June 19, 2017 Ua Guide Top user acquisition strategies for indie games developers Tappx's Ignasi Prat dishes out some key tips for those on a budget
June 16, 2017 It's A Hit IO Interactive holds onto Hitman IP as it becomes an independent studio But what of Square Enix's Hitman Sniper and Hitman Go?
June 15, 2017 Soar With The Eagles All 4 Games launches its first VR game Soar: Tree of Life in partnership with eLearning Studios Return colour to an island and reduce your anxiety while you're at it
June 14, 2017 Creature Comforts Adorable hugging game Squeelings charms judges to win The Big Indie Pitch in LA They're just so damned cute
June 14, 2017 Big Indie Pitch The Big Indie Pitch heads to Develop:Brighton 2017 on July 11th Here we... here we... here we go!
June 8, 2017 A Win For Indies Indie games clean up at Apple Design Awards 2017 Blackbox, Mushroom 11 and Severed among the winners
June 2, 2017 Special Indie Offer PG Connects San Francisco’s tasty offer for indies How does 50% off the cost of a table in the exhibition area at June’s big mobile, VR, AR and MR event sound? Don’t miss out on this strictly limited offer...
May 23, 2017 Fighting On A New Front "Skullgirls is going to establish the new high bar for what a mobile fighting game can be" Charley Price on his ambitions for the LINE-published fighting game
May 12, 2017 Now Playing Now playing: Nicolas Godement-Berline on story-driven space adventure Full of Stars What games are keeping the industry busy after hours?
May 10, 2017 Indie Mavens How useful is influencer marketing to an indie mobile game developer? Our Indie Mavens weigh in
April 14, 2017 Now Playing Now playing: Matthew Wiggins on Reigns What games are keeping the industry busy after hours?
March 29, 2017 Not For Your Eyes From game jam to indie hit: The making of A Normal Lost Phone Accidental Queens' Diane Landais on the smartphone as a setting
March 28, 2017 Not The First Rodeo "I could work with Games Workshop forever": Perchang's Ben Murch on his new studio and returning to his favourite IP From two men in a pub to five men in an office
March 24, 2017 Indie Stories 11 Indie Adventures from Pocket Gamer Connects London 2017 Discover how other indies are making it in the games industry
March 17, 2017 Permanent Spotlight NimbleBit, Zach Gage and Untame praise the App Store's new indie games section “I think it has the potential to be really great,” says Gage
March 16, 2017 Indie Spotlight Apple opens permanent App Store section for indie game developers Shining a spotlight on indie creativity
March 10, 2017 We Heart Indies Apple celebrates indies with launch of 12 new games on the App Store between March 9th and 20th A new title released and featured every day, even at the weekend
March 8, 2017 Plug In Publishing Plug In Digital launches indie publishing label Playdius for all platforms including Switch Six games signed, four coming to Nintendo's new console already
March 8, 2017 First-timer 3 lessons from an indie developer's first GDC Frank DiCola discusses scheduling, sessions and not taking no for an answer
March 7, 2017 Grow Up Ubisoft acquires massively-multiplayer sandbox game Growtopia Already has 20 million registered users
March 7, 2017 King Of Publishers Cut The Rope developer ZeptoLab opens publishing business to all submissions Looking for innovative, near-complete mobile games
March 6, 2017 Big Indie Pitch Crashy Cars smashes competition to win the Big Indie Pitch at GDC 3D platformer Suzi Cube grabs second spot as Where Shadows Slumber claims third place
March 2, 2017 Puff Out Now How a non-gamer found App Store success with single-mechanic "digital toys" The story of The Frosty Pop Corps
February 28, 2017 Portable Only Some Nintendo Switch games can only be played in portable mode VOEZ is the first
February 23, 2017 Goats To Games Goat Simulator developer Coffee Stain Studios opens publishing arm Wants to be a partner more than a publisher
February 22, 2017 Indie Support Reach out to the world with MoGi's Localisation Initiative for indie games The MoGi Group explains the story behind the Localisation Indie Initiative and why it can help you
February 20, 2017 Money For Something E-commerce platform Xsolla launches $30 million royalty investment arm for indie game developers Get some much needed funding for a cut of your revenues
February 20, 2017 Still Room For Indies? How Tilting Point is helping indies compete with its $12 million UA fund Game Alliance Dan Sherman talks tilting the balance back in indies' favour
February 7, 2017 A Screen Is A Screen How UK broadcaster Channel 4 expanded from TV to publishing mobile games Colin MacDonald on the growth of All 4 Games
February 6, 2017 Indie Deal SpellTower dev signs partnership with dictionary publisher New game and SpellTower update incoming
January 31, 2017 Indie Survival Guide How to survive the mobile games industry's "indie apocalypse" Nick Parker gives the good news and bad news
January 30, 2017 Big Indie Pitch The Big Indie Pitch returns to San Francisco for GDC 2017 Come join us as the Big Indie Pitch rolls back into GDC
January 27, 2017 Customer First Mana Cube on how to delight players with amazing customer service Mana Cube's CEO and COO talk personality and speed
January 27, 2017 Influence The Future Space Ape Games to host Indie Dev Influencers Junket on January 30th Bringing devs and influencers together
January 25, 2017 App Store Data Priori Data on what market trends and app store evolution means for indies Anders Lykke breaks it down by the numbers
January 20, 2017 Pgc Lessons 5 things we learned at Pocket Gamer Connects London 2017 The key trends discussed at Europe's biggest mobile business event
January 20, 2017 Indie Pitch Winners Mona Lisa steals the show at the Very Big Indie Pitch at Pocket Gamer Connects London 2017 Link Twin takes second as Starbeard comes third
January 19, 2017 All Winners Here Google Play Indie Games Contest reveals 20 finalists for European competition Overall winner to be decided on February 16th
January 17, 2017 Worth It? Is it even worth being a mobile games indie in 2017? Oscar Clark asks some indies
January 17, 2017 Games > Toys "Toys-to-life is on the way out" says Beasts of Balance developer Sensible Object Alex Fleetwood suggests "smart toys" are the future
January 17, 2017 Going Casual Casual games developers discuss the difficulties of shipping casual mobile games Martine Spaans leads the chat
January 17, 2017 Getting Paid The keys to surviving as a mobile indie game developer Sean Megaw talks funding and work for hire
January 17, 2017 Always Hustle Lucky Kat Studios offers 4 tips for becoming a profitable indie Be nice and be unique
January 16, 2017 Games First Matthew Annal on making profitable games without looking too closely at the stats Focusing on the fun
January 13, 2017 Organic Growth How to maximise organic downloads for your mobile game Mike Hines tells all
January 11, 2017 Doing Alright How to make a good living from mobile game development without having a mega hit Folmer Kelly gives the lowdown
January 11, 2017 Breakout Success Ex-Boomlagoon founder's latest indie game Breakout Ninja draws in 500,000 downloads in first week Only took two weeks to make
January 9, 2017 The Next Four Years How to plan for the next four years after releasing a mobile indie success Frogmind's CEO details how
January 9, 2017 Two Days At The Top Five Nights at Freddy's: Sister Location knocks Minecraft off the top of US App Store charts Please don't make me look at the screenshots anymore
January 5, 2017 Survive And Thrive Learn how to survive as an indie in 2017 at Pocket Gamer Connects London 2017 Head to the Indie Adventures track for all the tips and lessons