June 15, 2016 Different Strokes Nexon to release international and China-only mobile versions of hit PC game Dungeon&Fighter Know your audience
June 15, 2016 Xp Doubler Amazon offers iOS developers double-rate eCPMs during August Time-limited offer
June 15, 2016 Faster, Harder Why Marvel: Contest of Champions ditched Android and went auto-play/pay-to-win in China Kent Wakeford on Chinese changes
June 15, 2016 State Of Esports It's not about mobile game eSports. It's about is this a good mobile game for eSports? The story so far
June 15, 2016 China Challenge How can western developers break into the fast-growing Chinese VR market? DeePoon's Leon Zhang offers helpful advice
June 14, 2016 This Year's Model NetEase's mobile RTS Evercraft debuted at E3 2016 Mobile RTS is going global
June 14, 2016 Hiring Now How to get a job at Capcom Vancouver Senior Recruiter Tracey Saretsky shares insights
June 14, 2016 The Final Countdown Global VR Challenge submissions close on Monday Get your mobile VR game in front of global experts and journalists
June 14, 2016 Universal Streams Apple adds livestreaming to iOS 10 Mobcrush and Flaregames highlight their support
June 14, 2016 Nightlife Updated: Pocket Gamer's ultimate E3 2016 party (and presser) guide Places to be seen
June 14, 2016 Data Play Why Playlab, Aeria Games and Spil Games are using Tableau to better understand their data James Eiloart highlights partners
June 14, 2016 Decluttering Is it game over for Game Center as Apple removes the app in iOS 10? Part of the iOS 10 Apple app unbundling
June 14, 2016 Unity Certification How Unity Certification will give developers a boost over the competition in the job market Laetitia Santore gives us the lowdown
June 14, 2016 Modality Vs Intent Will the introduction of carrier billing unlock paying users' intent for India? Indian Mavens discuss structural change
June 13, 2016 Ea Reunited Zynga's poaches EA's SVP Mobile Publishing Bernard Kim to head up revenue push It's the job merry-go-round
June 13, 2016 Swift Education Apple wants to ‘revolutionise' how people learn to code with Swift Playgrounds Education app only available on iPad
June 13, 2016 In Control Apple TV to get iPhone controller support Support for four gamepads coming soon
June 13, 2016 Esports Rising Team Secret continues to dominate Vainglory as it wins third EU Championship Final in a row Snow Tsunami once again the runner-up
June 13, 2016 Pitch & Pitch How to get into Pocket Gamer Connects Vancouver 2016 for free If you're an indie with a game to show or a developer looking for work
June 13, 2016 Better Together Tapjoy partners with IronSource to gain more, better rewarded video inventory More ads
June 13, 2016 Low Level Influencers From $0 to $9.98: the surprising spread in how much developers will pay to connect their mobile game to your Facebook friends Tilting Point's Jerome Sudan crunches the numbers
June 13, 2016 Most Read The evolution of celebrity game UX, Nonstop Knight's fast start, Chinese obstructions, and Clash Royale's relative decline Hot topics in the world of mobile games
June 10, 2016 Value Of Something SoftBank and Tencent negotiations rumoured to value Supercell at $9 billion So says the rumourmill
June 10, 2016 Cash In Valued at $5.5 billion, LINE to IPO in New York and Tokyo on mid-July Joint listing in New York and Tokyo
June 10, 2016 Next Steps What happens if your backend provider gets acquired? Gamesparks' Griffin Parry has some advice
June 10, 2016 Say No To Code Are codeless development tools making the mobile indie development scene stronger? Opening development to a new generation
June 9, 2016 Triple Track Attack Investment, VR/AR and Made in Vancouver tracks revealed for Pocket Gamer Connects Vancouver 2016 Day 1 agenda is packed with expertise
June 9, 2016 Stugan 2016 Stugan 2016 reveals participants, announces Rami Ismail and Peter Vesterbacka as mentors Big names, interesting games
June 9, 2016 Switch Off Retention of Apple TV apps half that of the same apps on iPhone Adjust runs the numbers
June 9, 2016 Fait Accompli Bitterness of takeover sweetened as Vivendi pays Guillemot family $170 million for its shares Bitterness of takeover sweetened as Vivendi pays Guillemot family $170 million for its shares
June 9, 2016 Riding The Wave How moving to free-to-play saved Stronghold developer Firefly Studios And why mobile is next on the studio's agenda
June 9, 2016 More For You App Store and Google Play to offer subscription-based games with 85% dev revenue split Same split, different execution
June 8, 2016 On The Up How to get a job at San Francisco publisher FunPlus PR and Partner Manager Keeley Boess shares insights
June 8, 2016 Heavy Artillery Wargaming, IGG, Gamevil, NCsoft, IUGO join PG Connects Vancouver speakers Aiming to deliver a not-to-be-missed mobile games conference
June 8, 2016 Nice Problem Why is Clash Royale running out of steam? Torulf Jernström on what's next for Supercell
June 8, 2016 Force Multipler PreLaunch.Me signs up 100 YouTubers to promote unreleased F2P mobile games On screen now
June 8, 2016 Talk Talk Palringo launches 2016's charity campaign with Hero Squad Going for a $1 million
June 8, 2016 Games Meet The Real World Big Data startup Icejam on why mobile games should utilize Connected Reality Founder and CEO Stuart Duncan talks Connected Reality
June 8, 2016 Bet Him It Won't XBLA creator Greg Canessa on why real-money gaming portal Sparcade will revolutionize casual F2P game monetization What GSN Games did next
June 8, 2016 Bet A Buck Launching with Tetris and Pac-Man, GSN Games announces its competitive-yet-casual real-money platform Sparcade A new way to win
June 8, 2016 Kick Off How top developers will score big during the Euro 2016 Championships Christy Wong-Taylor on making the most of the opportunity
June 8, 2016 A New Strategy How Space Ape's next games take an either/or approach to market trends and passion for gameplay COO Simon Hade on playing with new genres
June 7, 2016 Book Now PG Connects Vancouver 2016 ticket prices rise tomorrow Grab yours before prices rise for June 28th-29th must-attend conference
June 7, 2016 Games First, Funding Later Cloudcade on why raising money mustn't get between you and a great game Johan Eile on maintaining focus
June 7, 2016 Real Drinking Join our VR Mixer drinks at BFI in London on 23 June Celebrate the Global VR Challenge's first round of judging
June 7, 2016 Polish Games Fund Polish Games Association teams with Polish government to set up $20 million R&D fund Promoting innovation in the country
June 7, 2016 In The Flow Why you need to be using personalised, behaviour-based push notifications Leanplum on relationship marketing