Ai Insights How a solo creator scaled a daily game to 1,000 users without writing a single line of code
June 19, 2025 Behind The Scenes Why Flexus doesn't set hard development deadlines Flexus founder Semyon Kozyura on why new games aren’t built on deadlines but on originality and vision
June 10, 2025 Playful Project Management How Codecks is building a games-focused project management tool teams actually want to use "These tools just can't focus on what we actually need because they're too busy trying to be everything to everyone"
April 28, 2025 Cross-platform Inside Once Human's mobile expansion Starry Studio's Sun Xiangyu reveals how Once Human transitioned from PC to mobile
April 24, 2025 Long Term Strategy Behind the scenes: How teamwork and strategy have sustained Clockmaker for over a decade Belka Games' Anna Bobrikova looks at the structure, culture and strategy behind Clockmaker
April 16, 2025 Decade Of Growth A decade of Elvenar: €200 million in revenue and still growing Product manager Anna Sieprawska speaks on a decade of the fantasy city-builder, offering insight on the games longevity
April 10, 2025 From Tv To Games How Netflix and Charlie Brooker are turning Black Mirror into more than just a TV show Black Mirror creator Charlie Brooker and Netflix’s GM of narrative games Sean Krankel share details on the collaborative process behind the new game Thronglets
April 8, 2025 Long-term Success My.Games on evolving War Robots into a billion-dollar franchise Executive producer Boris Burangulov reflects on the long journey of War Robots from live ops to expanding the IP
April 1, 2025 Gdc Interview How Status created a million-user AI social simulation in a month Feed of dreams: WishRoll’s CEO on hitting 500,000 daily active users by letting teenagers role-play as influencers in their own fantasy worlds
February 6, 2025 Sweet Treats King's new release puts a Candy Crush twist on a classic card game Executive producer Marta Cortinas shares on the development journey of Candy Crush Solitaire
January 27, 2025 Ai Advances Practical AI: How Sifor Games harnessed genAI tools to build its games "AI can help level the playing field for indie developers"
January 14, 2025 Hybridcasual An inside look at Funcell’s Trash Tycoon growth strategy Funcell CEO Abhishek Malpani shares on the development of the game and working with a publishing partner
January 9, 2025 Very Big Indie Pitch The Big Indie Interviews: Record Games on their award-winning social music game Starstruck Galaxy Music battles, rhythm games, and community combine in this PGC Helsinki pitch competition second place winner from an English indie developer
January 8, 2025 Studio Journey How Scopely's cultural tenet of 'iterate to greatness' led to $10bn in revenue Pocketgamer.biz catches up with Scopely Co-CEOs Walter Driver and Javier Ferreira as 2025 kicks off
December 11, 2024 10 Year Anniversary 10 years of sweet success: The evolution of Candy Crush Soda Saga King VP, head of creative Abigail Rindo shares on Candy Crush Soda Saga’s journey to a decade
December 5, 2024 Incredible Indies Incredible Indies: BAFTA nominated studio Other Tales shares on the development of its latest game Miniatures Other Tales’ co-founder Tanja Tankred discusses the studios journey so far as it recently launched its second title
November 7, 2024 Indie Insights Incredible Indies: Bringing the monster-catching game Miraibo Go to life Miraibo Go had over 400,000 pre-registrations and launched recently on mobile and PC
November 5, 2024 Fine Tuning Behind the scenes: How the little details in game development can make the biggest impact Rockbite Games’ founders Avetis Zakharyan and Gevorg Kopalyan share why the team obsess over little things and easter eggs in their mobile games
October 14, 2024 Ai Insight How AI will shape the games industry: Exclusive insights from our AI Gamechangers newsletter Get our AI Gamechangers newsletter for interviews and news about AI's impact on the games scene
October 10, 2024 Inside Look Behind the scenes: Improving monetisation in the midcore battler Kingdom Clash Azur games’ Nikolay Alekseev shares a deeper look at the continued evolution of the game
October 3, 2024 Indie Insights Incredible Indies: “Players crave new and exciting experiences and AI enables us to deliver that level of variety and freshness” Bryan Salt shares how he used AI tools to help create his latest word game Catnip
September 19, 2024 Daydreamers How SuperPlay grew Dice Dreams into a $300m+ sleeper hit CPO and Co-Founder Elad Drory discusses the success of Dice Dreams, studio expansion, retaining players and celebrity marketing
September 6, 2024 Going Mobile Behind the scenes: Bringing one of Africa’s oldest board games to life on mobile MENA industry insider Stephen Sandmann discusses the development of Mancala Adventures with the Carry1st team
August 30, 2024 Indie Insights Incredible Indies: Planting The Green Book for cross-platform pollination Developer Eugene Lazebny on the challenges of being an indie and how Tapteek’s latest green-fingered project came to life
August 7, 2024 Anniversary Celebrations Nine years of Seekers Notes and 43 million downloads across 195 countries Seekers Notes core producer Anastasiia Vorobeva on keeping competitive in the hidden object genre and the impact of community
July 10, 2024 Unreal Engine Tips How Ripstone developed The Queen’s Gambit for Netflix: “Unreal can do mobile and it can do it well” Ripstone’s head of partnerships Jamie Brayshaw takes us through the journey of working with a big IP and developing a mobile game in Unreal Engine
June 26, 2024 Treasure Hunt Bringing real life adventure to mobile with augmented reality game Swords Future House Studios' Adam Sidwell shares development challenges and vision for the fantasy mobile title Swords, featuring real life treasure hunting and grand prizes
May 28, 2024 Deconstruction Game Analysis: The evolution of idle RPG systems Jakub Remiar goes under the hood of Lilith Games AFK journey to share the improvements it makes in the idle RPG genre
May 9, 2024 Battle Royale Creating the next Battle Royale hit with NetEase’s Blood Strike We speak with the game's lead game designer and operation planning executive to discuss the development of Blood Strike and what comes next
April 9, 2024 Indie Release “We love mobile because of the massive and diverse player base across the globe” Global Outlier’s Founder and CEO John Lorge discusses creating a studio, why the focus is on mobile first and the team's upcoming game release
April 8, 2024 Industry Journey “I’m proud of what we do at King but I’m even prouder of how we do things” King’s VP of product for Candy Crush Soda Paula Ingvar shares on turning a hobby into a profession
March 14, 2024 Making Of Behind the scenes: The art and design that brings Railroad Empire to life Azur Games' Anastasia Dovletova on how the team embraced historical records and blueprints to create photo-based realistic 3D art for their midcore hit
February 15, 2024 Interview “We went from feeling like we were finished to making nearly $100m last year!” Space Ape Games co-founder Simon Hade reflects on the studio's eleven year journey and what the team are working on next
January 31, 2024 African Expansion “Africa will be one of the top three regions for the global games market over the next ten years” Usiku Games game producer Denis Odera on developing mobile games in Africa and what makes the region prime for expansion
January 19, 2024 The Sky's The Limit Thatgamecompany on what comes next for Sky: Children of the Light in 2024 Art Director, Cecil Kim shares on joining thatgamecompany and the journey from mobile to cross-platform for Sky: Children of the Light
January 18, 2024 Beating The Odds Tough times for games? Here are five ways that Belka Games has weathered the storm Belka Games, Ivan Larionov tells us how the company was able to push through the toughest of times
January 10, 2024 Game Saver Behind the scenes: How our relaunch reboot reignited Merge Gardens Futureplay’s Joonas Virtanen discusses the redemption journey that led to the revitalisation of Merge Gardens
December 14, 2023 Milestone Making history and smashing milestones with June's Journey Wooga’s vice president of games Martin Müller celebrates June's Journey $1billion milestone
December 13, 2023 Horror Hits Behind the Scenes: Creating the viral hit Baby in Yellow Team Terrible’s CEO Greg Lee shares a closer look at the game's development and what they have coming up next
December 11, 2023 Making Of Behind the scenes: The making of Zynga Socialpoint's Top Troops Top Troops game lead Albert Fontova discusses the development of the game and its vital first few months post launch
December 6, 2023 Hypercasual Hit Behind the scenes: The developers of Going Balls on the success of their hypercausal hit Developers Stefan Filote and Ionut Iftimia discuss the development journey of Going Balls touching on the hypercasual space and future goals
November 17, 2023 Cookin' It Up Behind the scenes: The making of Cooking Fever Duels Nordcurrent’s project manager Tomas Šiukščius shares on the development process behind the upcoming spin-off PvP game
November 14, 2023 Interview Christian Lövstedt on The Battle Of Polytopia’s journey to 20 million downloads Originally releasing in 2016, Midjiwan’s smash hit is now on multiple platforms with 20 million installs on mobile. Here's how they did it
November 10, 2023 Q&a Behind the scenes: The making of Dino Bash Travel Through Time Pokoko's founders André Hornung and Philipp Brömme tell us about the development process of their latest game and what to expect next from the team
November 3, 2023 Interview Everything you need to know about Blizzard’s new mobile game Warcraft Rumble We spoke with the games senior animator, Carin Huurnink and senior game designer Brendan Farrell
October 27, 2023 Feature Game analysis: The evolution of hypercasual runner Jelly Run 2048 Azur Games' Milana Gelmanova shares of taking the game from suboptimal metrics to a stand out project
October 26, 2023 Q&a Behind the scenes: The making of One Punch Man: World One Punch Man: World producer FeiHua “Shifu” Huang talks turning the much-loved anime IP into a cross-platform classic
October 23, 2023 Q&a Game analysis: Reinventing a legend for Cut the Rope 3 ZeptoLab CEO Max Petrov takes us behind the scenes of creating Cut the Rope 3 and bringing it to Apple Arcade