November 6, 2020 Apocalypse Now Post-Apocalyptic games brought in $384 million in the first nine months of 2020 An increase of 106 per cent year-on-year
November 5, 2020 Money Money Money Nintendo sees net sales of $7.4 billion in first six months of fiscal year Mobile games generated $256 million
November 4, 2020 Money Money Money Newzoo now projects the games industry to generate $174.9 billion this year Mobile games revenue has increased to $86.3 billion
November 3, 2020 Four Years In Pokémon GO soars past $4 billion in player spending as it hits $1 billion in 2020 The majority was earned in the US
November 2, 2020 Financials Sony generates $20 billion in its second quarter "Expected strong performance of game applications for mobile devices"
October 30, 2020 Financials Rovio sees a drop in revenue as it generates $79.3 million in Q3 2020 "As a result of the moderate level of UA investment and stable games revenues, the profitability continued to be at a high level and improved significantly year-on-year"
October 30, 2020 Financials Activision Blizzard had a great third quarter with $1.95 billion in net revenues "Our teams continue to execute our growth plans with excellence during incredibly challenging circumstances"
October 29, 2020 High Impact Genshin Impact has hit $245 million in player spending on mobile The biggest launch of a mobile RPG in the US
October 27, 2020 On The Rise The Swedish games industry saw revenues of $2.21 billion in 2019 The number of jobs rose by 8% to 8,578
October 26, 2020 Quarter Success My.Games up 33% year-on-year as revenue hit $145 million in Q3 "Despite the lifting of global COVID-19 lockdowns in June and people making the most of the summer, we have still seen steady growth throughout Q3"
October 23, 2020 Sponsored How to maximise mobile revenue on Android Engage fans while saving time, money and resources
October 22, 2020 Lost In Translation? Dragalia Lost nears $150 million worldwide revenue, Japan accounts for 50% Action RPG now sits at fourth spot for top-grossing Nintendo mobile titles
October 22, 2020 Building Up Roblox surpasses $2 billion in player spending on mobile Generated $500 million in five months
October 21, 2020 Money Money Money MAG Interactive brought in nearly $25 million over 12 months "Q4 revenues grew more than 28 per cent compared to the same period last year"
October 20, 2020 Rocket Revenue Rewarded ad monetisation: The 3 most effective ways to rocket revenues What are the best ways to maximise your in-game revenue?
October 20, 2020 It's An Honour Honor of Kings reigns supreme as the top-earning mobile game in September Followed by fellow Tencent title PUBG Mobile
October 19, 2020 Money Money Money Japan is responsible for 22% of mobile games global revenue in the first nine months of 2020 Japanese games have generated $814.5 million internationally this year
October 12, 2020 Make An Impact Genshin Impact racks up $100 million in under two weeks "Without a doubt the most successful launch for an original IP from a Chinese dev"
October 9, 2020 Money Money Money Consumer spending on mobile games hit $20 billion in Q3 2020 Pokemon Go was the top-grossing game
October 7, 2020 Make An Impact Genshin Impact generates $60 million in its first week China accounted for 42 per cent of earnings
October 6, 2020 Money Money Money Ten Square Games sees record breaking quarter in Q3 2020 "The third quarter, in particular July, was yet another period of strong sales for Ten Square Games"
October 6, 2020 Dynamite BTS World and BTS Universe Story close in on $50 million combined revenue Estimated 15 million downloads between the two titles
October 6, 2020 Breath Of The Who? Genshin Impact's early popularity explodes to 23 million downloads in first week Number one title across 74 countries on iOS and 33 on Google Play
October 5, 2020 Shoot Em Up Call of Duty: Mobile nears $500 million in revenue The third top-grossing shooter in the US
September 30, 2020 Money Money Money The UK games market could be worth £10 billion by 2023 "One of the biggest indicators of the success of video game development and sales in the UK is the speed at which the jobs market has grown"
September 30, 2020 I Want Candy Candy Crush Friends Saga smashes through $200 million in lifetime revenue The Candy Crush franchise has generated over $1 billion this year
September 29, 2020 Imposter Syndrome Among Us surge in popularity sees 655% rise in downloads, tops 120 million installs globally Social deduction title generated 78.2% of all downloads during August and September.
September 16, 2020 Join Us Among Us hits 86.6 million downloads two years after release It had a huge spike in downloads in August and September
September 15, 2020 Money Money Money Pearl Abyss' Black Desert franchise breaks $1.7 billion in lifetime revenue "We've reached dizzying heights and continue to strive towards making the best games in the world"
September 15, 2020 Money Money Money PUBG Mobile shoots through the most revenue in August 2020 It generated $221 million
September 11, 2020 Player Very Well Known PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months Battle royale has picked up 770 million installs
September 8, 2020 Making Money The video games market will generate $200 billion by 2023 It will generate $155 billion in 2020
September 4, 2020 Catch Em All Pokemon Masters EX catches $75 million in its first year Japan brought in $39.3 million
September 1, 2020 Unlocking The Audience Unlocking the power of gaming's resilient audience Unity Operate Solutions VP of revenue Julie Shumkaer digs into the data on "pandemic players"
September 1, 2020 It's A Blast Toon Blast smashes its way through $1 billion in lifetime revenue The puzzle game was released in 2017
August 27, 2020 On The Rise Polish games earned over $555 million in 2019 That's an increase of 32 per cent year-on-year
August 25, 2020 Money Money Money Pokemon Go had its second best month ever for revenue in July 2020 Due to Pokemon Go Fest
August 20, 2020 Fallout Update: Fall Guys clone 'Fall Gang: Knockout' accumulates 81,000 downloads before being removed from App Store The iOS title generated $3,500 after adding a premium option
August 18, 2020 On The Rise Simulation games had great revenue growth in H1 2020 Casino had the most growth in downloads
August 18, 2020 Sweet Home Alakazam Pokémon Home captures $5.5 million in revenue across first six months Seven million installs since launching on February 12th, 2019
August 17, 2020 Breaking Records Consumer spending on mobile reached $50 billion in H1 2020 There were 64 billion app installs
August 14, 2020 Financials NetEase generated $2.6 billion in revenue for Q2 2020 "We saw healthy gains across our business in the second quarter"
August 14, 2020 Financials Rovio's games revenue increases 2.2 per cent year-on-year in Q2 2020 "We had an eventful Q2 and continued delivering on our strategy on multiple fronts"
August 14, 2020 It's A Battle Fortnite generated just $10 million in revenue from Google Play before its removal It secured 11 million downloads in four months through Google's store
August 14, 2020 Financials Netmarble experiences great growth in Q2 2020 as Seven Deadly Sins continues to perform well "Netmarble had a very strong second quarter with strong performances from games launched in the first half of the year"
August 13, 2020 Financials Tencent's revenue up 28 per cent year-on-year as it generates $31.5 billion "We achieved generally robust operating and financial results in the second quarter"
August 12, 2020 Financials Stillfront Group revenue up 148% year-on-year in Q2 2020 The growth has been attributed to recent acquisitions
August 12, 2020 Money Money Money PUBG Mobile shoots through the most mobile games revenue in July 2020 Lineage M had its best month since April 2018
August 12, 2020 Money Money Money US games spending hits a quarterly high with $11.6 billion in Q2 2020 "During the pandemic, many have turned to video games not only to keep them preoccupied, but also to stay in touch with family and friends"
August 11, 2020 Milestone Summoners War breaches $2 billion in lifetime revenue It also broke 116 million downloads