July 21, 2015 Opinions And As*holes Rami Ismail on how developers trained gamers to have unreasonable expectations The bar's set too high, but we're to blame for setting it
July 21, 2015 Was It Worth It? Bossa Studios on the confusing, exciting, unprofitable development of an Apple Watch launch game Vince Farquharson speaks out at Develop:Brighton
July 21, 2015 Plus One Helsinki dev Two Men and a Dog looking for experienced game programmer "let's make the coolest games on the planet together"
July 20, 2015 Stacking Papers Pop-up game Tengami made 90% of its $1.1 million sales on iOS, and still sells strongly Not bad for a £55,000 investment
July 17, 2015 Strength In Big Numbers Square Enix Collective on the power of IP and the psychology of crowdfunding What's been learned?
July 15, 2015 Against The Odds 8 things you need to do to become a successful eSports developer Smite dev Hi-Rez shares insights
July 13, 2015 Bottom-up Nordeus on the importance of optimising for low-end devices Srdja Stetic-Kozic and Tomislav Rakić share insights
July 8, 2015 Back To Basics Why three-man-indie Framebunker is going iOS, paid and niche core Nicholas Francis and Charles Hinshaw's vision
July 8, 2015 Get Hired How to get a job at Berlin mobile developer Wooga Head of HR Vera Termühlen reveals top tips
July 7, 2015 Going Deeper Game Insight on why mobile games need to move beyond 5-minute toilet sessions Time sinks not tinkle breaks
July 6, 2015 Too Many Too Similar Why the App Store doesn't need any more Clash of Clans clones Now is the time to do something different
July 3, 2015 Overseeing Recruitment Wooga appoints Vera Termuhlen as Head of Human Resources Bringing 9 years' experience
July 2, 2015 Angel Returns Prolific investor Klaas Kersting acquires stake in ZupCat flaregames CEO sees Argentinian promise
July 2, 2015 Hacker Defence How Space Ape evolved its anti-hacking strategy from Samurai Siege to Rival Kingdoms How to not let them get away with it
July 1, 2015 Untapped Potential In-app messaging inspires 3.5 times higher retention But only a third use it
July 1, 2015 Master Your 'craft Microsoft encourages classroom crafting with 'Minecraft in Education' portal Getting teachers up to speed
July 1, 2015 Riccitiello Speaks Unity CEO John Riccitiello on GaaS, EA vindication, and his $5,000 Clash of Clans habit A chat from Unite Europe 2015
June 30, 2015 New-look Board PlayFab bolsters Board with Mitch Lasky and Emily Greer Also hiring in Seattle and Berlin
June 30, 2015 Fresh Ingredients How ex-Sony Liverpool startup Starship found itself making a VR cooking simulator A chat with the Liverpool studio from Unite
June 29, 2015 Hot Five Korean UA trends, "view-to-play", and the sustainability of Fallout Shelter A glance at last week's top stories
June 25, 2015 The Iap Inspector How Rival Kingdoms: Age of Ruin generously monetises the hardcore IAPs from the players' perspective
June 24, 2015 United For The Future Riccitiello keynote kicks off Unite Europe 2015, betting big on mobile ads and VR "Democratise, solve hard problems, enable success"
June 23, 2015 Gearbox Guru Gearbox CEO Randy Pitchford to deliver keynote at Develop:Brighton 2015 30 million-selling studio president with never-before-seen talk
June 22, 2015 Families First Google Play spotlights family-friendly no IAP, no connectivity content, including Halfbrick's latest No IAPs or ads for educational Fruit Ninja spin-off
June 22, 2015 Hot Five Digging deep with Fallout Shelter, Goodgame goes casual, and Clash of Clans matures A glance at last week's top stories
June 20, 2015 Week That Was Fallout Shelter's success, E3's future, and #PCGSanFran speakers in the spotlight The past 7 days in bite-sized chunks
June 19, 2015 Geared Up Cryengine update adds supports Android TV and Oculus Rift And more VR support to follow
June 18, 2015 Vita In A Phone? Snail Games bringing its $400 Android gaming smartphone to US Makes others "look like casual gaming devices"
June 18, 2015 Fresh Jobs Berlin's GameDuell recruiting for 5 high-profile roles Developers, Artists, Engineers, and more
June 17, 2015 Mobilising The Hardcore Despite $20 max IAP, Fallout Shelter already making millions Main series stopgap gets the hardcore spending
June 17, 2015 Android Meets Vr Razer's latest OSVR dev kit brings Android support and position tracking Shipping in July
June 16, 2015 Staying Premium? Square Enix reveals stylised puzzler Lara Croft Go for mobile Tomb Raider in the style of Hitman Go
June 16, 2015 Big Winnings Claiming a third of all eSports revenue, Skillz says it's paying out $500,000 every week eSports eclipsing real-world sports, says CEO
June 16, 2015 Fishing For Donations Palringo launches 2015 IAP charity drive with rare fish event Pledging 50 percent of Fishing Bot's revenue
June 15, 2015 Hard Life Scarcity of resources: The monetisation of Fallout Shelter IAPs from the players' perspective
June 15, 2015 Diversification Bethesda goes mobile with Elder Scrolls: Legends and Fallout Shelter Mobile outings for Fallout and The Elder Scrolls
June 11, 2015 Suits You Steady as she goes: The monetisation of Lara Croft: Relic Run IAPs from the players' perspective
June 10, 2015 Kalypso's First Baby Right place, right time, right price: the making of Crowntakers The story behind Kalypso's first mobile game
June 9, 2015 Playfab For All PlayFab broadens access to its live game services with its Free Tier Offering stronger retention and monetisation
June 4, 2015 A New Page 3 million downloads of Beast Quest game boosts original book up the charts Spin-off game inspires new readers
June 3, 2015 Storming China NetEase to publish Zen Studio's CastleStorm in China Chinese rights negotiated
June 3, 2015 Devs Invited Developers can now sign up for Magic Leap's augmented reality SDK AR firm courts creators
June 2, 2015 Koukoi Games Ex Rovio and Nokia staffers form hardcore-focused Finnish studio Mobile first, console later
June 2, 2015 Unshackling Devs Nvidia announces AndroidWorks, a tool suite to streamline Android development Developer-friendly toolset accompanies Nvidia Shield
June 2, 2015 Rewarding Venture SMS rewards platform Yoyo gains funding from GREE and KLab Looking for southeast Asian expansion
June 1, 2015 Softbank, Hard Cash Accel sells out, allowing SoftBank to bring its Supercell stake to 73% Supercell to remain independent despite SoftBank further growing its stake
May 26, 2015 Unconsole To Mobile NetEase secure Chinese mobile publishing rights for nWay's ChronoBlade Action RPG eyes up the Asian market
May 22, 2015 Expert System Futureplay Games decloaks as Finland's mobile game dream team Says video ads are the future
May 20, 2015 Shooting For Your Gold War on freeloaders: The monetisation of Frontline Commando: WW2 IAPs from the players' persepctive