June 1, 2016 Pre-launch Sizzle Why the pre-registered cohort for League of War: Mercenaries had double the LTV of Facebook players Going global and cross-platform
May 31, 2016 On The Road LINE expected to announce its long-awaited IPO plans next week Off-on move now backed on
May 31, 2016 Power Knowledge NetEase, Google, Super Evil Megacorp, icejam and Dream Team speaking at PG Connects Vancouver 2016 Latest batch of speakers
May 31, 2016 Level Up Deadline for GameFounders' Malaysia game accelerator program is 10 June €15,000 investment, free office space, and expert mentoring
May 31, 2016 Positive Pigeonholing Why segmentation is the key to the longterm success of your F2P mobile game Peter Fodor on knowing who's who
May 31, 2016 Unity Plus Unity announces new Plus subscription package, and more collaborative features $35 a month for a heap of bonuses
May 31, 2016 Vive La Arcade With $50 million to invest in VR, why COLOPL thinks arcades are the best place for its early adoption Plus updates on Rune Story and Downtown Showdown ahead of PGC Vancouver
May 31, 2016 Forced Marriage? Would a Tencent acquisition of Supercell benefit it or the mobile game industry? Mobile Mavens discuss a potential giant
May 30, 2016 Beyond Ads The downsides of and alternatives to incentivised video ads Nick Hatter on new revenue streams
May 30, 2016 Cash In Clash of Clans' revenue drops below $4 million a day, but still making $100 million a month Clash Royale having no impact
May 30, 2016 Loft Conversion Vivendi gains backing of Gameloft shareholders for takeover bid Paying €8 a share
May 30, 2016 Most Read 4 trends shaping F2P, the case for idle games, and our most anticipated titles of 2016 The hottest articles of last week
May 30, 2016 Indian Mavens With Indian women playing more than men, should more games target them? Is this engaged player-base overlooked?
May 27, 2016 Time To Play Puzzle & Dragons kicks of a pre-registration campaign for Chinese launch Published by Tencent
May 27, 2016 (dis)approval Why did Apple U-turn on Palestinian indie game, and does its approval process need to change? Liyla and the Shadows of War developer Rasheed Abueideh speaks out
May 27, 2016 Work It Out Careers Fair is new addition for Pocket Gamer Connects Vancouver 2016 Meet your next mobile gaming hires
May 27, 2016 Mz > Nz MZ to apply RTplatform technology to New Zealand's public transport system Game of War tech to run the buses on time
May 27, 2016 A Winning Hand (shake) 6 years and 2.8 trillion poker hands later, success is all about community says Pokerist dev Crunching years of data
May 27, 2016 A Level A Day How Nitrome committed to retention, promising a new level every day for Leap Day Mat Annal on keeping the customer satisfied
May 27, 2016 From Pc To Mobile Madfinger Games names Miguel Caron as its new Studio Head Former Funcom and Behaviour man makes mobile move
May 26, 2016 Neat Strategy Kabam acqui-hires Dawn of Steel dev Superweapon to boost its LA studio Consolidation move
May 26, 2016 Expanding The Niche Supercell hiring a competitive gaming expert to establish Clash Royale as first mobile eSport Write your own playbook
May 26, 2016 Tranzfuser Infusion UK Games Fund's student competition Tranzfuser announces its first entrants 20 teams competing for a chance to pitch their prototypes
May 26, 2016 Mass Market The Brandroid effect: How Android monetization is getting an upgrade Jeff Sue on the changing OS balance
May 26, 2016 Rolling Stone Gathers $$$ How Bandai Namco balanced IAPs and rewarded video monetisation in Tap My Katamari Designer Peter Qumsieh explains
May 26, 2016 Miito-no With declining MAUs and falling retention, Miitomo looks like it's on the slide Slow core loop to blame
May 26, 2016 Looking Ahead 4 key trends shaping the future of F2P mobile games Leonard Frankel has seen the future
May 26, 2016 A Cat Reborn Why we ditched "esoteric" UI and fixed poor retention to give Lumo's Cat another life Steve Stopps on creativity in the right places
May 25, 2016 Competition =/= Sport Updated: To be an eSport, you have to design a game for spectators as well as players, says Mobcrush Koh Kim discusses the rise of the spectator
May 25, 2016 Going Global How western developers can find success in Japan and China Chorus Worldwide CEO Shintaro Kanaoya explains
May 25, 2016 Shanghai Calling EA hiring for Creative Director, Arts Director, and CG Supervisor at its PopCap Shanghai studio Experienced individuals needed to establish Plants vs Zombies and Need for Speed brands in Asia
May 25, 2016 Microsoft Streamline Microsoft cuts 1,850 jobs as it "streamlines" mobile hardware business Restructuring to cost company $950 million
May 25, 2016 New Signing Cybird signs up Maradona as the face and boots of its forthcoming BFB Champions: Global Kick-Off Off the bench
May 25, 2016 Looking Ahead With a deadline of 6 June, Global VR Gaming Challenge now accepting all 2016 VR games Get your mobile VR game in front of global experts and journalists
May 25, 2016 Making Of Back on track: The making of Train Conductor World Simon Joslin on bringing the franchise to free-to-play
May 25, 2016 Mobile Mavens Can Google's Daydream accelerate a slow-to-start 'year of VR'? Are the Mobile Mavens Daydream believers, or wide awake?
May 25, 2016 Look No Hands Why all F2P mobile game designers should be forced to make an idle game Torulf Jernström is getting lazy
May 24, 2016 Vamos Vancouver Activision, Twitch, Scopely, Mobcrush and Square Enix Montreal confirmed for PG Connects Vancouver 2016 Five more reasons to come to Canada
May 24, 2016 More Than Mobile Loot Crate looking for a Game Producer for games and VR/AR projects LA-based geek box firm hiring more gaming pros
May 24, 2016 Misunderstood Rejecting US undervaluation, PapayaMobile decides to IPO on Beijing's NEEQ exchange Projects revenue of $150 million in 2016
May 24, 2016 Easy Peasy As devs drift towards midcore, is there an opportunity for super casual experiences? 231 Play founder Matthias Hoechsmann thinks so
May 24, 2016 Join The Arkadians How to get a job at New York casual studio Arkadium VP of People Operations Jim Lally shares insights
May 24, 2016 What To Watch A practical guide to making the most of the data you get from mobile analytics Albert Kolacek discusses the options
May 24, 2016 London Calling Pokerist dev KamaGames expands with new London office, hires Daniel Kashti and Sam Forrest Appoints new CMO and PR
May 23, 2016 New Studio Lead Deconstructor of Fun Michail Katkoff leaves Zynga for FunPlus Deconstructor of Fun editor jumps ship
May 23, 2016 Frontman Bastian Schweinsteiger does a Megan Fox as the German face of Clash of Kings Elex splashes some celebrity cash
May 23, 2016 Tencell? Tencent might be looking to buy SoftBank's stake in Supercell The biggest to get bigger?
May 23, 2016 Flying Higher The Angry Birds Movie rakes in $70 million from US and China opening weekends Now number 1 in 44 markets
May 23, 2016 Most Read Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning The hottest articles of last week
May 20, 2016 Trumping The Donald What's the moral of Trump's Wall: Build it Huuge? Build him up or tear him down?