August 11, 2022 Huuuge News Huuuge reveals intent to review strategic options The company has launched an internal review into its processes to increase monetisation.
August 11, 2022 A New Partnership Xsolla partners with Adikteev to accelerate game monetisation The new service will help developers market their titles directly to the consumer
August 5, 2022 Power To The Developers Mobile developers can sell to consumers outside of app stores, with the latest updates from Xsolla Multi-Platform Publishing also makes it easier to port to web and PC platforms for more monetisation options
August 3, 2022 Intrusive Ads Exclusive: The games sector responds to Google's Ad policy updates Here’s what the gaming ads sector thinks about the controversial decision
August 1, 2022 Tiktok Don't Stop Pangle launches in 12 new territories worldwide Pangle, the ad network of TikTok for Business, is now available in Australia, New Zealand, South Africa, Pakistan, Kuwait, Iraq, Morocco, Qatar, Jordan, Oman, Bahrain and Lebanon
August 1, 2022 Thought Leader How to make a great Free-to-Play game in three steps [UPDATE] Director of Product Chase Shi says that 'monetisation is a part of the gameplay'
July 28, 2022 Let's Drive Adverty and Drive Ahead! developer Dodreams announce exclusive in-game ad partnership Adverty, in-game ad provider and multi-patent-holding creator of Metaverse-ready ad opportunities signs an exclusive partnership with Dodreams, publisher of Drive Ahead!
July 28, 2022 Getting Musical "Players really appreciate having constant access to what they’ve paid for" Indie dev lowiro's Anton Prydatko discusses development, monetisation models, and weathering changes in the mobile games industry over the last five years
July 22, 2022 Powerhouse Partnership Appodeal partners with Adjust to enrich its growth platform with attribution insights New partnership enables every Appodeal user to access UA and attribution data from a single dashboard
July 20, 2022 200 Microsoft Points The Horse Armour conundrum Fundamentally Games' Glyn Fairweather looks at one of the most infamous examples of early in-game monetisation, Elder Scrolls Oblivion's Horse Armour, understanding value, and how to exchange it with your players
July 13, 2022 Unity X Ironsource John Riccitiello: devs who shun monetisation are "pure, brilliant" and "fucking idiots" Unity's John Riccitiello and Marc Whitten discuss the merger with ironSource, demystifying monetisation and feedback, and bullishness towards the mobile market
July 11, 2022 Insider Insight Optimising for opportunity: How Google is helping game developers build for long-term success Greg Hartrell, Director of Product Management at Google Play/Android, tells PocketGamer.biz how Google is helping mobile game developers make their games more successful in the long run
July 8, 2022 Alternative Revenue ONEMT: quality users who drive revenue show up through the alternative app stores Flexion CEO Jens Lauritzson explains how the company helped ONEMT give their game a revenue boost
July 7, 2022 Pgc Toronto Freeverse: The future and evolution of NFTs Meet the mobile games and Web3 experts at Pocket Gamer Connects Toronto on July 6-7 2022
July 7, 2022 Big Games, Small Devices Midcore games are on the rise GameRefinery report examines the US gaming landscape
July 6, 2022 Ctrl Alt Match Flexion Mobile signs agreement with Magic Tavern Developer's top-grossing Matchington Mansion hits the 'alternative app stores' in just six weeks thanks to Flexion
July 6, 2022 Pgc Toronto InMobi: Explore modern monetisation, with mediation, in-game advertising and audio ads Meet the mobile games and Web3 experts at Pocket Gamer Connects Toronto on July 6-7 2022
June 10, 2022 Subscription Success GameRefinery: creative battle pass implementation found in 60% of the top grossing mobile games Gacha and battle pass elements are integrating into many genres
June 8, 2022 Return Of The King Revenue boost on alternative stores for strategy game Flexion CEO Jens Lauritzson explains how the company helped Top Games give their game a revenue boost
June 7, 2022 Insight Subscription services are growing fast, but unlikely to become the dominant form of monetisation Ampere Analysis' Piers Harding-Rolls explores the rapid explosion and caution of gaming subscription services, and if it will be the dominant form of monetisation
May 11, 2022 Dolla Dolla Bills Monetising music games is an uphill battle. Here are Beatstar's strategies Space Ape Games' Simon Hade and Charmie Kim discuss the importance of ad monetisation and Beatstar's take on the battle pass
May 10, 2022 Monetiser Summit The new wilderness of mobile game monetisation AdInMo’s Chris Wright shares his insight from the Pocket Gamer Monetiser Summit, including his excitement at the seismic disruption the ad industry is experiencing
May 5, 2022 Making Millions How did Multi Maze 3D go from high CPI to a worldwide profitable hit? Find out how CrazyLabs helped a game with high CPI become a global success with over 20 million downloads and counting
May 3, 2022 Arclight Rumble Warcraft Arclight Rumble, Blizzard’s new mobile game, will have only one in-game currency Fairness is “one of our tentpost pillars”, says Activision Blizzard as the team moves away from multiple and premium in-game currencies.
May 3, 2022 Arclight Rumble Activision Blizzard reveals latest mobile game, Warcraft Arclight Rumble Studio looks back to Warcraft’s roots with its latest strategy game with tower defence elements
May 3, 2022 Speaker Spotlight User acquisition is the biggest challenge in mobile games, says InMobi's Jobie Tan Meet the mobile games and Web3 experts at Pocket Gamer Connects Seattle, May 9-10
April 29, 2022 Paying For It, One Way Or Another Updated: what crucial lessons can Microsoft and Sony take from mobile for in-game ads? Experts from AudioMob, Dataseat, Kempt&Co, Two Way Media, and Tilting Point present the core takeaways Microsoft and Sony need to adopt if they want to pursue ads in F2P console titles
April 28, 2022 Do This First What you need to do before monetising your hypercasual game Ducky's Ilya Trofimov provides his quick, step-by-step guidance on preparing your hypercasual game for monetisation
April 27, 2022 Pg Connects Seattle Pocket Gamer Connects Seattle – the editor's picks for unmissable sessions Editor Khai Trung Le gives his lineup of essential talks, panels, and sessions in PG Connects Seattle, taking place on May 9-10
April 25, 2022 Speaker Spotlight Speaker Spotlight: ZEBEDEE's Ben Cousens on the impact of game payments as a native experience Meet the mobile games and Web3 experts at Pocket Gamer Connects Seattle, May 9-10
April 20, 2022 Making Money Matters Diversifying revenue: how Fingersoft strikes the right balance Meta Audience Network and Fingersoft explore the reasons for adopting a diverse revenue model within mobile games and the impact it had on the Hill Climb Racing franchise
April 18, 2022 Hot Five Hot Five: Zynga, Rovio, ustwo games, Bluestacks interviews, and how to avoid UX/UI dark patterns The hottest interviews and features on PG.biz
April 13, 2022 Dark Times How to prevent ‘purposefully neglectful’ UI/UX dark patterns in F2P mobile games Game UI Database’s Edd Coates gives his tips to developers looking to gain player trust, avoid manipulative dark patterns, and distinguish their F2P mobile game
April 11, 2022 Listen Up Quality and quantity: inside Take-Two studio Socialpoint’s AudioMob partnership AudioMob looks at why the mobile studio famed for the quality of its games picked audio ads - and what it means for brands
April 1, 2022 Sky High Jenova Chen on Sky’s arduous seven-year development and monetising his way Journey and Sky: Children of the Light creator opens up about being outpaced by the mobile playerbase, altruistic IAPs, and belief in the metaverse
March 30, 2022 Mobile First Xsolla: Indian game developers should continue a mobile-first approach Focus on porting games to console after mobile release
March 30, 2022 Yodo1 Ads Up Yodo1 introduces native ads to its MAS platform Yodo1 puts players and profits first with introduction of its new native ad service on its Managed Ads Service platform
March 23, 2022 Mobile Mediation InMobi launches mobile mediation platform Meson Targets publishers core needs: transparency, neutrality, control, and diversity
March 18, 2022 Make More Money Why are indie game developers losing money? Yodo1 urges developers to consider monetisation earlier in your game plan
March 16, 2022 Hypercasual Takes The Pie Unity: Hypercasual game creation increased 137% in 2021 Report looks at revenue, monetisation, retention, engagement, and more
March 15, 2022 Server Services Overwolf acquires server monetisation firm Tebex for $29 million Generated over $500 million for creators since launching
March 11, 2022 In Game Ads 50% of mobile publishers will be using in-game ads by the end of 2022 Half of the world's game publishers will be making use of in-game ads by the end of 2022 according to bullish predictions from ad-specialist Adverty CEO Thorbjorn Warin
March 9, 2022 International Women's Day Emma Raz: How I found my way into gaming NumberEight's Emma Raz profiles her change from cybersecurity to mobile gaming, what she loves about the industry, and ways it can better support women
March 4, 2022 Tis The Season Sensor Tower: Half of top grossing mobile games in 2021 feature season pass Ad removal is the most widely used monetisation mechanic
February 23, 2022 Dynamic Segmentation IronSource launches new feature to change ad strategy in real-time Claims will improve user engagement and maximise revenues
February 18, 2022 Master Monetisation Why hypercasual gaming app marketers need their own playbook Adjust's Alexandre Pham breaks down the monetisation of hypercasual games, player retention, and in-game ads in a new world of privacy
February 14, 2022 Pg Connects London PG Connects London: How to monetise beyond the App Store and Google Play Xsolla's Miika Luotio and Black Block's Robin Squire talk ways to take back financial control from app marketplaces
January 19, 2022 Still Completely Free Rocket League Sideswipe swiped 20 million downloads in 40 days Reached number one in US and UK for December 2021
January 12, 2022 Player First Always How to balance game monetisation with a player-first mindset Meta Audience Network explores the ways in which leading developers and publishers utilise monetisation strategies to complement the player experience and drive engagement
January 11, 2022 No Mystery Here Case Study: How Panteon bucked the hypercasual trend with ironSource LevelPlay Panteon got 100 Mystery Buttons back into the top of the charts with increased installs and ARPDAU thanks to a partnership with ironSource