Clouds Take-Two's Zelnick continues to play down cloud gaming hype Exec says that the market for video games isn't going to expand in the way people think thanks to this new tech
September 8, 2020 Best Of 2020 The Top 50 Mobile Game Makers of 2020 Revealed: The movers, shakers, and moneymakers
August 18, 2020 Connect The Dots Take-Two Interactive to acquire Two Dots developer Playdots for $192 million "Diversify and strengthen"
August 4, 2020 Financials Take-Two grows revenues 54 per cent year-on-year as it generates $831.3 million in Q1 FY21 "Fiscal 2021 is off to a terrific start with first-quarter operating results that significantly exceeded our expectations"
May 21, 2020 93 In Total Take-Two Interactive has 21 games "planned specifically" for mobile Another seven will be launched across all platforms
May 21, 2020 Full-year Financials Take-Two Q4 profit rises by 116% due to "people sheltering at home" Net revenue reaches $3.09 billion for the year
March 9, 2020 Work From Home Take-Two boss Zelnick believes coronavirus could lead to more remote working Exec says the outbreak hasn't impacted the games business just yet
August 14, 2019 Gun Violence Take-Two's Strauss Zelnick says it's "disrespectful" to blame entertainment for US gun violence Games exec says that mass shootings are "uniquely American"
August 6, 2019 Financials Take-Two wants to increase its presence in mobile as Social Point makes “meaningful” impact on sales 'PC and other' contribute to around 20 per cent of sales for the quarter
July 29, 2019 Tax Credits Rockstar North hasn’t paid corporation tax in the UK for 10 years Grand Theft Auto V earned $800 million in its first 24 hours of release
June 21, 2019 Games For Change Games for Change: How students are leading the charge for positive social change President Susanna Pollack discusses the organisation's mission and how it's enabling students to lead the charge for social change
March 26, 2019 Rest In Peace Take-Two founder and former CEO Ryan Brant dies at 49 Brant oversaw the firm's initial IPO and the founding of industry juggernaut Rockstar Games
May 18, 2018 Take Profit WWE Supercard and Dragon City help launch Take-Two's yearly profits to $173.5 million The usual suspects at play again
February 8, 2018 Take-two Financials Q3 Fy18 WWE Supercard and Dragon City keep Take-Two's revenues flat for Q3 FY18 Social Point continues to be largely ignored in the company's financials
August 3, 2017 Take-two Financials Q1 Fy18 Take-Two Interactive hits $418.2 million revenues with help from WWE Supercard and Dragon City Main focus is still on its console titles
July 25, 2017 Ready To Rumble Take-Two to focus on WWE and NBA mobile games following Social Point acquisition Might move on if these games perform well
May 23, 2017 Take Two Financials Q4 Fy17 Take-Two revenues hit $1.78 billion with help from mobile CCG WWE SuperCard Social Point purchase will be accretive to profits in FY18
February 21, 2017 Mobile Mavens Why did Take-Two buy Social Point? What's the motivation for the $250 million deal?
February 17, 2017 Right Partner Right Time Take-Two CEO says Social Point "addresses all of our concerns" about mobile market Strauss Zelnick on why the publisher made its push into free-to-play on mobile
February 1, 2017 Take Point Take-Two acquires Spanish mobile developer Social Point for $250 million $175 million in cash, the rest in shares