December 4, 2020 Money Money Money Publishers earning below $1m account for 2% of App Store games revenue 89.8 per cent of companies earn below $100,000
December 3, 2020 Growing Market The Asia-10 market will have 826 million gamers by 2024 It is expected to generate $42 billion in 2024
December 2, 2020 High Impact Genshin Impact generates nearly $400 million in two months It has averaged $6 million a day
December 1, 2020 Money Money Money Mobile games revenue hit $6.5 million on Black Friday 2020 The best ever day for mobile games revenue
November 26, 2020 Money Money Money Fyber sees 94 per cent year-on-year growth in Q3 "We will continue to focus our efforts in this direction and expect further growth in the share of revenue from video advertising"
November 26, 2020 Financials CD Projekt Red generates $27.8 million in sales revenue for Q3 Gwent: The Witcher Card Game was a contributing factor
November 24, 2020 Money Money Money Ten Square Games experiences great revenue stabilisation after Q3 success "We are very pleased with our strong performance in the third quarter of this year"
November 23, 2020 Money Money Money Zynga experiences record-breaking quarter with $503 million in revenue "We delivered strong results in Q3, ahead of guidance across all key financial measures, including our highest ever quarterly revenue and bookings and best Q3 operating cash flow"
November 20, 2020 Money Money Money NetEase experiences a strong third quarter with $2.7 billion in revenue "The strength of our games business is bolstered by our diverse and growing game portfolio with impressive longevity"
November 19, 2020 Money Money Money Skillz experiences a successful quarter with $60 million in revenue "These are exciting times at Skillz. During the quarter, we achieved an important milestone by entering into a business combination agreement with Flying Eagle Acquisition Corp"
November 18, 2020 Be Tactical Strategy titles hit $2.8 billion in player spending in the US in the first 10 months of 2020 Clash of Clans was the top-grossing title
November 17, 2020 Money Money Money Netmarble hit $535 million in total sales for Q3 2020 "We continue to see strong results at the end of our third quarter with significant overseas sales coming from our line-up of existing games"
November 16, 2020 Money Money Money Mobile games saw $58.7 billion in player spending between Q1 and Q3 2020 An increase of 26 per cent year-on-year
November 13, 2020 Money Money Money Unity experiences 53% revenue increase in first quarter since IPO “We are very pleased to start our public company journey with such a strong quarter"
November 13, 2020 Make An Impact Genshin Impact reigns supreme as the top grossing game in October Tencent had three entries
November 13, 2020 Pgc Digital Tencent generates $18.4 billion in Q3 2020 Online games revenue grew 45 per cent year-on-year
November 12, 2020 So Popular The demand for mobile games rose by 45 per cent this year “It’s not a surprise that we saw a massive increase in new players trying games for the first time"
November 11, 2020 Money Money Money Mobile games consumer spending will hit $120 billion in 2021 There will be an increase of hybrid titles next year
November 10, 2020 Financials Nexon experiences its best Q3 ever with $754 million in revenue "Despite a delay in the year's biggest launch – Mobile Dungeon&Fighter – Nexon delivered our best Third Quarter ever"
November 10, 2020 Pgc Digital PGC Digital: Mattel and NetEase joint venture Mattel163 achieves 600% revenue growth in two years 160 million players worldwide
November 9, 2020 An Imposter! Among Us surpasses 200 million downloads It has generrated $39 million in player spending
November 9, 2020 Pgc Digital PGC Digital: South Korean mobile games market sees increase of 15% under pandemic The market is estimated to be worth $9.8 billion by 2026
November 9, 2020 Money Money Money Square Enix generates net sales of $1.6 billion for H1 FY21 Digital entertainment generated $326 million
November 9, 2020 Pgc Digital PGC Digital: Yahtzee With Buddies exceeds $500 million lifetime revenue Working towards over half a million daily average users
November 6, 2020 Money Money Money Electronic Arts brings in $1.1 billion in Q2 FY21 "Our business has grown significantly this year, and we are projecting continued expansion into FY22 and beyond"
November 6, 2020 Money Money Money Take-Two generates net revenues of $841.1 million Q2 FY21 "Our positive momentum continued in the fiscal second quarter with operating results that significantly exceeded our expectations"
November 6, 2020 Apocalypse Now Post-Apocalyptic games brought in $384 million in the first nine months of 2020 An increase of 106 per cent year-on-year
November 5, 2020 Money Money Money Nintendo sees net sales of $7.4 billion in first six months of fiscal year Mobile games generated $256 million
November 4, 2020 Money Money Money Newzoo now projects the games industry to generate $174.9 billion this year Mobile games revenue has increased to $86.3 billion
November 3, 2020 Four Years In Pokémon GO soars past $4 billion in player spending as it hits $1 billion in 2020 The majority was earned in the US
November 2, 2020 Financials Sony generates $20 billion in its second quarter "Expected strong performance of game applications for mobile devices"
October 30, 2020 Financials Rovio sees a drop in revenue as it generates $79.3 million in Q3 2020 "As a result of the moderate level of UA investment and stable games revenues, the profitability continued to be at a high level and improved significantly year-on-year"
October 30, 2020 Financials Activision Blizzard had a great third quarter with $1.95 billion in net revenues "Our teams continue to execute our growth plans with excellence during incredibly challenging circumstances"
October 29, 2020 High Impact Genshin Impact has hit $245 million in player spending on mobile The biggest launch of a mobile RPG in the US
October 27, 2020 On The Rise The Swedish games industry saw revenues of $2.21 billion in 2019 The number of jobs rose by 8% to 8,578
October 26, 2020 Quarter Success My.Games up 33% year-on-year as revenue hit $145 million in Q3 "Despite the lifting of global COVID-19 lockdowns in June and people making the most of the summer, we have still seen steady growth throughout Q3"
October 23, 2020 Sponsored How to maximise mobile revenue on Android Engage fans while saving time, money and resources
October 22, 2020 Lost In Translation? Dragalia Lost nears $150 million worldwide revenue, Japan accounts for 50% Action RPG now sits at fourth spot for top-grossing Nintendo mobile titles
October 22, 2020 Building Up Roblox surpasses $2 billion in player spending on mobile Generated $500 million in five months
October 21, 2020 Money Money Money MAG Interactive brought in nearly $25 million over 12 months "Q4 revenues grew more than 28 per cent compared to the same period last year"
October 20, 2020 Rocket Revenue Rewarded ad monetisation: The 3 most effective ways to rocket revenues What are the best ways to maximise your in-game revenue?
October 20, 2020 It's An Honour Honor of Kings reigns supreme as the top-earning mobile game in September Followed by fellow Tencent title PUBG Mobile
October 19, 2020 Money Money Money Japan is responsible for 22% of mobile games global revenue in the first nine months of 2020 Japanese games have generated $814.5 million internationally this year
October 12, 2020 Make An Impact Genshin Impact racks up $100 million in under two weeks "Without a doubt the most successful launch for an original IP from a Chinese dev"
October 9, 2020 Money Money Money Consumer spending on mobile games hit $20 billion in Q3 2020 Pokemon Go was the top-grossing game
October 7, 2020 Make An Impact Genshin Impact generates $60 million in its first week China accounted for 42 per cent of earnings
October 6, 2020 Money Money Money Ten Square Games sees record breaking quarter in Q3 2020 "The third quarter, in particular July, was yet another period of strong sales for Ten Square Games"
October 6, 2020 Dynamite BTS World and BTS Universe Story close in on $50 million combined revenue Estimated 15 million downloads between the two titles
October 6, 2020 Breath Of The Who? Genshin Impact's early popularity explodes to 23 million downloads in first week Number one title across 74 countries on iOS and 33 on Google Play
October 5, 2020 Shoot Em Up Call of Duty: Mobile nears $500 million in revenue The third top-grossing shooter in the US