June 28, 2016 On The Move Evening and weekend studio Swiftmill hopes to accelerate App Store success with 12 games in 12 months Monthly cadence
June 22, 2016 Giving Back Indiagames founder Vishal Gondal launches early stage game investment fund Vishal Gondal is interested in more than just mobile
June 7, 2016 Mumbai To Copenhagen "Creative dissatisfaction": Why Indian indie Shailesh Prabhu swapped Mumbai for Copenhagen Leaving home to chase the art
June 6, 2016 United? Unity isn't an engine. It's about a providing successful games-as-a-service. So why don't developers get it? Unity is making F2P easier, but is anyone listening?
June 2, 2016 Incentive And Opportunity GameFounders Malaysia extends deadline to 20 June, increases investment to $25,000 More to play for, more time to apply
June 2, 2016 Market Yourself Nextgen publisher Tilting Point seeks a Marketing Manager New York firm hiring experienced marketing pro
May 27, 2016 (dis)approval Why did Apple U-turn on Palestinian indie game, and does its approval process need to change? Liyla and the Shadows of War developer Rasheed Abueideh speaks out
May 26, 2016 A Cat Reborn Why we ditched "esoteric" UI and fixed poor retention to give Lumo's Cat another life Steve Stopps on creativity in the right places
May 20, 2016 Happy Valley Two years and 26 million downloads on, Monument Valley has generated $14.3 million 73% revenue comes from iOS
May 12, 2016 Ignore The Herd All eyes are on VR... so now's the time to launch elsewhere, says Mike Bithell Thomas Was Alone dev talks opportunities, 'Indiepocalypse', and crunch
May 5, 2016 Creativity = Profit? India has a burgeoning indie scene, but can it find commercial success? Indian Mavens weigh up the creative/commercial balance
May 3, 2016 Don't Push It Indie Mavens on why Crunch - including indie self-crunch - is a failure of process Don't confuse passion with servitude
April 27, 2016 Vancouver Calling Very Big Indie Pitch comes to Canada as a part of Pocket Gamer Connects Vancouver 2016 Pitches, prizes, indies...
April 27, 2016 Indies And Influencers Dastan Games' The Light Inside Us wins Bloggers' Choice Award at PGC Bangalore 2016 Pocket Gamer Connects Bangalore brings the blogging community closer to the indies
April 20, 2016 Deeper Knowledge Robin Hunicke to keynote Indie Dev Day at Develop:Brighton 2016 Talking heads
April 14, 2016 Develop Indie Showcase Submissions now open for the Develop:Brighton Indie Showcase Free conference tickets for the ten finalists
April 8, 2016 Big Indie Pitch Pitch your mobile and VR games at the Big Indie Pitch @ Gamefest Berlin 2016 on 22 April Get your game in front of experts and journalists
April 6, 2016 Indie Mavens How useful was GDC 2016 for our Indie Mavens? Did they even go? Indie Mavens weigh in on the big trends and overall usefulness of the show
April 6, 2016 Built From Clay Video: Clayburger on looking for publishers at PGC London 2016 Matej Pavelka talks the difficulties of being a two man team
March 17, 2016 Fresh Talent Deadline for the Very Big Indie Pitch at PGC Bangalore 2016 is 31 March Time for indies to shine
March 16, 2016 The Unsatisfied Mind FRAMED designer Joshua Boggs on the self-destructive drive of creators Chase happiness, not acolades
March 10, 2016 Catch Of The Day Resolution Games unveils fantastical fishing adventure Bait! for Gear VR Go fishing for real, in virtual reality
March 1, 2016 Pgc Bangalore 2016 It's all about indies at Pocket Gamer Connects Bangalore 2016 The Big Indie Pitch returns to the fast-growing market
February 26, 2016 Convention-al Steve Wozniak wants your app at the Silicon Valley Comic Con on March 18-20 Free booth space for ten developers
February 18, 2016 Thriving Or Doomed? Swedish indie Mediocre on surviving and thriving amidst the so-called 'indie apocalypse' Johansson, Gustavsson and Bengtsson discuss the sustainability of indie dev
February 15, 2016 Virtual Unknowns Mediocre on the unclear vision for consumer VR The Swedish indie explores the murky world of virtual reality
February 12, 2016 Tallinn Inbound Cheaper and more welcoming, Estonian conference GameDev Days takes an indie focus for 2016 But service providers restricted
February 10, 2016 Controlled Qaos Short, sweet and unexpected: How Qaos Games hopes to shake up the App Store Doing things differently
February 9, 2016 Drag-and-drop Development How solo-developed Color Switch topped the App Store using 'codeless' dev tool Buildbox Color Switch's David Reichelt and Buildbox founder Trey Smith tell all
February 9, 2016 Now Accepting Pitches The motivation behind Nitrome's new modest-yet-creative publishing initiative Ultimate Briefcase out now
February 5, 2016 Making It Video: Disco Pixel's Trevor Stricker on making it as an indie Everyone's doing it
February 4, 2016 Power Of Web Why you should be thinking 'mobile last', not 'mobile first' Derrick Morton sees things in reverse
February 3, 2016 Business Panel Video: Business experts discuss how to run an indie games business Making games and money
February 3, 2016 Coming Soon Mediocre on new game DIRAC and playtesting the social way Swedish indie looks forward to a big 2016
January 26, 2016 Making Some Noise Why did UK indie JAM2Games come to PG Connects London 2016? Meet and greet
January 26, 2016 Indie Growth Video: How to grow your business as an indie developer From tiny acorns grow great oaks
January 25, 2016 Out Of Office Tom Sennett on quitting Corporate America, going full-time indie, and living in a van And the launch of lo-fi platformer Hate Your Job
January 25, 2016 Industry Buzz Why did French indie Digixart come to PG Connects London 2016? Meet and greet
January 20, 2016 Indie Lifeblood Indie developers discuss why they are the lifeblood of the industry Or are they?
January 19, 2016 Seeking Success Lumo Development's Steve Stopps on defining success in the games industry It's not about the money, money, money
January 19, 2016 Homeward Bound Indie developers discuss the new ways of working in the current industry Mostly just working from home
January 19, 2016 Youtube Panel Developers and journalists on working with YouTubers and the mobile media The way of the future
January 19, 2016 Audience Panel Indie developers on considering diversity in your game's audience Who's playing your game?
January 19, 2016 Know Yourself Jonathan Evans on asking yourself what kind of indie developer you are Maybe it's time you found out
January 19, 2016 Product Panel Indie developers discuss if you should focus on the game or the service Short bursts of fun or long-term battles?
January 19, 2016 Dark Horse How to make it to the number one spot on the App Store Amir Rajan on the success of A Dark Room
January 19, 2016 Appocalypse Panel Indie essentials discuss how to survive during the "appocalypse" Facing the end of times head on
January 19, 2016 Get Smart Kim Soares on how to be smart as an indie Tips and tricks to survive in the mobile wilderness
January 19, 2016 Wwhcd? Harry Slater on why console game design doesn't work on mobile Think about your limitations