August 18, 2019 Narrative Design Devcom 2019: Why mobile game narrative design is more than text and plot King Berlin studio narrative designer Valentina Tamer offers her advice
July 2, 2019 Ultimate Game Changers Lion Studios launches $300k indie mobile games contest Games new and old welcome; Submissions close on August 15th
June 6, 2019 Hyper-casual 4 videos analysing China's lucrative hyper-casual games market and how to get user attention Mintegral presents The Bridge Between East & West covering all things China
June 4, 2019 Casual Expansion WeQ: Investment in ad tech, development and publishing sets us apart from hyper-casual competition Ad tech company has acquired Booster Studios to develop and publish in-house and third-party hyper-casual games
May 28, 2019 New Mindset Playtika opens London studio New office is part of the newly unveiled Games Lab focused on casual development
May 22, 2019 Expansion Playtika eyes rapid development with new casual games division The Casual games Lab will be based in Tel Aviv, Israel
May 21, 2019 Sweet Release Sweet Escapes is the first independent release from Supercell-backed Redemption Games Puzzle game available in countries such as Finland, Australia, Canada, New Zealand and the Philippines
April 5, 2019 Going Public Scientific Games subsidiary SciPlay files for IPO Readies itself for potential acquisition spee; has entered into $150 million revolving credit facility
January 21, 2019 Opportunity Knocks Century Game: A new opportunity for casual gaming in China and in the West Publisher looking to collaborate with developers
January 17, 2019 Super Acquisition Playtika continues M&A activity with purchase of casual card game dev Supertreat Comes a month after Wooga deal
January 14, 2019 Killer Apps Hyper-casual specialist Voodoo taps GameAnalytics to identify hit games How the mobile publisher utilises data to stay on top
December 6, 2018 Check Mobile acquisition and management firm Maple Media snaps up Banana & Co’s mobile games portfolio Games include Checkers, Hearts, Mahjong Match! and Sudoku
December 3, 2018 Big Deal Social casino giant Playtika acquires Pearl’s Peril dev Wooga German studio finds a buyer after self-proclaimed 'tough two years'
November 28, 2018 Cool Atari focusing on casual and sim games following Rollercoaster Tycoon success "We’re clearly doing well with simulation games like Rollercoaster Tycoon," says CEO Chesnais
October 12, 2018 Finding A Sweet Spot Etermax on balancing the fresh with the familiar in Trivia Crack 2 Back for another spin
September 20, 2018 Fore Playdemic's Golf Clash drives past $225m in revenue The sports game landed $25m in revenue last month
August 20, 2018 Speeding Crossy Road speeds past in-app purchase revenues of $10 million Multi-million milestone doesn’t even account for sales made through advertising in-game
July 16, 2018 On Tap Huuuge Games launches hyper-casual publishing label Tap Tap Games Social casino company makes a move into publishing one-finger casual titles
July 13, 2018 Lovin It AppLovin launches publishing division Lion Studios The developer is also putting up $300K in prizes for the four best mobile gaming apps submitted
July 5, 2018 Making A Splash MAG Interactive’s Paint Hit breaks five million downloads Real-time word game Word Domination brought in one million downloads
July 5, 2018 Casual Games After 370 million downloads casual dev Ilyon looks to drive more revenue from its broad portfolio CMO Ilya Molodetsky discusses how the studio has grown over the last two years
June 28, 2018 Beyond Games 5 things we learned about influencers, hyper-casual and esports at the Beyond Games Mini-Summit Leading industry experts deal out their knowledge and advice
June 28, 2018 It's A Hit How a move into the hyper-casual games market provided MAG Interactive with a spring in its step "Our teams make tonnes of prototypes and are in the habit of testing them early in the development process, which is the reason we realised that we had a real gem here"
June 13, 2018 Hitting The Mark MAG Interactive’s Paint Hit makes a splash with one million downloads in one day The paint shooter is sitting in the number one spot on the Google Play casual games chart in the US
June 11, 2018 Weekly Charts Weekly UK App Store charts: Is Super Tapx the next Voodoo? Rankings from May 28th to June 3rd 2018
June 7, 2018 Cash Royale Supercell invests $5 million in US mobile developer Redemption Games Deal marks first M&A activity outside of Europe
June 7, 2018 Having A Blast Following its $500m takeover Plarium expands into the casual games space with Lost Island: Blast Adventure Director of game design Dima Karger discusses the studio's adventure into a new genre
May 31, 2018 Exclusive Reveals Watch: Guns of Boom developer Game Insight reveals casual and hardcore games line-up for 2018 Four new casual games and new 'Boom' titles
May 30, 2018 The Magic Number Frank Gibeau on why Zynga’s $250 million acquisition of Gram Games adds up Riding Merge Dragons! to success
May 29, 2018 Investment Magic Casual mobile games publisher Voodoo raises $200 million Publisher has more than 150 million monthly active users; plots further growth
February 6, 2018 Magnifying Glass Are hidden object games still finding success? Old formula, renewed interest?
February 5, 2018 Island Blast Rovio soft-launches casual puzzle sequel Angry Birds Blast Island Available on Android, but we're not sure exactly where
February 2, 2018 Serving Up A Storm Are casual games maturing part two: Lessons from Playrix Om Tandon breaks down what makes Playrix's portfolio of mobile titles such huge successes
January 15, 2018 Mini-games For China Ubisoft and Ketchapp eye China mobile market with Tencent deal Partnership gives publishers access to 980 million monthly active users of Weixin app
January 15, 2018 The Charticle Charting the rise of hyper-casual mobile games Examining the performances of Ketchapp, Voodoo and Gram Games
December 15, 2017 Stick Sports Scores Casual mobile games developer Stick Sports crosses 70 million downloads Currently hiring at both London and Sydney studios
November 30, 2017 Decoding Design Exploring the links between game genres and mobile monetisation part one: Examining match-3 games Tappx's Ignasi Prat unpacks the hugely popular casual game archetype
November 15, 2017 Animoca Game Sale Animoca Brands sells entire portfolio of 318 casual games to iCandy Interactive for $3.8 million Performance-based incentives and potential profit shares also thrown in
November 10, 2017 Straight Fire Amazon's Champions of Fire casual eSports tournament returns on December 2nd Sonic Forces: Speed Battle, Beach Buggy Racing, Minion Rush and more will be represented
November 7, 2017 Diamond In The Rough King soft-launches Royal Boulevard Saga again under new name Diamond Diaries Saga Still not out of soft launch
November 7, 2017 Hidden Success? Hidden object renaissance? The teams behind Hidden Folks and Under Leaves aren't quite so sure The indies talk about shaking up the genre
September 12, 2017 Hyper-casual From Commodore 64 to hyper-casual: David Darling on the resurgence of simple games based on elegant ideas The Codemasters Co-founder and Kwalee CEO on how design and development in the mobile space brings back memories and lessons from his days coding in the 80s
September 5, 2017 Wooga's New Focus Live ops and long soft-launches: Wooga's CEO Jens Begemann on its renewed focus for 2017 From casual to midcore and back again
September 4, 2017 Casual Sale Animoca Brands sells 13 of its casual games to Maple Media for up to $2.9 million TicBits gets its non-core components sold on
August 10, 2017 Charging Ahead Rodeo Stampede smashes 80 million downloads 13 months after launch Still gets one million DAUs
June 20, 2017 Royal Rumble Glu Mobile signs multi-year partnership with WWE to develop new licensed game Tap Sports Baseball team taking over development duties
June 20, 2017 Mtg Acquires Kongregate Modern Times Group to acquire casual games publisher Kongregate for $55 million Kongregate pushing further into developing its own games by acquiring other studios
May 22, 2017 Telling Tales TabTale CEO: "We believe in portfolio diversity and not relying just on one main game" CEO Sagi Schliesser discusses the publisher's philosophy of releasing one app a week
April 28, 2017 Hyper-casual The ascendance of hyper-casual part three: The opportunity AppLovin's Johannes Heinze continues his detailed analysis of a new genre