March 13, 2015 Open Access Why Unity and Epic's licensing moves prove the future of gaming is F2P Carter Dotson says free's the fee
March 12, 2015 Cheque Book Facebook taken to court over F2P in-game purchases Out-of-pocket parents are angry
February 21, 2015 Who Will Lead The Charge? Mobile will never just become a core gaming medium Carter Dotson demands some action
February 18, 2015 Pure F2p Why Hutch obsesses about metrics, not chart position The numbers you can control
February 18, 2015 Long Game Why Kabam chose LTV over ARPDAU Monetizer Mavens on maximising F2P return
February 16, 2015 Networking F2P Summit 2015 unveils speakers from Bossa and Monsters and Monsters Bound for London on 26 March
February 2, 2015 East Meets West Perfect World CEO Robert Hong Xiao on a strategy for global F2P success From PC to mobile and console
January 30, 2015 Future Earnings Why it's significant Kabam has gifted all The Hunger Games' players $0.14 Switch from monetisation to retention
January 27, 2015 Road Ahead 10 key trends from Pocket Gamer Connects London 2015 Starting with a bang
January 21, 2015 Sharing Source Tag Games on empowering the dev community with its F2P-focused ChilliWorks tools New middleware, new approach
January 19, 2015 Building Connections Nexon set to develop Asia-first LEGO game for iOS and Android LEGO's first foray into free-to-play on mobile
January 14, 2015 New Rules Free-to-play is a legal minefield, warns top video game lawyer How will EU regulation affect mobile?
December 12, 2014 Interview Kabam on the fun at the core of its skill-based F2P brawler Marvel: Contest of Champions It's Marvel. Don't mess it up
December 5, 2014 Opinion Why the continued rise and rise of mobile gaming is not guaranteed What goes up...
December 5, 2014 Disney reacts to F2P concerns with subscription tie-in for Club Penguin Puffle Wild Subscribers get everything for free
December 1, 2014 Mobile Mavens Can promotional events like Red and Black Friday drive monetisation? Our Mavens debate charity, sales and engagement
November 26, 2014 Monetizer Mavens Carrots and sticks: How F2P designers should balance wither and daily rewards Our Monetizer Mavens talk appointment gaming mechanics
November 21, 2014 Stateside Learning from Taylor Swift: Your game is worthless but you can give it value Welcome to mobile gaming in 2014
November 20, 2014 Apple waves goodbye to 'free' gaming by rewording download buttons The end of an era
November 19, 2014 Charticle 100 million strong, but how has Angry Birds Go! found its audience on Google Play? Checking out Angry Birds Go!, Epic, Stella and Transformers
November 17, 2014 Robotoki drops F2P from forthcoming Human Element, cans Nexon publishing deal Hindered by model, says Bowling
November 14, 2014 Mobile Mavens Is South Park's criticism of F2P games valid? Indie Mavens debate the situation
October 30, 2014 Ex-DeNA, Kixeye-r Caryl Shaw on ditching F2P games to reclaim her soul with Telltale She'll be telling all at GDC Next 2014
October 30, 2014 Monetizer Mavens On F2P games' moral core, ability to unlock creative freedom and redistribute wealth Our Monetizer Mavens lead the fightback
October 21, 2014 Interview The story so far: Pocket Gems on five years of growth Daniel Terry looks back and forward
October 21, 2014 Reading List Reading List: Freemium Economics: The Savvy Manager’s Guide Eric Seufert on leveraging analytics and user segmentation to drive revenue
October 16, 2014 UK government games policy “shouldn’t pick industry winners” Nicholas Lovell argues for future-friendly policy environment.
September 30, 2014 Video Chinese mobile gamers want pay-to-win says localisation expert Knowledge from PG Connects Helsinki 2014
September 30, 2014 Monetizer Mavens The power and potential of card-collection mechanics for F2P mobile games The Monetisation Maven ponder trumps and jokers
September 25, 2014 Dice Europe Monument Valley designer: Games must "escape the trope of violence" And money must not be the only reward, says Wong
September 23, 2014 Miniclip's Saad Choudri on defining your brand, remaining flexible, and refining, refining, refining From web to mobile
September 5, 2014 FTC forces Google to refund up to $19 million in US over kids' mis-use of IAPs Show me the money
September 1, 2014 Interview Getting paid to play: TinyLoot on shaking up the UA status quo It's all about engagement
August 27, 2014 Making Of A spectacular leap: The making of Trials Frontier How RedLynx's physics racer finally came to mobile
August 25, 2014 Video How Oink can help F2P developers tap into the young adult market Power means responsibility
August 21, 2014 Video Yoga dev Gajatri Studio on turning 'authentic' content into revenue Make the most of your players
August 21, 2014 Video Applifier's Jussi Laakkonen on how heavy spenders drive virality and community Direct from Pocket Gamer Connects Helsinki 2014
August 19, 2014 Interview We're trying to build respect with our players, explains inkle's Jon Ingold A premium trip
August 18, 2014 Designers have to own, love and define free-to-play, says Peter Molyneux Rethinking the process
August 12, 2014 Interview Madfinger's Marek Rabas on why F2P games need to focus on emotions not challenges A freemium defence
August 6, 2014 Making Of Underwater love: The making of Deep Loot Monster and Monster on making a move on F2P
August 6, 2014 Apple analytics: 66.3 percent of all App Store software is freemium Average price of a game is $0.74
July 30, 2014 Mobile Mavens Free-to-play free-for-all: Is the EC's F2P clampdown a farce? We ask our experts
July 24, 2014 F2P furore causing indies to fall out of love with iOS, claims Curve Studios Stigma now attached to mobile development
July 23, 2014 Mobile Mavens Was the ASA right to call out EA on F2P? And how many acronyms can we get in one headline?
July 22, 2014 UKIE: EC ruling on F2P must not 'stifle developer creativity' Most British devs already compliant, says Dr. Jo Twist
July 21, 2014 Apple to EC: Our F2P controls already 'go beyond' those of our rivals But US giant claims it will work with Europe