February 28, 2023 Gotta Catch 'em All Pokémon Masters EX gives players a free Champion of choice in 3.5 year anniversary celebration Anniversary characters include Marnie, Hop and Bede
December 8, 2022 Lucky Seven Nintendo’s most successful mobile game Fire Emblem Heroes celebrates Version 7.0.0 update Book 7, new characters, in-game celebrations and more
December 6, 2022 Milestones Goddess of Victory: Nikke hits $70m revenue in first month of release The shooter-gacha game has seen massive success, topping even Diablo Immortal and Genshin Impact in the charts
November 30, 2022 Hypercasual Why can’t hypercasual hang onto players in Japan? Although hypercasual sees the most installs in Japan, players are switching off in favour of role-playing, action and puzzle games
October 7, 2022 News Seven Deadly Sins mobile game marks 50 million downloads The game has seen huge success as have other titles based on anime. So, what makes them so appealing to players?
September 5, 2022 Monetising Mario Gacha mechanics to be removed from Mario Kart Tour The game will switch over to a store of revolving items
July 7, 2022 Big Games, Small Devices Midcore games are on the rise GameRefinery report examines the US gaming landscape
June 23, 2022 The Mobile Games Glossary The mobile games industry glossary A living A-Z of mobile games industry terms you should know
June 10, 2022 Subscription Success GameRefinery: creative battle pass implementation found in 60% of the top grossing mobile games Gacha and battle pass elements are integrating into many genres
May 5, 2022 Genshin Growing Genshin Impact surpasses $3 billion mobile revenue milestone The top-grossing mobile gacha averages $1 billion every six months
March 4, 2022 Tis The Season Sensor Tower: Half of top grossing mobile games in 2021 feature season pass Ad removal is the most widely used monetisation mechanic
February 7, 2022 Rpg Revenue Fire Emblem Heroes approaches $1 billion Nintendo's highest-earning mobile game
December 24, 2021 Left Perchance Nexon launches real-time probability monitoring system Nexon Now to be implemented in all upcoming games
March 11, 2020 Go West Fallout Shelter Online potentially revealed for the West, pre-registrations open Philippines App Store points to April launch
March 10, 2020 Reality Gacha Reality Gaming Group partners with Nagemon to bring gacha to Reality Clash Pushing further into Japan with new mechanic
May 7, 2019 Chinese Regulations Loot box design 2.0: Complying with China's new rules The Yodo1 team discusses the latest changes and offers help on figuring out your best strategy for legal monetisation in the country
September 17, 2018 Blurred Lines European regulators claim “blurring of lines” between gambling and gaming in joint statement "We have joined forces to call on video games companies to address the clear public concern around the risks gambling and some video games can pose to children"
December 21, 2017 Cracking Down App Store now requires developers to list loot box odds Apple cracks down on monetisation model following triple-A game furore
December 19, 2017 Back To The Features The big 3 mobile game trends you need to know to boost rank and revenues GameRefinery delves into the data on the most popular gameplay features right now
August 11, 2017 Iap Inspector How does $1 billion hit Summoners War monetise? IAPs from the players' perspective
July 20, 2017 Featured Features Top 5 features games developers should consider to make it big in Japan GameRefinery’s tool identifies the most popular gameplay mechanics
July 19, 2017 Monetisation Royale Brawl Stars versus Clash Royale: Designing a strong gacha Adam Telfer delves into the monetisation of two of the hottest games on mobile
June 16, 2017 Iap Inspector How does Angry Birds: Evolution monetise? IAPs from the players' perspective
June 16, 2017 Guide To Japan The Western mobile developer’s checklist for launching in Japan AppLovin's Johannes Heinze dishes out some key tips
June 15, 2017 Rovio Interview The Eastern influences that inspired Angry Birds Evolution’s design Rovio's flagship IP is back with a new mobile RPG
June 2, 2017 Iap Inspector How does Pro Evolution Soccer 2017 monetise on mobile? IAPs from the players' perspective
April 25, 2017 The Charticle In-game events and $18 ARPU: How Dragon Ball Z Dokkan Battle conquered the US top grossing charts How a small base of high-spenders drove success two years on
April 7, 2017 Star Designs How ZeptoLab is blending industry trends with its own quirky design philosophy for UGC vehicle combat game C.A.T.S. Misha Lyalin discusses the studio's latest game and its innovation process
March 22, 2017 Birthing Heroes A team effort: The making of Alliance: Heroes of the Spire Behind the scenes with Mark Spenner
March 16, 2017 Iap Inspector How does Alliance: Heroes of the Spire monetise? IAPs from the players' perspective
February 24, 2017 F2p Design 6 tips to boost your free-to-play game retention Mike Herron offers his game design advice
February 3, 2017 Gacha! Harry Holmwood on how Western developers should implement gacha in their games Better retention and monetisation through a desire to collect
February 3, 2017 Iap Inspector How does Fire Emblem Heroes monetise? IAPs from the players' perspective
January 23, 2017 Home Grown Why Nintendo has taken a Japan-first approach with Fire Emblem Heroes Aiming for success in the highest ARPU market in the world
January 4, 2017 Twang Angry Birds Action meets Korean RPG: The making of Knight Slinger Behind the scenes with Gamevil's Danny Park
October 7, 2016 Making Of Upholding visual fidelity without sacrificing game design: The making of Oz: Broken Kingdom This Game Studio talk us through the Asian influences on a Western title
September 29, 2016 Gotta Add 'em All 4 features Niantic should add right now to re-ignite the Pokemon GO phenomenon Limited time events, gachas, trading and collaboration on the table
September 15, 2016 East Meets West Goodgame Studios bets on gacha-based Asian-style RPGs after restructuring The new 30-strong RPG team speaks out
August 22, 2016 Back From Cologne 5 things we learned at Gamescom, GDC Europe and Respawn 2016 Three conferences, one week
August 3, 2016 Iap Inspector From guns to girls and gacha: The monetization of Rival Fire Frontline Commando goes meta
August 2, 2016 Gacha For All Getting gacha right: Tips for creating successful in-game lotteries Creating value out of random rewards
July 27, 2016 Mechanical Marvels More than meets the eye: the making of Transformers: Earth Wars Space Ape CEO Simon Hade on a subtle transformation
June 24, 2016 The Iap Inspector A generous heart: The monetization of Kingdom Hearts Unchained X IAPs from the player's perspective
June 8, 2016 Nice Problem Why is Clash Royale running out of steam? Torulf Jernström on what's next for Supercell
May 26, 2016 Looking Ahead 4 key trends shaping the future of F2P mobile games Leonard Frankel has seen the future
May 17, 2016 Trouble In Japan Mobile games dominate in Japan but where next for gacha monetisation? Market analyst Sho Sato shares insights
May 11, 2016 Analyse This & That Why gacha, social glue and auto-play are 2016's key gameplay trends So says Torulf Jernström