January 20, 2017 Indie Pitch Winners Mona Lisa steals the show at the Very Big Indie Pitch at Pocket Gamer Connects London 2017 Link Twin takes second as Starbeard comes third
January 20, 2017 Fig Funding Crowdfunding platform Fig raises $7.84 million to boost number of campaigns Funding platform gets additional funding
January 20, 2017 Gumi Euvr Partnership Gumi partners with EUVR to bring VR investment to European developers Spreading the wealth
January 19, 2017 Grow Your Game How Pixonic grew revenues for Walking War Robots from $0 to $1 million a month Philipp Gladkov talks confidence and analytics
January 19, 2017 Not Quite A Billion Pokemon GO generated $950 million in revenue in 2016 More than global sales for Batman vs Superman: Dawn of Justice
January 19, 2017 All Winners Here Google Play Indie Games Contest reveals 20 finalists for European competition Overall winner to be decided on February 16th
January 19, 2017 30 Million Brains MAG Interactive's WordBrain surpasses 30 million downloads Sees one million players on its first Facebook Instant Game
January 19, 2017 Tapjoy Consumer Survey Two-thirds of mobile game players don't see themselves as gamers Tapjoy finds out what mobile gamers think of themselves
January 19, 2017 Facebook Ad Spends Mobile video ad spend on Facebook reached a record high in Q4 2016 Nanigans digs into the details
January 19, 2017 Rapid Revolution Netmarble's Lineage 2: Revolution surpasses $176 million in revenues in its first month Only launched in South Korea
January 19, 2017 Making Manticore Flying into new territory: the making of Galaxy on Fire 3 - Manticore Behind the scenes with Deep Silver Fishlabs Head of Studio Michael Krach
January 19, 2017 Get Hired How to get a job at Montreal mobile games studio Ludia HR Director Kim Parkinson shares insights
January 19, 2017 Fire Emblem Heroes Fire Emblem Heroes reveal shows Nintendo is going fully free-to-play Gacha and key art implies Super Mario Run's model has been ditched
January 19, 2017 Indie Mavens How do indies feel about the Nintendo Switch following its official reveal? Our Indie Mavens weigh in
January 18, 2017 Mighty Interesting Ubisoft may be bringing back PC RPG The Mighty Quest for Epic Loot for mobile App Annie listing suggests it's close to release
January 18, 2017 Fantasy Football Nordeus swaps football for fantasy MOBA/CCG with soft-launched Spellsouls: Duel of Legend Not even in the same ballpark
January 18, 2017 Acquisition News Microsoft snaps up 3D optimisation tool Simplygon Firm aims to make tech more accessible for studios
January 18, 2017 Start Your Engines Gameloft pits itself against CSR Racing with recently soft-launched Asphalt Street Storm Racing Drag racing is the new black
January 18, 2017 Jobs In Games Jobs in Games: Madfinger's Michael Boylan on how to get a job as a character artist The man behind Madfinger's characters shares career insights
January 18, 2017 Flying High AppsFlyer raises $56 million for better mobile marketing data and AI-driven insights global marketing spend to breach $1 trillion in 2017
January 18, 2017 Job Hire Unity swoops for ex-Bungie staffer as new Director of Global Graphics Natalya Tatarchuk responsible for driving forward rendering tech and graphics performance
January 18, 2017 Cultivating Culture “The word culture can be dangerous for a company” The Grow Your Talent panel discusses culture and talent pools
January 17, 2017 Laying Down The Law Game development law 101 Russells Solicitors' Marine Cabour on the basics
January 17, 2017 Worth It? Is it even worth being a mobile games indie in 2017? Oscar Clark asks some indies
January 17, 2017 Metagame Over Gameplay Why PlayRaven is ditching second-to-second gameplay in favour of rich metagame CEO Lasse Seppanen on Winterstate and Spymaster
January 17, 2017 Games > Toys "Toys-to-life is on the way out" says Beasts of Balance developer Sensible Object Alex Fleetwood suggests "smart toys" are the future
January 17, 2017 Going Casual Casual games developers discuss the difficulties of shipping casual mobile games Martine Spaans leads the chat
January 17, 2017 Grab The Prize eSports is not just for the big boys, says Gumbler VP and Head of Pro Gaming Simon Sunden explains at PG Connects London
January 17, 2017 Getting Paid The keys to surviving as a mobile indie game developer Sean Megaw talks funding and work for hire
January 17, 2017 Supercell Suggestions What can indie developers learn from Supercell and Pixar? Company culture and feedback, says Ulas Bilgenoglu
January 17, 2017 Grow Your Biz Paladin Studios on how to develop your business as an indie developer Kay Gruenwoldt explores the different steps
January 17, 2017 Carved In Stone Six mobile game development commandments The Secret Police CEO Harry Holmwood gives his top tips
January 17, 2017 Trusting Ip What value can a big IP actually bring to your mobile game? Brand experts have a chat
January 17, 2017 Always Hustle Lucky Kat Studios offers 4 tips for becoming a profitable indie Be nice and be unique
January 17, 2017 Thanks Brexit UK App Store prices to jump 25% due to slumping value of the Pound Turkey and India see price increases too
January 16, 2017 Trendy Town InnoSpark on the MMOSNG - the "next big thing" of mobile gaming Daniel Cho explains what that means
January 16, 2017 Mobile Esports "Don't make a mobile eSports title" says Twitch Ryan Chaply instead tells developers to make a good game
January 16, 2017 Message And Play GameAnalytics on how to design good games for messenger apps Tom Kinniburgh talks session length and choices
January 16, 2017 Nothing To Fear Addressing common fears about rewarded video ad monetisation Appnext's Ari Last on usual concerns about rewarded video
January 16, 2017 Games, Grandmas And Gifs Onboarding and social elements in casual games Aurora Klaeboe Berg on how to replicate Fun Run's success
January 16, 2017 Launch In Japan How to successfully release your mobile game in Japan Arthur Chow talks localisation, advertising, and more
January 16, 2017 Look To Korea The state of the Korean mobile market in 2017 Sang-Ho Park explains all
January 16, 2017 Power Publishers Publishing experts discuss the role of mobile game publishers in 2017 Sharing their thoughts
January 16, 2017 The State Of Play For Ads Advertising megatrends for 2017 Mobvista's Nick Roveta on the latest in advertising
January 16, 2017 Titans Fell Titanfall: Frontline to be shut down after just four months in soft launch Particle City moving on to a new project
January 16, 2017 Hard On Brexit What does Brexit mean for the future of Britain's mobile games scene? A panel of experts discuss the future
January 16, 2017 Porsche For All CSR Racing 2 to be the first non-EA mobile game to feature Porsche cars NaturalMotion jumps on the open licensing
January 16, 2017 Get An Insight Reflection insight tool goes live with a month's free access for PGC attendees Sign up at the Reflection desk