January 21, 2021 Spellbinding Harry Potter: Puzzles & Spells storms to $40 million revenue, surpasses Wizards Unite after four months Player spending consistently on the rise each month since launch
January 18, 2021 Credits Will Do Fine Star Wars: Galaxy of Heroes made up 98% of all revenue from the last five Star Wars mobile games Collectible RPG has generated $1.2 billion to-date
January 13, 2021 It's An Honour Honor of Kings was the top-grossing mobile game in December 2020 Followed by PUBG Mobile
January 13, 2021 Money Money Money Fyber experiences best ever Q4 as it grosses $108.2 million “2020 brought about unique challenges and significant uncertainty, and Fyber’s success in navigating these challenges is a true testament of the resilience and diversity of our business"
January 13, 2021 Big Spender Mobile consumers spent $143 billion on apps in 2020 Games revenue is predicted to hit $120 billion this year
January 12, 2021 Money Money Money Animoca Brands had a record breaking 10 months in 2020 It generated $38 million by October 31st
January 11, 2021 Money Money Money Lockdown causes UK video games revenue to hit $5.7bn in 2020 Market saw a 14.5 per cent increase year-on-year, digital rose by 16.5 per cent
January 11, 2021 Money Money Money European consumers spent $14.8 billion on mobile apps last year $9.6 billion was generated through games
January 8, 2021 One Of Us Among Us tops worldwide download charts for 2020 PUBG Mobile was the most lucrative mobile title last year
January 7, 2021 Imposter Among Us clone 'Werewolf Among Us' accumulates 663k lifetime downloads, 100k in a single day International version 'Murder Party' picks up 19,000 downloads too
January 6, 2021 Bricked Minecraft Earth failed to cross $500k in lifetime revenue - are location-based games off the map? While Pokemon GO has adapted and thrived, others have come up short
January 6, 2021 Money Money Money Digital games spending hit $126.6 billion in 2020 The majority was generated via mobile
January 6, 2021 Put 'em Up Call of Duty: Mobile fires through $14 million in its Chinese launch week The game has generated $644 million in lifetime revenue
January 6, 2021 Tick Tock TikTok reigns supreme as the top-grossing app for December 2020 Followed by YouTube at No.2
January 6, 2021 Get Hyped Hypercasual publisher Ducky is generating $1 million a month Its games have been played 145 million times
January 5, 2021 Money Money Money Ten Square Games hits nearly $50 million in Q4 2020 “This has been another great quarter for Ten Square Games"
January 5, 2021 Money Money Money Mobile consumer spending hit $111 billion last year An increase of 30.2 per cent year-on-year
January 4, 2021 Big Spender European consumers spent $54.6 million on mobile apps on Christmas Day Globally mobile spending hit $407 million that same day
December 24, 2020 Asynchronous Or Synchronous Why "2021 will be the year of mobile esports" according to Ryu Games' Nick Contino "I think we’ll see all of the big players jump into the space"
December 23, 2020 Public Potential Playtika IPO shows revenues and debts of $2.3 billion It aims to raise over $1 billion
December 17, 2020 Claim A Freebie GameRefinery makes its iOS downloads and revenue data free "2020 has been a tough year for everyone, and so we're delighted to offer our iOS revenue and download data free to all customers this Christmas"
December 16, 2020 Lockdown Lift Five mobile games have made more than a billion dollars in 2020 so far PUBG Mobile, Honor of Kings and Pokemon GO all make list
December 10, 2020 Cod Tops Lot The Game Awards 2020 mobile nominees revenue and downloads revealed How do the top games stack up against one another?
December 9, 2020 Money Money Money Honor of Kings was the top-grossing mobile title in November 2020 Followed by PUBG Mobile and Genshin Impact
December 4, 2020 Money Money Money Publishers earning below $1m account for 2% of App Store games revenue 89.8 per cent of companies earn below $100,000
December 3, 2020 Growing Market The Asia-10 market will have 826 million gamers by 2024 It is expected to generate $42 billion in 2024
December 2, 2020 High Impact Genshin Impact generates nearly $400 million in two months It has averaged $6 million a day
December 1, 2020 Money Money Money Mobile games revenue hit $6.5 million on Black Friday 2020 The best ever day for mobile games revenue
November 26, 2020 Money Money Money Fyber sees 94 per cent year-on-year growth in Q3 "We will continue to focus our efforts in this direction and expect further growth in the share of revenue from video advertising"
November 26, 2020 Financials CD Projekt Red generates $27.8 million in sales revenue for Q3 Gwent: The Witcher Card Game was a contributing factor
November 24, 2020 Money Money Money Ten Square Games experiences great revenue stabilisation after Q3 success "We are very pleased with our strong performance in the third quarter of this year"
November 23, 2020 Money Money Money Zynga experiences record-breaking quarter with $503 million in revenue "We delivered strong results in Q3, ahead of guidance across all key financial measures, including our highest ever quarterly revenue and bookings and best Q3 operating cash flow"
November 20, 2020 Money Money Money NetEase experiences a strong third quarter with $2.7 billion in revenue "The strength of our games business is bolstered by our diverse and growing game portfolio with impressive longevity"
November 19, 2020 Money Money Money Skillz experiences a successful quarter with $60 million in revenue "These are exciting times at Skillz. During the quarter, we achieved an important milestone by entering into a business combination agreement with Flying Eagle Acquisition Corp"
November 18, 2020 Be Tactical Strategy titles hit $2.8 billion in player spending in the US in the first 10 months of 2020 Clash of Clans was the top-grossing title
November 17, 2020 Money Money Money Netmarble hit $535 million in total sales for Q3 2020 "We continue to see strong results at the end of our third quarter with significant overseas sales coming from our line-up of existing games"
November 16, 2020 Money Money Money Mobile games saw $58.7 billion in player spending between Q1 and Q3 2020 An increase of 26 per cent year-on-year
November 13, 2020 Money Money Money Unity experiences 53% revenue increase in first quarter since IPO “We are very pleased to start our public company journey with such a strong quarter"
November 13, 2020 Make An Impact Genshin Impact reigns supreme as the top grossing game in October Tencent had three entries
November 13, 2020 Pgc Digital Tencent generates $18.4 billion in Q3 2020 Online games revenue grew 45 per cent year-on-year
November 12, 2020 So Popular The demand for mobile games rose by 45 per cent this year “It’s not a surprise that we saw a massive increase in new players trying games for the first time"
November 11, 2020 Money Money Money Mobile games consumer spending will hit $120 billion in 2021 There will be an increase of hybrid titles next year
November 10, 2020 Financials Nexon experiences its best Q3 ever with $754 million in revenue "Despite a delay in the year's biggest launch – Mobile Dungeon&Fighter – Nexon delivered our best Third Quarter ever"
November 10, 2020 Pgc Digital PGC Digital: Mattel and NetEase joint venture Mattel163 achieves 600% revenue growth in two years 160 million players worldwide
November 9, 2020 An Imposter! Among Us surpasses 200 million downloads It has generrated $39 million in player spending
November 9, 2020 Pgc Digital PGC Digital: South Korean mobile games market sees increase of 15% under pandemic The market is estimated to be worth $9.8 billion by 2026
November 9, 2020 Money Money Money Square Enix generates net sales of $1.6 billion for H1 FY21 Digital entertainment generated $326 million
November 9, 2020 Pgc Digital PGC Digital: Yahtzee With Buddies exceeds $500 million lifetime revenue Working towards over half a million daily average users
November 6, 2020 Money Money Money Electronic Arts brings in $1.1 billion in Q2 FY21 "Our business has grown significantly this year, and we are projecting continued expansion into FY22 and beyond"
November 6, 2020 Money Money Money Take-Two generates net revenues of $841.1 million Q2 FY21 "Our positive momentum continued in the fiscal second quarter with operating results that significantly exceeded our expectations"