May 15, 2020 Building Bank Fortnite battles its way to $1 billion on mobile in two years Free-to-play title generated $44.3 million in April alone
May 14, 2020 China Hit Worst Nexon's revenue and profit falls year-on-year in Q1 due to Covid-19 pandemic "Nexon has been spared the turbulence due to minimal physical contact with consumers"
May 13, 2020 Tencent Financials Tencent sees a 26 per cent revenue increase year-on-year in Q1 2020 Mobile games generated ¥34.8 billion ($4.9 billion)
May 13, 2020 Mobile Dominance The mobile games market faces the least disruption from coronavirus according to Newzoo It will generate $77.2 billion in 2020
May 13, 2020 Enough To Afford A Butler Gardenscapes helps grow Playrix's downloads to 1.1 billion $1.9 billion revenue accumulated from player spending
May 11, 2020 Newzoo Report China games revenue set to exceed $46 billion in 2024 Mobile games revenue generated an estimated $18.5 billion in 2019
May 7, 2020 Nintendo Financials Q4 Fy19 Nintendo's mobile business grows by 11.5% year-over-year, Switch tops 55 million Revenue up nine per cent year-on-year
May 6, 2020 Candy Crush Growth Activision Blizzard revenue drops but profit increases over Q1 2020 Two new games utilising existing IP revealed too
May 6, 2020 Saved By The Bells Animal Crossing: Pocket Camp clears $150 million in lifetime revenue $7.9 million generated and seven million installs in April 2020
May 6, 2020 "prove The Value" EA's faith in live services rewards a nearly 200% increase in profit Revenue rise of 11.9 per cent year-over-year
May 4, 2020 Money Money Money iPad in-app consumer spending hit $2.1 billion in Q1 2020 With 1.11 billion new installs
April 30, 2020 Beta Booming Microsoft's Project xCloud accumulates "hundreds of thousands" of active users "Commercial cloud revenue generating $13.3 billion"
April 29, 2020 Covid-19 Impact AppsFlyer: Mobile game revenue has risen 35% since February Casual and social games have seen an identical jump
April 28, 2020 Creative Support Rumble Hockey is offering content creators a 100% revenue share for players they bring to the game It launches May 19th
April 27, 2020 Money Money Money European mobile app market revenues will reach $20.8 billion in 2022 Drop of $3 billion from previous expectations
April 23, 2020 Money Money Money My.Games revenues rose 13.4 per cent in Q1 2020 Mobile made up 66 per cent of games revenue
April 23, 2020 Super Effective SuperData: Pokemon GO revenue evolved by 18% to $111 million in March 2020 Honor of Kings tops mobile digital sales
April 22, 2020 Doubled Revenue Animal Crossing: Pocket Camp downloads have risen by nearly 800% since New Horizons' launch An estimated 42.3 million downloads to date
April 21, 2020 Consent Management How consent and preference management can increase ad revenue and improve user retention Ogury chief publishers and strategic data partnerships officer Christophe Bize talks us through it
April 21, 2020 Fist Bump Sonic Forces boosts through 50 million downloads globally Surpasses $4.2 million in lifetime revenue
April 2, 2020 So Much Money Mobile apps will generate $171 billion through consumer spending in 2024 The App Store will be responsible for 67 per cent
March 26, 2020 Revenue Spike Pokemon Go sees huge increase in revenue during coronavirus outbreak An increase of 66.7 per cent week-on-week
March 25, 2020 Money Money Money PixelFederation brought in €31 million in revenue last year A drop of five per cent year-on-year
March 24, 2020 App Annie Top Publishers Tencent reigns supreme as the top-grossing mobile publisher for 2020 NetEase and Activision Blizzard finish the top three
March 24, 2020 Rise Of Ultracasual The rise of ultracasual: a temporary trend or the future of hypercasual? Homa Games takes a look at the even more casual take on the hypercasual genre
March 23, 2020 Tom Nook Reportedly Ecstatic Animal Crossing: Pocket Camp sees revenues surge amid New Horizons launch 1.3 million downloads for March so far
March 23, 2020 Money Money Money Coin Master saw its best month for revenue ever in February 2020 Mobile revenue for February 2020 was up 16 per cent year-on-year
March 19, 2020 Tencent Financials Q4 Fy19 Tencent revenue grows 21% year-over-year to $54.1 billion Total profit jumped by 22 per cent too
March 18, 2020 Bring It Home Pokemon Home generated $2.6 million in user spending worldwide in its first month The US accounted for 38.5 per cent of spending
March 5, 2020 Still Conquering Five years on, Big Huge Games’ DomiNations generates $200 million Mobile RTS rolling on
February 28, 2020 Partnership Paramount NetEase profit grows by 15% to $4.53 billion for 2019 Revenue also increased by 14 per cent year-over-year
February 26, 2020 Esports Predictions Esports revenue will exceed $1 billion in 2020 China will generate the most revenue
February 24, 2020 European Take Over European mobile games revenue expected to reach $12.9 billion in 2022 Games will be responsible for 55 per cent of the revenue
February 24, 2020 Still Going Fast Sonic the Hedgehog movie speeds past $200 million worldwide Over $100 million made in the US alone.
February 21, 2020 Making Money Honour of Kings was the top-grossing mobile game in January 2020 Gardenscapes had its best month with $111.9 million
February 21, 2020 Nest Egg Pokemon Home made an estimated $1.8 million in revenue in its first week Sensor Tower believes 40.8 per cent of user spend came from the US
February 20, 2020 Nexon Financials Q4 Fy19 Nexon profits grow to $1.03 billion as MapleStory M sees impressive revenue growth Q4 was also successful for the company
February 17, 2020 Fast Money Sonic the Hedgehog movie sprints to nearly $60 million in its first three days The film was released on February 14th
February 12, 2020 South Korea Exclusive NCSoft's Lineage 2 M generates $152 million in three months $97.60 average revenue per download
February 12, 2020 Had Its Hay Day? Supercell revenues fall for third consecutive year to $1.56 billion in 2019 Profits fell to $577 million too
February 10, 2020 Making Money PUBG Mobile generated $176.3 million in revenue in January 2020 The top grossing game of the month
February 7, 2020 Huge Growth New Zealand's games industry doubles in revenue over two years 63 per cent of titles created are mobile apps
February 7, 2020 Ubi-down Ubisoft's Q3 revenue drops, mobile accounts for 7% of net bookings 26 per cent decrease year-over-year
February 6, 2020 Stuck The Landing Glu Mobile returns to profitability with $8.9 million net income for 2019 Revenue increased by 12 per cent to $411.4 million for 2019
February 4, 2020 Sony Financials Q3 Fy19 Fate/Grand Order sales stalling despite clearing $4 billion in lifetime revenues No real impact on Sony's overall figures, of course
February 4, 2020 Capcom Financials Q3 Fy19 Capcom sales fall to $485 million despite growth in mobile revenues Shift from physical to digital taking a toll, but profits still growing
January 31, 2020 Financials EA's mobile digital net revenue decreased by $51 million last quarter Company still "conscious" of Nintendo Switch
January 31, 2020 Sensor Tower Sony's Fate/Grand Order accumulates over $4 billion in lifetime revenue Top grossing title in Japan for 2019
January 31, 2020 Interview A decade on, MAG Interactive CEO Daniel Hasselberg discusses the firm's growth "We decided to focus the company around social multiplayer games at the end of 2018"
January 30, 2020 Here's The Facts Coin Master was the top-earning mobile title in Europe in 2019 Overall mobile games brought in $7.4 billion