February 15, 2017 Institutionalised The "golden rules" for games developers looking to raise funding from institutional investors Shum Singh goes after the big money
February 14, 2017 Finnish Games Industry The Finnish and Nordic games industry from an investor’s perspective Samuli Syvähuoko breaks it down
February 13, 2017 The State Of Vr The state of virtual reality and augmented reality in 2016 Ella Romanos asks a panel of VR experts
February 10, 2017 Finest Finland Call for speakers: PG Connects Helsinki returns on September 19th to 20th You know the score: bigger, better, more
February 9, 2017 Look Here Mindfield Games on the player's role in virtual reality Lead Game Designer Jaakko Kemppainen talks about viewpoints and expectations
February 8, 2017 Designing For Vr Tommy Palm on how to design games for mobile VR Tips and tricks to improve your game
February 7, 2017 Grow Your Own The hows and whys of talent acquisition and nurturing a successful team in games Ella Romanos asks some experts
February 6, 2017 Added Apps How developers are combining physical toys with digital worlds Annakaisa Kultima walks us through her research
February 3, 2017 Gacha! Harry Holmwood on how Western developers should implement gacha in their games Better retention and monetisation through a desire to collect
February 1, 2017 Finest Minds Call for speakers: PG Connects San Francisco is go on June 27th to 28th Got something to share? Get your submission in
February 1, 2017 Accessibility How to make your mobile games more accessible to people with disabilities and impairments Ian Hamilton gives a few practical tips
January 31, 2017 Indie Survival Guide How to survive the mobile games industry's "indie apocalypse" Nick Parker gives the good news and bad news
January 30, 2017 Tools Of The Trade What tools does Candy Crush maker King use to develop its hugely successful games? Oleg Pridiuk looks behind the curtain
January 27, 2017 Customer First Mana Cube on how to delight players with amazing customer service Mana Cube's CEO and COO talk personality and speed
January 26, 2017 Follow The Leader The importance of leadership and business know-how when creating a successful games company Walid El Cheikh explains all
January 25, 2017 London Calling Super Early Bird tickets for Pocket Gamer Connects London 2018 are live Save the date: it's all happening on January 15th to 16th
January 25, 2017 App Store Data Priori Data on what market trends and app store evolution means for indies Anders Lykke breaks it down by the numbers
January 20, 2017 Right People, Right Job Rovio on games performance management and career models VP of HR Marjo Kuosmanen breaks it down
January 20, 2017 Pgc Lessons 5 things we learned at Pocket Gamer Connects London 2017 The key trends discussed at Europe's biggest mobile business event
January 19, 2017 Grow Your Game How Pixonic grew revenues for Walking War Robots from $0 to $1 million a month Philipp Gladkov talks confidence and analytics
January 18, 2017 Cultivating Culture “The word culture can be dangerous for a company” The Grow Your Talent panel discusses culture and talent pools
January 17, 2017 Worth It? Is it even worth being a mobile games indie in 2017? Oscar Clark asks some indies
January 17, 2017 Games > Toys "Toys-to-life is on the way out" says Beasts of Balance developer Sensible Object Alex Fleetwood suggests "smart toys" are the future
January 17, 2017 Going Casual Casual games developers discuss the difficulties of shipping casual mobile games Martine Spaans leads the chat
January 17, 2017 Getting Paid The keys to surviving as a mobile indie game developer Sean Megaw talks funding and work for hire
January 17, 2017 Supercell Suggestions What can indie developers learn from Supercell and Pixar? Company culture and feedback, says Ulas Bilgenoglu
January 17, 2017 Grow Your Biz Paladin Studios on how to develop your business as an indie developer Kay Gruenwoldt explores the different steps
January 17, 2017 Trusting Ip What value can a big IP actually bring to your mobile game? Brand experts have a chat
January 17, 2017 Always Hustle Lucky Kat Studios offers 4 tips for becoming a profitable indie Be nice and be unique
January 16, 2017 Trendy Town InnoSpark on the MMOSNG - the "next big thing" of mobile gaming Daniel Cho explains what that means
January 16, 2017 Mobile Esports "Don't make a mobile eSports title" says Twitch Ryan Chaply instead tells developers to make a good game
January 16, 2017 Message And Play GameAnalytics on how to design good games for messenger apps Tom Kinniburgh talks session length and choices
January 16, 2017 Launch In Japan How to successfully release your mobile game in Japan Arthur Chow talks localisation, advertising, and more
January 16, 2017 Look To Korea The state of the Korean mobile market in 2017 Sang-Ho Park explains all
January 16, 2017 Power Publishers Publishing experts discuss the role of mobile game publishers in 2017 Sharing their thoughts
January 16, 2017 Hard On Brexit What does Brexit mean for the future of Britain's mobile games scene? A panel of experts discuss the future
January 16, 2017 Games First Matthew Annal on making profitable games without looking too closely at the stats Focusing on the fun
January 16, 2017 Racing Ahead NaturalMotion on how it made CSR 2 the number 1 racing game of 2016 Julian Widdows talks culture and vision
January 16, 2017 The State Of It Charles Cecil on the current state of the UK games industry We wouldn't be here without the iPhone
January 16, 2017 Pgc Spotlight Pocket Gamer Connects London 2017 spotlight: DCMN on why TV can be a key part of your marketing strategy Andreas Peltret shares his insights
January 16, 2017 Speaker Spotlight PG Connects London 2017 speaker spotlight: Amazon's Mario Viviani on marketing strategies for devs Mario Viviani offers up his insights
January 13, 2017 Organic Growth How to maximise organic downloads for your mobile game Mike Hines tells all
January 13, 2017 Pg Connects London PGC London starts Monday: Everything you need to know about the hottest mobile games business event A look ahead to Monday's big kick-off
January 12, 2017 11 Deadly Sins 11 deadly marketing sins all mobile game devs should avoid Peter Fodor lays it out
January 12, 2017 Pgc London Preview How to design mobile game annuities and track the right metrics Scientific Revenue CEO William Grosso on how to level up your monetisation
January 12, 2017 Speaker Spotlight PG Connects London 2017 speaker spotlight: Gram Games' Erin O’Brien on culture as a product A look ahead at what's in store at PGC London
January 11, 2017 Doing Alright How to make a good living from mobile game development without having a mega hit Folmer Kelly gives the lowdown
January 10, 2017 Monetise, Retain, Acquire Learn the secrets to monetisation and retention at Pocket Gamer Connects London 2017 Experts share their advice
January 9, 2017 Big Names, Big Conference Join Rovio, King, Supercell, NaturalMotion, Facebook, Twitch, NetEase and more at PG Connects London 2017 Representatives from more than 600 companies heading to key mobile games industry event