PGC Digital
Interview
Dec 29th, 2023
Big Indie Interviews: Jai Bunnag and Chris Li tell us how FINIFUGU designs for its target audience
Interview: We sit down with the multi-time Big Indie Pitch winner to discuss growth and change
Interview
Dec 15th, 2023
Martine Spaans tells us what it takes to be a Big Indie Pitch judge
Interview: We sit down with the Big Indie Pitch judge Martine Spaans
Interview
Dec 8th, 2023
Happy Volcano discusses Big Indie pitch success and their continued growth as an indie studio
Interview: We sit down with the Big Indie Pitch winner Happy Volcano
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Interview
Dec 1st, 2023
Three-time Big Indie Pitch winners Minidragon on embracing failure in order to succeed
Interview: We sit down with the Big Indie Pitch winner Minidragon
Interview
Jan 4th, 2022
Anna Sevryugina discusses solo indie developer and a love of hidden object games
We talk to Anna Sevryugina who placed third in a recent Big Indie Pitch
News
Nov 24th, 2021
Hook Up's exploration of the trials and tribulations of dating wins The Big Indie Pitch at Pocket Gamer Connects Digital NEXT
News
Nov 17th, 2021
PGC Digital: Five steps to "more human" leadership
Hutch co-founder and CEO Shaun Rutland talks a journey through leadership
News
Nov 15th, 2021
PGC Digital: Adding "real multiplayer" to hypercasual games
Photon Engine head of growth Mark Val shares hypercasual multiplayer tips and tricks
News
Nov 15th, 2021
PGC Digital: How to monetise mobile games beyond the app stores
Xsolla’s Miika Luotio talks how to expand monetisation methods
News
Nov 15th, 2021
PGC Digital: How to make a top performing ad creative for any game
Adside VP of data and growth Sergei Riabov talks scaling ad creatives