June 7, 2016 Hero's Return King's midcore title Hero returns to soft launch with a massive update Now also available in Philippines and Singapore
June 7, 2016 Press Power PRing mobile games in Japan is tough, but you get better results than trying to PR mobile games in Europe David McCarthy on when less is more
June 7, 2016 Mumbai To Copenhagen "Creative dissatisfaction": Why Indian indie Shailesh Prabhu swapped Mumbai for Copenhagen Leaving home to chase the art
June 7, 2016 Fan Play Japanese marketing network Dentsu invests in US superfan platform Victorious The new way to engage
June 7, 2016 Consolidation Mobile Mavens discuss Vivendi's risky Gameloft acquisition And will it be a good thing for either party?
June 6, 2016 Keep On Crawling Nonstop Knight is Flaregames' most successful launch ever with 2 million downloads in 4 days Everyone loves a dungeon
June 6, 2016 Number Crunch 650 million people play Facebook-connected games each month So says global games partnerships director Leo Olebe
June 6, 2016 Sharing Is Caring Blizzard integrates Facebook Login into Hearthstone, World of Warcraft and more Social Blizzard
June 6, 2016 Cash Out To reduce debt, SoftBank is selling back $685 million shares to GungHo Online Sprint deal forces hand
June 6, 2016 Wrist Quick Wooga's debut Apple Watch game is retaining players twice as well as mobile games A new way to play
June 6, 2016 Half-time Analysis Six months on, Space Ape's Simon Hade reflects on his predictions for 2016 Why he still expects to see a Chinese dev hit Western top 20
June 6, 2016 United? Unity isn't an engine. It's about a providing successful games-as-a-service. So why don't developers get it? Unity is making F2P easier, but is anyone listening?
June 6, 2016 Great Wall Chinese government stamps down on mobile games, requiring state clearance for all games and some updates Barriers to entry
June 6, 2016 Roll Out Space Ape on making Transformers: Earth Wars its most accessible game yet Appealing to people who never played Clash of Clans
June 6, 2016 Talent Scout Hire or train: Can anyone really be a UA manager? Do you know your ROI from your LTV?
June 6, 2016 Most Read The dark side of video ads, how to segment your players, and has Vivendi made a huge mistake? The hottest articles of last week
June 3, 2016 Cash In NetEase leads $2.5 million round in integrated analytics, attribution and aggregation outfit Tenjin Integrated approach
June 3, 2016 Late Surge How Tilting Point increased Photo Finish Horse Racing's DAUs 1,920% Post-launch recovery
June 3, 2016 All For One As Solitaire reaches 200 million downloads, MobilityWare looks to expand New hands
June 3, 2016 Timing Not Location Is Key Flashback Friday: Think less EA, more Bethesda: Why E3 needs to get decentralised and go global to stay relevant Out with the old, in with the new
June 3, 2016 Apply Now Barcelona-based mobile ad exchange startup Tappx is hiring a Full Stack Developer Ad exchange network seeks proficient programmer
June 3, 2016 Track Attack Monetize, Retain, Acquire track schedule for PG Connects Vancouver 2016 revealed Join us on June 28th for some of the best advice you'll hear this year
June 3, 2016 Consolidation Mobile game advertising market hits maturity as Fiksu sells out for historic data Facebook ate their lunch
June 2, 2016 On The Market Tencent acquires 5% as Paradox Interactive goes public Initial offering of $4 per share
June 2, 2016 Incentive And Opportunity GameFounders Malaysia extends deadline to 20 June, increases investment to $25,000 More to play for, more time to apply
June 2, 2016 Mobile > Pc And Console Mobile is the most popular platform for worldwide Minecraft players Big lead in APAC, Middle East and Africa, noses in front in North America and Europe
June 2, 2016 Market Yourself Nextgen publisher Tilting Point seeks a Marketing Manager New York firm hiring experienced marketing pro
June 2, 2016 Monetisation Sentiment How does monetisation affect a game's reputation? PlayerXP investigates
June 2, 2016 Ads The Way To Do It Gameloft Advertising Solutions generated $1.3 million in April 2016 Growth sector
June 2, 2016 From Pocket To Multiplex The Angry Birds Movie hits $238 million worldwide, with China in the lead Angry Birds and Warcraft movies enjoy strong start
June 2, 2016 French Fancy Has Vivendi just bought an over-staffed, under-skilled company, which is failing to compete in a rapidly maturing market? Buyer beware
June 2, 2016 Growing Communities Unity's community team on the thirds rule about how to grow and maintain a community Get a thick skin and watch out for the "ugly bitch" comments
June 2, 2016 Free Time Why self-driving cars will grow the games market more than VR Torulf Jernström on freeing up game time
June 2, 2016 Gallic Quest Vivendi promises Gameloft staff a "great collective adventure" as its takeover bid gains majority Bid has gained 56% of voting rights
June 2, 2016 Keep The Clients Happy Chartboost hiring English/German-speaking Developer Relations ace Based out of Amsterdam office
June 2, 2016 Going Global Why Playlab is investing Juice Cubes' western profits in UA campaigns in Thailand, Malaysia and Indonesia How to break into southeast Asia
June 1, 2016 Ad Battle It ain't broke but mNectar reckons its new interactive ads are going to 'kill video ads' Claims higher conversion and retention rates
June 1, 2016 Taking Aim Why Hothead Games is betting big on FPS and PvP mobile games PGC Vancouver speaker Mike Inglehart explains
June 1, 2016 Square Eyes Video ads are the preferred method of earning hard currency for mobile players And signing up for promotions the least favoured, says
June 1, 2016 The Pitch Why developers and publishers need to look beyond a one-night-stand to eternal bliss Italic Pig's Kevin Beimers on longterm relationships
June 1, 2016 Ua Xp UA MegaTrends guy Eric Seufert on setting up Heracles, a boutique agency providing CMO smarts Partnering for success
June 1, 2016 The More The Merrier Global VR Challenge deadline extended to 20 June Get your mobile VR game in front of global experts and journalists
June 1, 2016 Iap Inspector Join the club: Monetisation and VIP privileges in RAID HQ IAPs from the players' perspective
June 1, 2016 Howzat? Nazara and Stick Sports team up for Stick Cricket game starring Virat Kohli and Rohit Sharma India's leading batsmen step up
June 1, 2016 Want Not Need Futureplay, Next Games, and Madfinger on how to make the most of rewarded video ads in your game A panel of experts talk implementation and psychology
June 1, 2016 On The Horizon Why the VR mass market will only take-off when the mass market has actually experienced VR Sarah Blackburn looks ahead
June 1, 2016 Mix It Up Unity CEO John Riccitiello on why devs need to mix IAPs with video ads We know how hard it is to make money
June 1, 2016 Pre-launch Sizzle Why the pre-registered cohort for League of War: Mercenaries had double the LTV of Facebook players Going global and cross-platform