March 26, 2014 Talking Tax Breaks UKIE signs up TV Coalition for BAFTA event Set to detail the advantages of tax relief
March 25, 2014 Candy For Everyone Cut the Rope's Zeptolab files motion against King's 'Candy' trademark attempt in EU Om Nom means business
March 25, 2014 Guest View I'm a mobile developer that isn't making mobile games, and here's why Russ Clarke on why mobile devs are jumping ship
March 25, 2014 Bigger Is Better It's time for developers to get physical with their players, says Alistair Aitcheson Big screens are the future
March 25, 2014 Two Heads Better Than One Double Fine enters the publishing fray Helping indies stay indie
March 25, 2014 Financial News King set for $7.6 billion valuation ahead of NYSE debut Top brass could sell up for multi-millions
March 25, 2014 Opinion Game journalism and my part in its decline From Edge to the diary of the Promiscuous Gamer
March 25, 2014 Guest Editorial China's mobile gaming market: A quantitative deep dive Part 1: Behind the Great Wall with TalkingData
March 24, 2014 Gdc 2014 Wargaming looking to can 'cruel' IAPs in World of Tanks Blitz Looking to hook players for the long haul
March 24, 2014 Gdc 2014 Double Fine on how to become a multiplatform master And why you'll get 'really, really angry' at Android
March 24, 2014 Gdc 2014 The problem with VR, gays in gaming, and learning to kill your games: 7 things we learned at GDC 2014 Our week in San Francisco summarised
March 24, 2014 Video Report Bonanza GDC 2014 Short Cuts: The rise of VR, the potential of wearables, and more or less F2P Lights, camera, action
March 24, 2014 Let The Betting Begin Creative Mobile signs up for Cashplay's real-money wager tournaments in Drag Racing Go head-to-head or pay for big skilled-based events
March 24, 2014 Tested By Millions Get more from your publishing platform with PikPokPlus Veteran developer opens up for all
March 24, 2014 Hot Five Top 50 Developers, 3 guys making BioShock in a garage, and the power of FUUU Last week's top five stories
March 24, 2014 Profitable Move Mobile games generate $100 million for Tencent in Q4 2013 While FY13 revenues rise 38% to $9.9 billion
March 24, 2014 Big In Japan Fantastic Eleven kicks off, more Tales from Bandai Namco, and Stardust Shooters' a million Weekly digest from Tokyo
March 21, 2014 Financial News Shanda Games sees FY13 mobile revenues rise dramatically to $79 million But Q4 is down 21% as Million Arthur player churn
March 21, 2014 Open Shop Apple launches Indie Game Showcase on App Store Links up with Simogo for debut splash
March 21, 2014 Gaming Ethics GDC 2014: The Drowning's Ben Cousins blames the snobbish 'Establishment' for unethical stigma surrounding free-to-play Discusses the ethics of 7 game business models
March 21, 2014 Chart Of 2010-2014 The six ever-present companies in our Top 50 developer lists And the eight ranked between 2011-2014
March 21, 2014 Financial Results Renren tries to reposition as 2013 revenue drops 2% to $157 million Games unit hit by $3.5 million restructure
March 21, 2014 Discount Your Engines Crytek undercuts Unreal 4 by $9 a month Get CryEngine-as-a-service program
March 21, 2014 Let Them Pay Ouya drops free-to-try restriction Devs can't cope with creating a demo, apparently
March 20, 2014 Financial News Alibaba steps into the Kakao, LINE, WeChat, Viber, WhatsApp battle with Tango investment Take a +20% stake thanks to $215M injection
March 20, 2014 Financial News Gameloft's FY13 net income down 19% to $10.3 million Spent $20 million on upgrading IT systems
March 20, 2014 Video Interview Frutorious dev Infinite State Games on the value of the homespun aesthetic Crowdsourcing to critical success
March 20, 2014 Unlocking Success iPhone version of The Room had 12 percent conversion rate Series now close to 10 million downloads
March 20, 2014 Financial News Kingsoft sees FY13 revenues up 54% to $356 million Building a mobile gaming platform
March 20, 2014 Hot Five Kabam buys Phoenix Age, iOS 7.1 highlights IAPs, and 10 developers reshaping the industry Last week's top five stories
March 20, 2014 Big In Japan Cross Horizon as cultural litmus paper, Docomo gets Dragon Quest X, and Final Fantasy Agito will repeat Weekly digest from Tokyo
March 19, 2014 Epic Move Unreal Engine adopts monthly $19 subscription model Opens up full access to source code
March 19, 2014 Free For Limited Time Marmalade announces new iOS-to-Android porting tool A juicy new market for iOS devs
March 19, 2014 Massive Increase WeChat boasted 335 million monthly active users in Q4 2013 Embracing mobile, embracing success
March 19, 2014 Chart Of The Week Samsung is #1 OEM in China but hardly dominant Non-Samsung market is three times bigger
March 18, 2014 Best In The East Top 30 Chinese Developer 2014 Who's who in the fastest growing market
March 18, 2014 Expert Opinions We're 'pretty damn close' to BioShock Infinite being built by 3 guys in a garage Thoughts from a Bay Area breakfast roundtable
March 18, 2014 Gdc 2014 BlackBerry and Badland 2 - what Frogmind did (and didn't) do next How to follow up an unexpected smash
March 18, 2014 Gdc 2014 Kabam reveals the three pillars to mid-core mastery How Fast & Furious 6 hit 48 million downloads
March 18, 2014 Lean, Mean, Money Scheme We're a group-buying scheme to make our developers more successful, says Unity CEO Helgason Unity 5 works harder so you don't have to
March 18, 2014 Latin American Rising Get all the details at M2Games LATAM 2014 Happening 24-25 April in Miami
March 18, 2014 Into The Living Room Ubisoft, Warner Bros. and GREE back BlueStacks GamePop The battle for the living room heats up
March 18, 2014 Browsing For Fun Mozilla and Unity unlock web openess for gaming with WebGL support Firefox will be best environment
March 18, 2014 Gdc 2014 Discussing trends in the fast-maturing F2P sector Notably the rise of CCGs on Google Play
March 18, 2014 Brighter Shinier Now with real-time lighting, Unity 5 announced Pre-orders now available
March 18, 2014 Publishing Services Roadhouse Interactive offers a new deal for new market realities Keep control, gain expertise