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Roblox revenue up 32% in Q4 2024 as losses narrow

UGC platform averaged 82.9 million daily active users in 2024, up 21% year-over-year 
Roblox revenue up 32% in Q4 2024 as losses narrow
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Roblox revenue increased by 32% year-over-year $988.2 million in Q4 2024 as the company continued its journey toward profitability.

Bookings were up 21% Y/Y to $1.36bn. The company reported $221m in consolidated net losses, which have narrowed from the $240.4m loss in Q3 and $325.3m loss the year prior.

When it comes to engagement, average daily active users (DAUs) increased by 19% to 85.3m. The number of average monthly unique payers rose by 19% to 18.9m, while average bookings per monthly unique payer increased slightly by 1% to $15.97.  Engagement hours rose by 21% Y/Y to 18.7 billion.

Steady growth 

For the full year of 2024, revenue reached $3.6bn, up  29% Y/Y. Bookings totalled $4.3bn, up 24%. The company reported a consolidated net loss of $940.6m. 

Average DAUs) grew by 21% to 82.9 million, and hours engaged increased by 23% to 73.5bn.

“Roblox had a strong 2024, driven by our commitment to innovation and community," said CEO and founder David Baszucki. “We’re building a platform that goes beyond technology - it’s about fostering genuine connections.

“As we aim to support 10% of the global gaming content market, we’ll continue investing in our virtual economy, app performance, and AI-powered discovery and safety, empowering creators and enhancing the user experience."