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Gain new skills and industry knowledge with the next round of PocketGamer.Biz MasterClasses

Get essential games industry insight from some of the finest minds with these deep-dive workshops
Gain new skills and industry knowledge with the next round of PocketGamer.Biz MasterClasses

You’ll gain essential knowledge and insights from the finest games industry experts with our PocketGamer.biz MasterClass series, as it returns on June 8th to 10th. We're hosting more insightful sessions designed to help enhance your skills and knowledge, by providing a practical deep-dive into specific subjects, all accessible from the comfort of your home office.

We’ll help you understand how to build a game pitch, set up and manage your in-house playtest campaign, master data for engaging game design, cognitive science and UX, and how to design for live ops success.

These professional, half-day workshops are delivered by the finest industry experts through Zoom, with learning support tools like Miro, Mural and Google docs to support collaborative activities including tutorials, lectures and breakout group work. You can expect to explore a range of key games design topics from economy design and optimisation, to core design fundamentals and product management, to live operations and everything in between.

Check out the upcoming MasterClasses below and don't forget to click the links for a full, detailed breakdown of everything you can expect; including the core topic areas, key takeaways and session format.

UPCOMING MASTERCLASSES


Tuesday, June 8 (10am - 1pm UK)

MasterClass: Building a Game Pitch: From Concept to Doc

Arran Topalian

Arran Topalian

Senior Game Designer at Mediatonic Ltd

This MasterClass is designed to equip participants with new skills and knowledge on how to write user-friendly, well-structured pitch documentation that strikes a strong balance between level of detail and upsell. You can expect to learn tips and advice that will ultimately culminate in the creation of the first, and possibly most important, page of your own pitch document by the end of the session.

Key takeaways include:

  • Why game concept pitching can be so important
  • Best practices around how to explain a game concept idea
  • Tips on how to prove the strength of your concept

BOOK YOUR PLACE NOW


Tuesday, June 8 (2pm - 5pm UK)

MasterClass: Setting Up and Managing Your In-house Playtest Campaign

Pascal Luban

Pascal Luban

Creative Director

This MasterClass will explain how to set up your own in-house playtest structure and how to run a playtest campaign while remaining affordable, even for very small studios.

Key takeaways include:

  • Step-by-step method to prepare and manage a playtest campaign
  • Sample documents for the preparation of a playtest session, and its debrief
  • Best practices to find the playtesters most adapted to your needs

BOOK YOUR PLACE NOW


Wednesday, June 9 (4pm - 7pm UK)

MasterClass: Cognitive Science and a UX framework to Improve Your Game

Celia Hodent

Celia Hodent

Game UX Consultant

This MasterClass will delve into how the human brain works in terms of perception, attention, and memory (critical elements for usability), and offers guidelines to significantly improve the experience of a game, as perceived by its target audience, not only in terms of usability, but also in terms of engagement.

Key takeaways include:

  • The main characteristics and limitations of the human brain (in terms of perception, attention, memory), the three main learning processes, and how this knowledge can help game development.
  • What makes a game engaging and how to foster these components in a game.
  • Have a clear and concrete understanding of what having a UX mindset and developing a UX strategy entail.

BOOK YOUR PLACE NOW


Wednesday, June 9 (10am - 1pm UK)

MasterClass: Mastering Data for Engaging Game Design

Poornima Seetharaman

Poornima Seetharaman

Director of Design at Zynga
Vimal Sathish

Vimal Sathish

Director of Design at Zynga

The 'Mastering data for engaging game design' MasterClass will touch upon how we can influence game design and game experience with the help of data and also how to use game design to move different metrics. This will act as a starting guide for you when you are thinking about your next big idea or looking at improving your current game.

Key takeaways include:

  • Why data is important in Free to Play (F2P) games or games in general
  • What are the kinds of data available
  • How to interpret and understand player behaviour
  • Weaving data with game design

BOOK YOUR PLACE NOW


Thursday, June 10 (4pm - 7pm UK)

MasterClass: Designing for LiveOps Success

Crystin Cox

Crystin Cox

Director of Live Game Operations at Xbox Game Studios

This MasterClass is about designing games that will grow and engage players through live operations. We will be exploring the fundamental elements that create longevity, growth, and engagement in games regardless of genre or platform. With a focus on design and player experience, we will dive into Retention, Monetization, and Live Content and lay out how to align your game’s design with best practices in these key areas.

Key takeaways include:

  • Which elements of design will drive retention what which might be getting in the way of retention
  • How to create monetization goals and pillars
  • How to evaluate live content plans for sustainability and efficiency

BOOK YOUR PLACE NOW


BOOK NOW: Multi-buy & group discounts

3 for 2: Book three MasterClasses for the price of two!
Corporate discount: a group of six or more from one company can get 30% off if booked together.

To arrange any of the bespoke packages above, please email  for more information.

Tickets are limited so be sure to get in touch today to secure your place.