December 7, 2016 Indie-spensable Fireproof, Icejam, Paladin, Lucky Kat, Stugan, Mi-Clos, Wooga and more confirmed for Indie Adventures track at PGC London 2017 And Mid Term ticket rate extension surprise bonus, too
December 7, 2016 Apple Best Of 2016 Clash Royale named best iPhone game of 2016 by Apple Pokemon GO doesn't get a look in
December 7, 2016 A Galaxy Too Far Cause of exploding Samsung Galaxy Note 7s may be an untested battery too big for the devices Instrumental tears down the phone to uncover the truth
December 7, 2016 Moving Forward Sony ForwardWorks reveals first mobile games, partnerships and mixed-reality tech for 2017 A wealth of games for Asia
December 6, 2016 Business Deals Deal Tracker: Big money deals in China, HTML5, chat apps and fashion games in November 2016 37 Interactive splashes nearly $200 million on acquisitions
December 6, 2016 No Publisher Required How to release a successful mobile game without the help of a publisher FGL's Alexy Izvalov tells all
December 6, 2016 Ubisoft Switch Ubisoft designing Nintendo Switch games with mobile play sessions in mind Appealing to hardcore and casual gamers alike
December 6, 2016 Download.io Agar.io amasses 113 million mobile downloads in 20 months 30 million players a month still
December 6, 2016 Finnish Learnings 3 things we learned at Slush about VR, mobile and social gaming VR, mobile and social gaming all big at Europe’s biggest startup conference
December 6, 2016 Dropping Out "If someone doesn't get the feature we had, I don't think they'd be able to sell more than 100 units" Catching up with Creative Head Ankush Madad at NGDC 2016
December 6, 2016 Sharing Is Caring DeltaDNA and Tenjin partner to bring powerful analytics and ad tracking to their customers Analyse and act for better LTVs
December 6, 2016 The New Thq THQ Nordic gears up for Nintendo Switch launch with three old IP acquistions Remember Sphinx and the Cursed Mummy?
December 6, 2016 Android Adoption Android Nougat adoption rate increases to 0.4% three months after release Older OS' starting to drop away
December 6, 2016 Watch This Apple Watch sales on track for best quarter ever, says Tim Cook Still won't say how much that actually is
December 6, 2016 Miniclip's Big Numbers How Miniclip took mobile by storm to rack up one billion downloads We speak with the CEO and how it got there, and where the next billion will come from
December 5, 2016 App Store Metrics App Store trends for November 2016: Average of 792 games submitted every day We take a look at the data from our App Store Metrics
December 5, 2016 Jostling In Japan Sony's Fate/Grand Order has been more successful financially on Android in Japan than Pokemon GO Could never match global success
December 5, 2016 Vr In A Bar Get hands-on with virtual reality at VR in a Bar in London this week Spread some virtual festive cheer
December 5, 2016 Exploring Options Capcom's Monster Hunter Explore resurfaces in Taiwan after cancellation of global launch What could it mean?
December 5, 2016 Brute Forcing It How Flaregames and Kopla doubled the monetisation performance of Nonstop Knight Monetisation Expert Arto Huhta explains the 'Kopla Mentality'
December 5, 2016 Spotify For Games How will game streaming affect mobile game design? On Hatch and its implications
December 5, 2016 Monetisation Design Webinar Tickets running out for Wednesday’s free webinar on the seven rules of game monetisation design Grab yours while you can!
December 5, 2016 Bestest Fiends Seriously soft-launches last game in Best Fiends trilogy Best Fiends Slugs Moves into the third dimension
December 5, 2016 World Of Delistings Chinese World of Tanks publisher KongZhong set to delist itself from the US stock exchange Online games company the latest China firm to leave the Nasdaq
December 5, 2016 Instant Success Facebook has 26 million MAUs in Japan as it readies itself to make a splash with Instant Games A fifth of the population have probably played Pac-Man again
December 5, 2016 Most Read Rovio spin-off Hatch's cloud-based platform, Facebook launches Instant Games, and meet the biggest Indian developer you've never heard of The hottest articles of last week
December 2, 2016 See The Future 14 videos that will show you the future for indie mobile game developers The Indie Futures track from PGC Helsinki 2016
December 2, 2016 Html5 Has Arrived Billions of users and millions in investment: Is HTML5 finally coming of age? The coding platform could change the way we play games on mobile
December 2, 2016 There's Hope Yet Tiny Lab reclaims rights to its own game from Bulkypix as publisher remains silent on closure A small victory in a sea of misery
December 2, 2016 Projection Or Pipe Dream? "IAPs in India are going to be tough nut to crack" What stands between India and $1.1 billion?
December 2, 2016 Pictures To Publishing Annapurna Pictures wants to explore interactive storytelling with new games publishing arm Signs deals with a number of indie developers
December 2, 2016 Best Of The Best Pokemon GO catches Best Mobile/Handheld and Best Family awards at The Game Awards 2016 Beats Clash Royale to the former
December 2, 2016 App To The Stars Peter Vesterbacka joins Space Nation to help regular people become astronauts via an app ...and other headlines you never think you'd write
December 2, 2016 Mobile Trends Survey What were the biggest mobile gaming trends in 2016? Tell us in our survey here Let us know your thoughts on what's happening in the games industry today
December 2, 2016 Indian Mavens Will India's mobile games market really be worth $1.1 billion by 2020? Indian Mavens discuss App Annie's projections
December 2, 2016 Forged Of Champions Kabam's new mobile fighter Transformers: Forged to Fight takes inspiration from its top grosser Contest of Champions Even the naming convention is the same
December 2, 2016 New Team Comp Super Evil Megacorp COO Kristian Segerstrale to take over as CEO Current CEO becomes President and Chief Business Officer
December 2, 2016 Monetisation Design Webinar Learn the seven rules of game monetisation design in our free online webinar with Oscar Clark Oscar Clark helps you make sure that your decision on monetisation doesn't come at the cost of making an enjoyable game
December 1, 2016 Wargaming Helsinki Wargaming acquires Finnish studio Boomlagoon to fuel its ambitions of being a "dominant" force in mobile games Helsinki studio aims to hire new staff and expand portfolio
December 1, 2016 Global Power Panel Mobile experts from around the world discuss global trends Led by Appfluencer's William Heathershaw
December 1, 2016 Megapanel 24-hour Megapanel livestream on games to raise money for charity Join Oscar Clark, Tanya Laird, Alex Darby and Des Gayle for discussions on games and culture
December 1, 2016 Nokia Relaunch HMD Global to relaunch Nokia on Android in first half of 2017 Hopes to make it a global brand again
December 1, 2016 Eastern Promise Chat apps have been vital to mobile gaming success in Asia, but can Facebook do the same in the West? The potential impact of Facebook Instant Games
December 1, 2016 Bigger Pixels New experimental design facility PIXEL Studios opens in Singapore to support the next generation of devs Offering space and mentoring to game developers
December 1, 2016 Vainglory Franchises Super Evil Megacorp establishes Vainglory Team Franchise Program to grow the eSport Another big step for the fledgling eSport
December 1, 2016 Rovio Goes (red) Rovio joins Apple's Games For (RED) campaign with updates to Angry Birds 2 and Angry Birds POP Donating 100% of proceeds from certain IAP to charity
December 1, 2016 Unibased Mediation Tapdaq launches new unbiased ad mediation platform Simple to use and small in size
December 1, 2016 Indie Mavens How useful are ads for indies in their free-to-play games? Our Indie Mavens weigh in
December 1, 2016 Keep On Going Pokemon GO was the top trending game of 2016 on the UK Google Play store Clash Royale a close second
December 1, 2016 Noobs Welcome Best practices for implementing IAP starter packs in free-to-play games How to break the psychological barrier