April 6, 2017 Ball Battling Chinese casual eSports game Battle of Balls hits 300 million users worldwide Big plans for this year's tournaments
March 30, 2017 Casual Wars Disney and Genera Games reveal first ever casual puzzle Star Wars game Star Wars: Puzzle Droids You can never have enough Star Wars games
March 29, 2017 Casual Evolution The ascendance of hyper-casual part two: What defines the genre? AppLovin's Johannes Heinze continues his detailed analysis of a new genre
March 15, 2017 A Perfect Match? Can traditional analogue game mechanics make successful F2P casual titles? 231 Play on going back to basics to find a niche
March 14, 2017 Zynga Solitaire Zynga acquires four Solitaire games from little-known developer for $42.5 million Harpan LLC just made a killing
March 9, 2017 Status Quo The ascendance of hyper-casual part one: Drawing the lines between the different gaming genres Part one of three: Status quo
February 23, 2017 New Lords Strategy specialist InnoGames snaps up Warlords IP from Wooga CEOs Hendrik Klindworth and Jens Begemann explain the deal
February 22, 2017 Growing Up How TabTale is moving beyond kids' games and into super casual Itai Edry explains the strategy at White Nights Prague
February 21, 2017 Gram London Gram Games to invest $5 million in its London HQ and create 30 new jobs Developer doubles down on new home
February 17, 2017 Storm8 Job Losses Storm8 cuts over half its workforce with 130 jobs lost Streamlining business
January 19, 2017 30 Million Brains MAG Interactive's WordBrain surpasses 30 million downloads Sees one million players on its first Facebook Instant Game
January 17, 2017 Going Casual Casual games developers discuss the difficulties of shipping casual mobile games Martine Spaans leads the chat
January 13, 2017 Cost-effective Ua Women in US more likely to buy IAPs than men Liftoff breaks down all the demographics
December 19, 2016 Perfect Fit MobilityWare on why it bought Critical Hit Software and its ambitions for 2017 Why the card game specialist picked up Jigsaw Puzzle dev
December 7, 2016 Keep It Casual MobilityWare picks up casual developer Critical Hit Software for its Jigsaw Puzzle and ColorArt titles Casual developer acquires casual developer
October 5, 2016 The Ideal Mixi Marvel Tsum Tsum developer Mixi on catering to the new casual Marvel fan Senior Producer Erika Nakamura explains why Disney chose Mixi
September 29, 2016 Warner Slots Warner Bros enters the social casino market with Extra Slots Stars Still a tie-in production, but more casual than usual
September 29, 2016 Fix Up Look Sharp Ubisoft launches new casual title Face Up, its first mobile game following the Ketchapp acquisition Maybe looking into the casual market a little more intently?
September 21, 2016 Going To China Pokemon GO aiming for release in China, says Pokemon Company's CEO New features still on their way
September 2, 2016 Wooga Job Cuts Wooga cuts 40 jobs amid a restructuring of its casual games development Black Anvil seemingly unaffected
August 25, 2016 Scaling Up 1010! developer Gram Games on opening a new London studio and developing midcore games New recruit Alex Willink reveals all about the company's plans
August 12, 2016 All Aboard Ex-Kabam COO Chris Carvalho joins G5 Entertainment's board of directors Mobcrush and Playfab investor on board
August 9, 2016 All About Volume Why 25-person Israeli studio Ilyon Dynamics releases up to 10 games a week From army officers to casual game developers
July 21, 2016 Storm8 Study Germany, Japan, and Russia play three times more casual games than any other market, claims Storm8 Most gaming done during the weekdays
June 22, 2016 Ongoing Quest How a retention focus and data-led difficulty helped Sudoku Quest outgross its competition Hashcube CMO Gurinder Pal Singh on monetising casual games
June 21, 2016 Match That Key trends that are changing the way match-3 puzzle games play and monetize Yevgeniy Maiboroda matches the changes
June 8, 2016 Bet Him It Won't XBLA creator Greg Canessa on why real-money gaming portal Sparcade will revolutionize casual F2P game monetization What GSN Games did next
June 8, 2016 Bet A Buck Launching with Tetris and Pac-Man, GSN Games announces its competitive-yet-casual real-money platform Sparcade A new way to win
May 24, 2016 Easy Peasy As devs drift towards midcore, is there an opportunity for super casual experiences? 231 Play founder Matthias Hoechsmann thinks so
May 20, 2016 Show Me The Money Slither.io is ripping up the download charts, but has it really only made $72,000? So reckons Apptopia
May 20, 2016 Nextgen Snake Will the success of Slither.io have a lasting effect on indie mobile games? The Indie Mavens weigh in
May 18, 2016 Casual-core Casual games steal midcore's clothes as Candy Blast Mania adds PVP Puzzle Tournaments A new retention trend
May 17, 2016 Classics Digitised Gamedoctors founders aim to "casualize" analogue classics with new Berlin studio 231 Play Debut game will be Peppy Pairs Paradise
May 6, 2016 Bubble Wilbur Saga King soft-launches new entry in Bubble Witch Saga series, disguises it as "Wilbur" Calling the package "com.king.bubblewitch3" a bit of a giveaway
April 4, 2016 Luck Of The Roll Netmarble combines Everyone's Marble with Disney characters, announcing its Disney Magical Dice virtual board game Korean publisher steps up
April 4, 2016 Never The Twain Wooga on its tactical separation of core and casual development, and why wearables will trump VR Jens Begemann and Wilhelm Oesterberg on the casual/midcore divide
March 30, 2016 Trump That GameDuell switches focus from casual to cross-platform card and board games Shuts down internal studio
February 22, 2016 Bffs Seriously doubles down on Best Fiends IP with sequel Best Fiends: Forever Currently in soft launch
December 8, 2015 Everyone Is Core Playtika's Alex Galasso on why the casual gamer is dead Big change happening
December 2, 2015 Monster Money Mino Games' midcore Mino Monsters 2 generates $1.7m in revenue in first month Plans on growing the company
November 30, 2015 Portfolio Effect Storm8's Ramine Darabiha on the challenges and opportunities of running 45 games-as-a-service The power of many titles
October 23, 2015 Housewife Downloads Video: Best practices for making and marketing casual games Keeping it casual
July 23, 2015 Apply Now How to get a job at Berlin casual developer GameDuell Head of HR Rüdiger von Hennig reveals top tips
July 23, 2015 Your Move Relentless on why casual devs should look to board games for inspiration Life after Buzz
June 18, 2015 Fresh Jobs Berlin's GameDuell recruiting for 5 high-profile roles Developers, Artists, Engineers, and more
June 15, 2015 A New Strategy Strategy expert Goodgame Studios goes soft, announcing its first casual game Hires King's Daniel Persson
March 27, 2015 One-touch Success Super Casual games dominate app stores in February App Annie highlights success of ZigZag and Crossy Road
October 1, 2014 Video SkyMobi on targeting the bulk of Chinese mobile gamers who live in third tier cities Knowledge from PG Connects Helsinki 2014
July 23, 2014 Casual Connect Usa "Marketing is cool, but product is king," says Sega veteran on creating quality casual games Jill Braff reveals all at Casual Connect