February 22, 2016 Saudi Insight A brief overview of the Saudi games market, according to Gameguise They want the Ferraris
February 19, 2016 Breaking Bad Scopely cooks up Breaking Bad license with F2P mobile title Breaking Bad: Empire Business in soft launch It's time to cook
February 19, 2016 Kids Today How the market is redefining video entertainment for millenials Those young'uns with their YouTubes and Twitches
February 19, 2016 Virtual Investment Jurgen Goeldner on raising money for VR gaming Turning virtual reality into real money
February 18, 2016 Get A Life MegaZebra's Henning Kosmack on how to put the life-time back into LTV Your game gets older, but your players stay the same age
February 18, 2016 Get Competitive ESL's David Hiltscher on developing an eSports game Tips for a competitive edge
February 18, 2016 Lawyer Up Jas Purewal on the business and law of eSports How the top players make their money
February 17, 2016 Labour Of Love Two years of cancer and crafting: The making of Crashlands Butterscotch Shenanigan's Seth Coster on hard years
February 17, 2016 Investor Insights NetEase's Tom van Dam on the key things investors are looking for It's not all about the return
February 17, 2016 No Time To Chill Chillingo on everything you need to know about running a successful live service How to get users, keep them playing, and keep them happy
February 17, 2016 Thank You Supersonic's Tal Shoham on the 'game changer' that is rewarded advertising Everyone's a winner
February 16, 2016 Siren Song GameForge's ex-CEO Carsten van Husen on the logical approach to a saturated market Cover your ears or be lead to your death
February 16, 2016 Everyone Can Watch Newzoo's Peter Warman on why the future of gaming is spectators, not players Why eSports matters
February 16, 2016 Future Of Vr Devs must learn from 'intuitive' mobile games and stop making 'alienating' VR experiences, says Tommy Palm It's so close you can touch it
February 16, 2016 Always Selling How Wooga combines segmentation and monetisation along its players' lifecycle Philipp Stelzer talks actionable strategies
February 15, 2016 Turning The Tables Vladimir Funtikov on why free-to-play development sucks and what you can do about it Creative Mobile CEO speaks out
February 15, 2016 Most Read Chartboost acquires Roostr, everything you need to know about paid UA, and Machine Zone owns the US UA market The hottest articles of last week
February 12, 2016 Keep It Lean Flaregames' Miikka Luotio on the challenges and opportunities of making games with small teams Bigger may not be better
February 12, 2016 Player Lifecycle Oscar Clark on measuring the player lifecycle and making the most of your data He didn't rip his trousers off, thankfully
February 12, 2016 In-game Events AppsFlyer's Alexander Grach on the in-game events you need to be measuring Making the most of your data
February 12, 2016 Mobile Market The global mobile market according to Nevosoft's Pavel Ryaykkonen The state of the world, and advice for the future
February 12, 2016 Community Of Clans How Marika Appel +1 manages the 25m strong Clash of Clans community You can't please everyone, especially not in video games
February 10, 2016 Pgc Bangalore Speakers Call for speakers for Pocket Gamer Connects Bangalore 2016 Come share your thoughts
February 10, 2016 Controlled Qaos Short, sweet and unexpected: How Qaos Games hopes to shake up the App Store Doing things differently
February 8, 2016 Most Read Puzzle & Dragons' long decline, looking beyond LTV, and Merged! passes 1M downloads in a week The hottest articles of last week
February 5, 2016 Making It Video: Disco Pixel's Trevor Stricker on making it as an indie Everyone's doing it
February 5, 2016 Promiscuous Gamer The Promiscuous Gamer gathers his Digimon Heroes and shows off his Pirate Power This guy will play anything if it's free...
February 4, 2016 Get It Right Video: Mobile Game Partners on how to get self-publishing right General design tips too
February 4, 2016 Studio Profile How 360 Studios mixed card-battling and strategy with the world of MMA Phil Goddard and Sean Salloux talk partnerships, soft launching, and Rick Giolito
February 3, 2016 Investment Investigation Video: Ignited Artists on the 6 types of funding Six ways to get funded
February 3, 2016 Mind The Gap With profits down 36%, Nintendo's second 'high profile character' mobile game becomes even more vital Miitomo due out March
February 3, 2016 Business Panel Video: Business experts discuss how to run an indie games business Making games and money
February 2, 2016 New Mates Newzoo and Priori Data announce commercial and strategic partnership Sharing data and expertise to improve services
February 2, 2016 Data Revolution Video: Fiksu's Glenn Kiladis on the mobile data revolution It's a brave new world
February 2, 2016 Sandbox Postmortem Video: Pixowl's Sebastien Borget on the success of The Sandbox What went well, and how you can be successful too
February 1, 2016 Rising Creed Assassin's Creed Identity reborn - out February 25 on iOS No news on Android though
February 1, 2016 Funding And Features Video: Flow State Media on how to get funded and featured Get money, then get more money
February 1, 2016 Beyond Ltv Video: Wooga on looking beyond your game's LTV Not all installs are trackable
February 1, 2016 Most Read Assassin's Creed Identity's future uncertain, six tips for holistic UA, and how to get a job at Goodgame The hottest articles of last week
January 29, 2016 He Thinks This Game Is About Him The Promiscuous Gamer goes to Pridefest, starts a Cartoon War, and won't shut up about Vainglory, Vainglory, Vainglory... This guy will play anything if it's free
January 29, 2016 Fame And Vainglory Vainglory earns tournament winners over $350,000 in 2015 Super Evil pushing leagues out to more markets
January 28, 2016 Upsight Acquisition Analytics platform Upsight widens its market to ad mediation with Fuse Powered acquisiton Terms of the deal not disclosed
January 28, 2016 Next Top Designer ZeptoLab seeks the next big designer with its Game Designer Challenge Have you got what it takes?
January 28, 2016 China Awards Chinese version of Hill Climb Racing wins China Mobile innovation award Downloaded 54 million times in 2015
January 27, 2016 Going Moba-ile I hate MOBAs (but I love Vainglory) One man's first steps into eSports
January 26, 2016 Indie Growth Video: How to grow your business as an indie developer From tiny acorns grow great oaks
January 25, 2016 Assassinated? After 17 months in soft launch, Assassin's Creed Identity quietly removed from App Store Ubisoft draws a line?
January 25, 2016 Most Read Quit your job, make mobile games in Europe, and get rich in 2016 The hottest articles of last week
January 25, 2016 Big Ideas Video: Mobile developers discuss what makes the best ideas Dream a little bigger