January 22, 2016 Shark Tank Video: Shark Punch's Jiri Kupiainen on building community Build it and they will come... hopefully
January 21, 2016 Music To My Ears Video: The emotional case for in-game music Makes the people come together
January 21, 2016 White Nights Nevosoft brings its White Nights conference to Helsinki on February 11-12 50+ speakers, 75+ developers, and 1500+ attendees so far
January 20, 2016 Indie Lifeblood Indie developers discuss why they are the lifeblood of the industry Or are they?
January 20, 2016 Zany Ua Video: Spacetime Studios on alternative approaches to user acquisition Fire your game into space. No, really.
January 19, 2016 Seeking Success Lumo Development's Steve Stopps on defining success in the games industry It's not about the money, money, money
January 19, 2016 Homeward Bound Indie developers discuss the new ways of working in the current industry Mostly just working from home
January 19, 2016 Publisher Panel Publishers discuss their changing role in the mobile space They're going through changes
January 19, 2016 Top Five Traits Priori Data's Anders Lykke on the five traits for a successful indie game Read the data, find the facts
January 19, 2016 Communal Development Natalie Griffith on promoting your game while you're building it Build it as they come
January 19, 2016 A Whole New World Gareth Edmondson on life outside the App Store A world without Apple
January 19, 2016 Youtube Panel Developers and journalists on working with YouTubers and the mobile media The way of the future
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Dark Horse How to make it to the number one spot on the App Store Amir Rajan on the success of A Dark Room
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on
January 19, 2016 Get Smart Kim Soares on how to be smart as an indie Tips and tricks to survive in the mobile wilderness
January 19, 2016 Wwhcd? Harry Slater on why console game design doesn't work on mobile Think about your limitations
January 19, 2016 Indie Apocalypse Nick Parker on what to expect from the Indie Apocalypse Doom and gloom and doom and gloom
January 18, 2016 New Wave Ua User acquisition experts talk about the "new wave" of UA A brave new world of user acquisition?
January 18, 2016 Mega Trends Eric Seufert predicts the 3 mega trends in user acquisition for 2016 Multiple screens and multiple devices
January 18, 2016 Get Hyped Adways' Ken Asakura on the benefits of pre-registration Getting the word out early
January 18, 2016 Millions And Millions User acquisition experts talk about how much it costs to make a million on the App Store The real cost of user acquisition
January 18, 2016 Player Sessions Nicholas Lovell on how to extend your player sessions Or bring them back after they go
January 18, 2016 Hidden Winners The Secret Police's Ric Moore on the "hidden winners" of 2015 Who actually made the most money?
January 18, 2016 Mix It Up Scientific Revenue's Ted Verani on the importance of switching up your pricing One size doesn't fit all
January 18, 2016 View To Play Jami Laes on the $100 billion future of mobile advertising View-to-play showing signs of a change
January 18, 2016 Publisher Panel Leading publishers discuss what they can do for developers Help them help you
January 18, 2016 Live Pitching Investment experts and developers collide in a live pitching event Five pitches, three experts, and a conference audience
January 18, 2016 Work The System Barrie Dowsett on how to secure 70% public funding for your business Keep costs down through grants and tax relief
January 18, 2016 Go Fund Me Ella Romanos on the different types of funding available to developers Different types of funding for different needs
January 18, 2016 Most Read Katy Perry Pop flops, everything you need to know about retention, and how to get a job at Space Ape The hottest articles of last week
January 15, 2016 Promiscuous Gamer The Promiscuous Gamer goes all CGG, shuffling Galaxy of Heroes, BattleHand and MMA Federation This guy will play anything if it's free
January 15, 2016 Looking Forward The 12 mobile games we're most excited about in 2016 The ones we can't wait to get our hands on
January 14, 2016 Extreme Jam Finnish game jam Survival Mode sees devs building games while trying to stay alive A literal cabin in the woods scenario
January 12, 2016 Tv Ad Spending Machine Zone, Supercell, and King spent $200 million on US TV ads in 2015 Nearly $100m spent by Machine Zone
January 12, 2016 Seriously Good With a record $3M generated in December, Seriously reveals Best Fiends has hit $25M in lifetime sales Also makes $250,000 for charities
January 11, 2016 A Galaxy Of Stores Video: Samsung explains why you should be on more than two app stores More stores the better
January 11, 2016 Most Read The best games and articles of 2015, and the games we can't wait for in 2016 The hottest articles of last week
January 8, 2016 Promiscuous Gamer The Promiscuous Gamer gets stuck in a Katamari and calls his mother This guy will play anything if it's free
January 8, 2016 Pgc London Schedule From Monetise, Retain, Acquire to Best of British, Future Visions and Indie Appocalypse, the PG Connects London 2016 schedule is jam-packed 120+ sessions, 170+ speakers, 38+ hours of content...
January 8, 2016 Kabam Focus Kabam continues to narrow focus, offloading old mobile titles to Gaea Mobile Kingdoms of Camelot: Battle for the North and more
January 7, 2016 Open Source Video: Chukong Technologies on the best open source libraries to use in your game Including their own Cocos2d-x engine, of course
January 7, 2016 Studio Profile How a YOLO attitude helped Dumpling Design's Dashy Crashy hit a million downloads over a weekend The fledgling studio invite us in for a chat
January 6, 2016 Big Apple App Store spending in 2015 was over $20 billion $1.1 billion over the Christmas period alone
January 6, 2016 Tiga Survey Two-thirds of UK developers are optimistic about 2016 Looking to grow their business
January 5, 2016 Making Of From soil to store: The making of Farm Away! Jami Laes on the view-to-play model and the future of the game