More than 15,000 new web games were released in Q2 2025

- Over 15,000 new browser games launched in Q2 2025 as the market grows 2.7x year-on-year.
- No-code engine Construct climbs to 15% market share, driven by solo developer adoption.
- Phaser gains ground with open-source performance and growing community support.
More than 15,000 new browser games were released in Q2 2025 as the market has grown 2.7 times over the past year.
That's according to a new report from Playgama which showed that Unity remains the most common choice among web game developers, powering 55% of all new titles.
However, its dominance is being challenged by other accessible engines such as Construct (16.5%), Cocos (8.1%), Phaser (7.1%), and LayaAir (5.3%).
Playgama's report found that Construct, the no-code engine favoured by solo developers, has seen a notable rise in adoption, increasing its market share from 12% in early 2024 to 15% in 2025.
Meanwhile, Phaser is carving out a niche with its performance and open-source community support. In contrast, engines like Cocos and LayaAir have declined in usage due to limited global infrastructure and outdated monetisation tools.
The market is also seeing growing competition among other engines like GDevelop, GODOT, libGDX, Defold, PlayCanvas, GameMaker, and Scratch, all vying for the attention of indie developers and new studios.
A cross-platform future
The report also found that the oversaturation of mobile, PC, and console markets is fueling rising interest in web games.
Mobile user acquisition has become fiercely competitive, with overheated ad auctions and long ROI timelines, while the escalating costs of AAA development have made major PC and console games increasingly expensive to produce.
“Web games are becoming the new black: the processing power of mobile devices and tablets has nearly caught up with that of average laptops, and new technologies now make it possible to run fully-fledged 3D games directly in the browser,” said Playgama founder Dmitry Kachmar.
“Add AI to the mix, and by 2030, over half of all games could be developed on cross-platform engines with instant web export as default. In this future, every screen becomes a gaming device, and distribution is no longer bound to app stores.
“The future belongs to cross platform game engines, they’re no longer just a niche for browser titles.”
You can access the full report here.