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Lion Studios launches its first co-developed title Ancient Battle

"Looking beyond hyper-casual, we worked closely with Mandrill VR on Ancient Battle to create a game that really stands out"

Lion Studios launches its first co-developed title Ancient Battle

Lion Studios and its co-developer Mandrill VR launch hybrid-casual title Ancient Battle for iOS and Android devices.

Usually a hypercasual specialist, Ancient Battle marks the first time that Lion studios have co-developed a game with another studio. It has proven to be a good decision for the publisher as it has been able to tap into a new audience.

"Ancient Battle has been an exciting project to work on - it's the first game we've co-developed with another studio and has allowed us to tap into a new audience. We designed custom artwork, UI/UX, and animations all in-house to create an immersive, premium experience," said Amy Choi, Director of Product at Lion Studios.

Effective teamwork

However, this could become a new trend for Lion Studios as it seeks to reimagine mobile games.

"Looking beyond hyper-casual, we worked closely with Mandrill VR on Ancient Battle to create a game that really stands out. This is just the beginning of how we are reimagining mobile games. We look forward to working with more great developers across a multitude of genres to bring more innovative games to the market," said Nicholas Le, President of Lion Studios.

Mandrill VR CEO Roman Cheng added: "We knew we wanted to publish our game with Lion Studios given their success with hyper-casual games and track record with other Chinese developers.

"We had a great game concept but knew we needed help with UI/UX and product. In addition to testing and user acquisition – Lion Studios proved they were beyond capable in supporting us end-to-end through the entire process.

"Their team was up for the challenge, and they really exceeded our expectations."

Going hybrid

Ancient Battle is part of a new mobile genre dubbed hybrid-casual, as such it combines deep meta systems and intuitive core mechanics.

"We're constantly pushing the boundaries, whether it's crafting new genres or blending elements of hyper-casual and midcore gameplay. Ancient Battle is a testament to our team's innovative spirit and ability to execute on a project of this scope efficiently," said Le.

"Get ready to make your mark on history and begin your road to victory in Ancient Battle."

Last month, in a guest article, Le discussed how to achieve ongoing success within the hypercasual space despite the evolving market.


Staff Writer

Kayleigh is the Staff Writer for PocketGamer.biz. Besides PGbiz and PCGI she has written as a list writer for Game Rant, rambling about any and all things games related. You can also find her on Twitter talking utter nonsense.

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