Facebook halts reviews of new Instant Games

Temporary freeze as Facebook looks to fix the issue

Facebook halts reviews of new Instant Games

Facebook has temporarily halted reviews of new Instant Games while it investigates an issue with the submissions process.

The news was announced via a Facebook post to the Instant Game Developer Community group on April 19th.

The specific problem was not disclosed. Facebook stated reviews of submissions would be paused “for the time being” and that it was working to clear the issue up “as quickly as we can”.

Developers can still submit their games, but they will not be reviewed at this time.

We’ve reached out to Facebook for comment on the matter.

Instant Games bugs

The news comes as Facebook fixed two issues surrounding web logging and game rankings on the Instant Games platform.

Between April 4th and 6th, a bug meant that the games list was not ranked in the correct order as per its usual algorithm. This resulted in some games being ranked higher than normal.

The second issue that began on April 5th caused some developers to see a drop in gameplay metrics for web gameplays, even though they were still taking place. Revenue metrics however were said to be unaffected, as these are tracked by Audience Network.

The bug was resolved as of April 8th.

Chat app gaming

Facebook Instant Games can be played through the website's News Feed and directly in Messenger on both desktop and mobile devices.

In October it was revealed that Instant Games would be rolled out to the more than 270,000 Facebook Gaming Groups.

The platform is part of a growing chat app gaming ecosystem that also includes Snapcht's Snap Games and WeChat Mini Games, amongst others.

Find out more about Instant Games on the Instant Games and Hyper-casual track at Pocket Gamer Connects Seattle, which takes place on May 13th to 14th. Representatives from Facebook will also be at the conference.

Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.