February 12, 2014 Updated: Chinese outfit Sungy buys Android app store GetJar for up to $78 million Distribution is the world
February 12, 2014 Rodeo Games is first purely mobile studio to licence Unreal Engine 4 Game won't be out until 2015 though
February 11, 2014 Rumour: Supercell hack reveals DAU and ARPDAU, access to internal emails Earnings of $5.15 million a day leaked
February 11, 2014 COPPA compliance outfit AgeCheq secures $1m in a Series A investment round Completed via angels in less than six weeks
February 11, 2014 Former PopCap studio director Todd English joins GameDuell Focus on Facebook and mobile games
February 11, 2014 Microconsole matters: Why Ouya is more than just a 'dumb games computer' Tadhg Kelly reveals why there's no war with Xbox and PS4
February 11, 2014 Share and share like: Why developers need to care about their sharers Applifier's Jussi Laakkonen on driving free UA
February 11, 2014 Applifier launches Android version of its Everyplay social gameplay sharing service Compatible with Android 4.1 and up
February 11, 2014 Molyneux: Free-to-play is like 'smashing consumers over the head with a sledgehammer' Not a 'delightful' mechanic says 22Cans man
February 11, 2014 MyGamez hits the ground running: bringing Hill Climb Racing, Badland and Benji Bananas to China Best of Finland inbound to Android stores
February 11, 2014 AppLift's LTV technology yields 150% ROI for Immortalis Campaign break-even achieved in 1.5 months
February 10, 2014 Changyou sees FY13 sales up 18% to $738 million TLBB and Wartune drive record financials
February 10, 2014 Hot from the Big Indie Pitch SF: Top tips for getting press for your games Experts tell all
February 10, 2014 Rebooting for F2P, G5 takes a $2.4 million write-down as it cancels 'unlockable' titles Old casual game model is broken
February 10, 2014 Chart of the Week: Averaging 102 sessions per week, Puzzle & Dragon dominates 2013 stats Almost double that of Clash and three times Candy Crush
February 10, 2014 Heading to Mobile World Congress? Come drink with iDreamSky and Paymentwall at our Mobile Mixer Drinking and thinking on 24 February in Barcelona
February 10, 2014 Big in Japan: DeNA dives, Drecom stabilises and GungHo booms Weekly digest from Tokyo
February 8, 2014 The flap is over: Flappy Bird to be pulled from sale on Sunday 'I cannot take this anymore'
February 7, 2014 BAFTA announces Inside Games showcase; Namco Bandai, Sega, Valve and others to exhibit Running concurrent to BAFTA
February 7, 2014 Google Play revenue unlocked for developers in Indonesia, Malaysia, the Philippines and Thailand Opening the wallet
February 7, 2014 Competition and lack of releases sees sales slide 39% at Capcom Mobile Nine months of pain
February 7, 2014 Move over Flappy Bird: Red Bouncing Ball Spikes becomes App Store's latest overnight hit But is it a scam?
February 7, 2014 Fiksu and Tenshi reveal UA secrets in day-long workshop All happening in London on 18 February
February 7, 2014 Adways makes strategic move taking a 1% equity stake in Gumi Ad network links up with publisher for Asian expansion
February 7, 2014 Amazon acquires Killer Instinct dev Double Helix Games Antecedent of the Amazon console?
February 6, 2014 Vungle raises $17 million to deliver in-app video ad monetisation tools and exchange Also opens a Berlin office as part of aggressive expansion
February 6, 2014 Hoplite and Joe Danger Infinity are heading the Quality Index's Top 10 rated iOS and Android games of January 2014 Critically acclaimed
February 6, 2014 TIGA calls on UK Chancellor to push through Games Tax Relief Pens open letter to Osborne
February 6, 2014 After the blitz: Kumo Lumo team reunites to form Lumo Developments Former Blitz Games devs start new studio
February 6, 2014 Glu Mobile sees FY13 sales down 2% to $106 million, but buoyed by Q4 growth Predicts a profitable 2014
February 5, 2014 Troubles in Japan and the West as DeNA sees FY14 Q3 revenue slide 20% to $408 million Platform approach is creaking
February 5, 2014 Downs & Ups Sales down, but Square Enix returns to profitability in latest quarter Revenue flat, but bottom line stablised
February 5, 2014 Video gameplay sharing tech Kamcord integrates into Unreal Engine 3 Now part of the official Integrated Partners Program
February 5, 2014 Prime Purchase NaturalMotion had become a 'top' iOS publisher before Zynga acquisition Distimo on UK outfit's solid growth
February 5, 2014 Develop in Brighton 2014 opens speaker submissions Got something to say? Tell them by 7 March
February 5, 2014 Capcom sees mobile and console as two separate markets But crossover success not ruled out
February 4, 2014 Nintendo CEO Iwata slams free-to-play games as 'free-to-start' Also contemplates unified OS for future devices
February 4, 2014 Head In The Cloud Satya Nadella is the new Microsoft CEO 22-year MS veteran steps up
February 4, 2014 Gamevil levels up with longterm deal for Dark Avenger dev Boolean The M&A chain combo builds
February 4, 2014 Ex-Zynga Dallas employees form Boss Fight Entertainment CastleVille team to build again
February 4, 2014 TIGA: Delays to Games Tax Relief threatens future of UK studios Highlighting the pitfalls of bureaucracy
February 4, 2014 It's official: Puzzle & Dragons is the first mobile game to $1 billion in revenue Makes up 91% of GungHo's $1.5 billion 2013 sales
February 3, 2014 Ludia signs up to integrate SessionM's real-world rewards program across portfolio Building on success in Family Feud & Friends
February 3, 2014 The Blast Furnace under fire from Activision, future of the UK studio unclear Activision not retreating from mobile
February 3, 2014 UKIE explains OFT's in-app purchase principles in digestible guide Law firm Harbottle & Lewis has the answers
February 3, 2014 Big in Japan: Boom times for Colopl with Q1 sales up four-fold Weekly digest from Tokyo