January 25, 2017 App Store Data Priori Data on what market trends and app store evolution means for indies Anders Lykke breaks it down by the numbers
January 25, 2017 Pokemon Go Korea Pokemon GO launches in South Korea and shoots straight to second in iOS top grossing chart Jumps to 2nd place on top grossing charts
January 25, 2017 Fyber Line Partnership LINE adds rewarded video ads to messaging app through Fyber partnership Watch a video, earn some coins
January 25, 2017 Rate And Review Apple to allow users to rate and review games without leaving the app in iOS 10.3 Also adding developer replies and hard limits to rating notifications
January 25, 2017 Just A Myth Kabam cans original IP Legacy of Zeus after seven months of soft launch Transformers: Forged to Fight still going strong
January 23, 2017 Most Read Nordeus soft-launches Spellsouls, Twitch says "don't make a mobile eSports game", and Outfit7 is sold for $1 billion The hottest articles of last week
January 20, 2017 Right People, Right Job Rovio on games performance management and career models VP of HR Marjo Kuosmanen breaks it down
January 20, 2017 Gumi Euvr Partnership Gumi partners with EUVR to bring VR investment to European developers Spreading the wealth
January 19, 2017 Grow Your Game How Pixonic grew revenues for Walking War Robots from $0 to $1 million a month Philipp Gladkov talks confidence and analytics
January 19, 2017 Not Quite A Billion Pokemon GO generated $950 million in revenue in 2016 More than global sales for Batman vs Superman: Dawn of Justice
January 19, 2017 All Winners Here Google Play Indie Games Contest reveals 20 finalists for European competition Overall winner to be decided on February 16th
January 19, 2017 30 Million Brains MAG Interactive's WordBrain surpasses 30 million downloads Sees one million players on its first Facebook Instant Game
January 19, 2017 Facebook Ad Spends Mobile video ad spend on Facebook reached a record high in Q4 2016 Nanigans digs into the details
January 19, 2017 Rapid Revolution Netmarble's Lineage 2: Revolution surpasses $176 million in revenues in its first month Only launched in South Korea
January 19, 2017 Fire Emblem Heroes Fire Emblem Heroes reveal shows Nintendo is going fully free-to-play Gacha and key art implies Super Mario Run's model has been ditched
January 19, 2017 Indie Mavens How do indies feel about the Nintendo Switch following its official reveal? Our Indie Mavens weigh in
January 18, 2017 Mighty Interesting Ubisoft may be bringing back PC RPG The Mighty Quest for Epic Loot for mobile App Annie listing suggests it's close to release
January 18, 2017 Fantasy Football Nordeus swaps football for fantasy MOBA/CCG with soft-launched Spellsouls: Duel of Legend Not even in the same ballpark
January 18, 2017 Start Your Engines Gameloft pits itself against CSR Racing with recently soft-launched Asphalt Street Storm Racing Drag racing is the new black
January 17, 2017 Worth It? Is it even worth being a mobile games indie in 2017? Oscar Clark asks some indies
January 17, 2017 Going Casual Casual games developers discuss the difficulties of shipping casual mobile games Martine Spaans leads the chat
January 17, 2017 Supercell Suggestions What can indie developers learn from Supercell and Pixar? Company culture and feedback, says Ulas Bilgenoglu
January 17, 2017 Grow Your Biz Paladin Studios on how to develop your business as an indie developer Kay Gruenwoldt explores the different steps
January 17, 2017 Always Hustle Lucky Kat Studios offers 4 tips for becoming a profitable indie Be nice and be unique
January 17, 2017 Thanks Brexit UK App Store prices to jump 25% due to slumping value of the Pound Turkey and India see price increases too
January 16, 2017 Mobile Esports "Don't make a mobile eSports title" says Twitch Ryan Chaply instead tells developers to make a good game
January 16, 2017 Look To Korea The state of the Korean mobile market in 2017 Sang-Ho Park explains all
January 16, 2017 Power Publishers Publishing experts discuss the role of mobile game publishers in 2017 Sharing their thoughts
January 16, 2017 Titans Fell Titanfall: Frontline to be shut down after just four months in soft launch Particle City moving on to a new project
January 16, 2017 Hard On Brexit What does Brexit mean for the future of Britain's mobile games scene? A panel of experts discuss the future
January 16, 2017 Porsche For All CSR Racing 2 to be the first non-EA mobile game to feature Porsche cars NaturalMotion jumps on the open licensing
January 16, 2017 Games First Matthew Annal on making profitable games without looking too closely at the stats Focusing on the fun
January 16, 2017 Racing Ahead NaturalMotion on how it made CSR 2 the number 1 racing game of 2016 Julian Widdows talks culture and vision
January 16, 2017 The State Of It Charles Cecil on the current state of the UK games industry We wouldn't be here without the iPhone
January 16, 2017 Most Read How to make a living on the App Store, Gameloft soft-launches Gangstar New Orleans, and Free-To-Start is DOA The hottest articles of last week
January 13, 2017 Organic Growth How to maximise organic downloads for your mobile game Mike Hines tells all
January 13, 2017 Switching Off Nintendo shares fall 5.75% as investors react poorly to Nintendo Switch reveal Relatively high price and low battery life could be to blame
January 13, 2017 Third-party Switch EA, Ubisoft, Bandai Namco and more reveal first games to launch on Nintendo Switch Sega, Capcom, and some indies also throw their games out
January 13, 2017 Xiaomi 2017 Plans Xiaomi sets $14.47 billion sales goal for 2017 after "make-up year" Pushing further into retail and finance
January 13, 2017 Stealth Success Breakout Ninja generated $24,100 from 650,000 downloads in its first week Helped promote other titles too
January 13, 2017 Cost-effective Ua Women in US more likely to buy IAPs than men Liftoff breaks down all the demographics
January 12, 2017 Going Bananas Gameloft's Despicable Me: Minion Rush runs past 800 million downloads More bananas collected than there are people on Earth
January 12, 2017 11 Deadly Sins 11 deadly marketing sins all mobile game devs should avoid Peter Fodor lays it out
January 12, 2017 A Lotta Cheddar Apple expected to reach $1 trillion in lifetime revenues from iOS devices in 2017 So says Asymco
January 12, 2017 Android Everywhere Android sales decline in the US while iPhone 7 becomes the best-selling phone in China Kantar World Panel breaks it all down
January 12, 2017 Team More Than 17 Team17 boosts biz dev and marketing teams as it targets US developers Looking to raise its profile abroad
January 12, 2017 Jam World Jam City eyes up IPO and expansion into Asia in 2017 Peanuts game revealed as Snoopy Pop
January 12, 2017 Android Adoption Jan '17 Android Nougat adoption rates jump to 0.7% while Lollipop continues to be replaced Froyo isn't being tracked anymore
January 11, 2017 Doing Alright How to make a good living from mobile game development without having a mega hit Folmer Kelly gives the lowdown