September 22, 2020 Smart Strategy Chinese strategy games account for 56 per cent of genre revenues in the US "The strategy genre has always been one of the cornerstones of modern and midcore mobile gaming"
September 17, 2020 Downloads Scribble Rider secures the most downloads for August 2020 It racked up 44.6 million
September 15, 2020 Data Breach Razer accidentally leaks info of over 100,000 customers Data including phone numbers, email and mailing address were made public on website
September 15, 2020 Money Money Money PUBG Mobile shoots through the most revenue in August 2020 It generated $221 million
September 14, 2020 It's What's Happening PGC Helsinki Digital: Nearly 17 million Animal Crossing 'Tweets' were sent in 12 days "Twitter loves gaming and gaming loves Twitter"
September 14, 2020 Only 3% Of Downloads PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020 Five billion global downloads were made in the genre of hypercasual too
September 8, 2020 Making Money The video games market will generate $200 billion by 2023 It will generate $155 billion in 2020
August 18, 2020 On The Rise Simulation games had great revenue growth in H1 2020 Casino had the most growth in downloads
August 17, 2020 Breaking Records Consumer spending on mobile reached $50 billion in H1 2020 There were 64 billion app installs
August 14, 2020 It's A Battle Fortnite generated just $10 million in revenue from Google Play before its removal It secured 11 million downloads in four months through Google's store
August 12, 2020 Game Taxonomy Sensor Tower expands platform with new Game Taxonomy and ARPDAU features Game Taxonomy developed in partnership with Deconstructor of Fun
August 12, 2020 The More You Know New research demonstrates the positive impact of videogames on young people's literacy They can also help with creativity, empathy and wellbeing
August 12, 2020 Embrace Diversity Report: 46 per cent of all gamers are female The majority of gamers are above 20 years of age
August 12, 2020 Money Money Money US games spending hits a quarterly high with $11.6 billion in Q2 2020 "During the pandemic, many have turned to video games not only to keep them preoccupied, but also to stay in touch with family and friends"
August 11, 2020 What's Your Genre? Report: 49 per cent of mobile players pick a new game based on genre "With this genre report, we sought to understand people's motivations for downloading a specific game"
August 3, 2020 $100 Million Rise Mobile games revenue grew by $135 million across Malaysia and Singapore Partly due to a rise in esports
August 3, 2020 27% Increase Yoy Mobile games revenue hit $19.3 billion in Q2 2020 PUBG Mobile generated the most revenue across both the App Store and Google Play
July 31, 2020 Stand Alone SuperData thinks that publishers are doing fine without E3 Research firm sees triple-A firms drawing big audiences with online shows
July 29, 2020 Top Of The World Hunter Assassin was the most downloaded game worldwide by an EMEA-HQ'd company in Q2 2020 CrazyLabs came in at No.2 with ASMR Slicing
July 29, 2020 Pgbiz Roundtable Catch up on our Death of the IDFA RoundTable discussion Full video available now on YouTube
July 17, 2020 Play A Game The ESA reports that two-thirds of the US population plays games According the trade body's new 2020 Essential Facts report
July 10, 2020 Big Money Mobile games consumer spending hit $19 billion in Q2 2020 Overall there were 14 billion installs
July 7, 2020 Jobs In Games Remote Working: Tencent data scientist Jia Wang on running operations from her bathroom "There are so many challenges for everyone while working and living at home - especially for working moms"
July 6, 2020 Not A One Trick Ponyta Four years on and Pokémon GO is still flying high Niantic's AR title nearly replicates its first-year earnings
July 3, 2020 Quick Quiz Trivia Royale has brought in two million users since its June 17th launch "I don’t know why it’s so popular"
June 30, 2020 Brand It Over half of gamers prefer spending on brands "with a purpose", finds Gameloft Gameloft and Vivendi Brand Marketing release report on gamers and brands
June 24, 2020 Join The Fight Call of Duty: Mobile shoots through 250 million downloads Eight months after release
June 23, 2020 Digital Data SuperData: Digital games spending dropped 3% to $10.2 billion in May 2020 A 14 per cent year-on-year increase for mobile
June 22, 2020 Sensor Tower Acquisitions Sensor Tower acquires StayFree and ActionDash apps to bolster its data offering StayFree developers join Sensor Tower's product engineering team
June 10, 2020 Hypercasual Domination Hypercasual app installs more than doubled between December 2019 and March 2020 China saw a 300 per cent rise in downloads
June 9, 2020 Mental Health The majority of gamers believe playing games is good for mental health "Gaming has the power to provide a rich experience that embraces diversity and limitless self-expression"
June 9, 2020 Pgc Digital PGC Digital: "I believe as an industry we’ve become too data-driven," says Boomzap Entertainment co-founder Christopher Natsuume was part of a panel discussing 'Workflow Tricks for Growing Teams'
June 8, 2020 Pgc Digital PGC Digital: Games-related acquisitions down 45% year-on-year in Q1 2020 Declining activity in China across the period
June 5, 2020 Pay The Price HyperBeard agrees to a $150,000 settlement with the US FTC For alleged violation of child protection rules
June 2, 2020 Get That Data AppsFlyer forms a new partnership with Facebook Audience Network for UA data "This partnership is providing a significant foundation for marketers"
June 2, 2020 Algo Rules YouTube now #1 source for kids' mobile game discovery Latest research from Interpret
May 28, 2020 Three Is A Magic Number Match-three games dominate US iOS market at 21% of revenue Candy Crush, Toy Blast, Gardenscapes, and more
May 27, 2020 Mobile Dominance The record for weekly mobile game downloads has been broken during the coronavirus outbreak New record is 1.2 billion
May 18, 2020 Better Data IronSource adds new functionalities to its UA dashboard "These latest additions to the platform are the first of many steps in our road map to providing our partners with actionable data"
May 13, 2020 Mobile Dominance The mobile games market faces the least disruption from coronavirus according to Newzoo It will generate $77.2 billion in 2020
May 11, 2020 Newzoo Report China games revenue set to exceed $46 billion in 2024 Mobile games revenue generated an estimated $18.5 billion in 2019
May 7, 2020 Jump In Fortnite draws in over 350 million players As of April, people have spent 3.2 billion hours in the battle royale game
May 4, 2020 Money Money Money iPad in-app consumer spending hit $2.1 billion in Q1 2020 With 1.11 billion new installs
May 4, 2020 Sensor Tower Funding Sensor Tower secures $45 million investment from strategic partnership with Riverwood Capital First investment since 2013
May 1, 2020 Get That Data Newzoo teams with Reddit for games engagment data "Gaming communities on Reddit are incredibly engaged"
April 29, 2020 Consuming Content Twitch streamers have created 89 per cent more sponsored content since the start of 2020 Content consumed has risen by 79 per cent
April 29, 2020 Covid-19 Impact AppsFlyer: Mobile game revenue has risen 35% since February Casual and social games have seen an identical jump
April 28, 2020 Dropping Numbers SuperData reduces XR spending estimates by $1.4bn for 2020 Firm reckons $6.3bn will be spent this year
April 27, 2020 Money Money Money European mobile app market revenues will reach $20.8 billion in 2022 Drop of $3 billion from previous expectations
April 21, 2020 New Feature GameRefinery adds new ad monetisation tracking feature Users can see in-app monetisation trends