March 28, 2019 Perfect Perfect World’s $100 million launch month dethrones Honor of Kings Tencent's newest MMO has been raking in $4.5 million in player spending every day since launch
March 22, 2019 Royale Mobile was monumental in earning Tencent $19 billion in games revenue Mobile success offset a decline in PC games revenue
March 22, 2019 Dead-ication NetEase’s LifeAfter passes $125 million in revenue 97 per cent of revenue originated from China
March 20, 2019 Report Mobile gaming brought in 20 per cent more revenue than PC and console in 2018 "That’s what happens when technology improves and mobile becomes ubiquitous"
March 20, 2019 Fight Dragon Ball Z: Dokkan Battle passes $1.6 billion during its best month ever Dokkan Battle beats its previous record by hitting $78.6 million in one month
March 15, 2019 Rich As A King Honor of Kings has made $4.5 billion since launch 295 million installs to date
March 14, 2019 Spend Sony's Fate/Grand Order hits $3 billion in player spending Sensor Tower suggests Fate/Grand Order could be one of Sony's all-time gaming highs
March 13, 2019 Ranked Tencent and NetEase top App Annie's Top 52 app publishers list for 2018 as APAC companies dominate 33 of the top 52 companies hail from APAC
March 13, 2019 To Gringotts Harry Potter: Hogwarts Mystery conjures up $110 million in less than a year 45 million wizards have downloaded the title worldwide
March 12, 2019 Birds Of Prey Here’s how much money Rovio’s mobile games are making Angry Birds 2 up 49 per cent in gross bookings
March 12, 2019 Brawling In It Supercell’s Brawl Stars hits up $150 million in first three months 75 million global downloads since release
March 11, 2019 Growth Social casino dev KamaGames saw revenues soar 33% to $76.4m in 2018 Gross revenue hit $76.4 million as DAU counts saw a similar jump up
March 8, 2019 Look Out Thanos Marvel Strike Force adds Captain Marvel as game makes $150 million in first year New Alliance War mode rolled out too
March 7, 2019 Niantic Used Happy Hour Pokemon Go trainers have spent $2.45 billion in less than three years Franchise as a whole on mobile reaches $2.5 billion
March 5, 2019 Super Sell Supercell’s Clash Royale surpasses $2.5 billion in three years Recently passed third anniversary on March 2nd
February 25, 2019 Revenue Dropping Boys Fortnite revenue declines 48% month-on-month in January Peak month in december though
February 25, 2019 China Tencent and NetEase see non-China mobile game revenue soar 500% China's biggest publishers look abroad as the nation's market remains unpredictable
February 25, 2019 Dragalia Won Dragalia Lost outpaces Super Mario Run and Animal Crossing: Pocket Camp with $75m lifetime sales Still a way off of Fire Emblem Heroes
February 22, 2019 Fiscal Netease ends 2018 on strong footing with almost $3 billion in Q4 revenue Lifetime successes and strong newcomers drive Netease to a job well done this year
February 21, 2019 Life Finds A Way Jurassic World Alive grosses $40 million in nine months These scientists have not been preoccupied
February 19, 2019 Financials Netmarble profit tumbles 72% year-on-year in Q4 due to slowing sales and lack of new releases Publisher appears to be struggling to fill the hole from fading Lineage 2 and Harry Potter revenue
February 15, 2019 What's Next? The Walking Dead: Our World dev Next Games lays off 26 staff as losses mount Operating losses for 2018 increases to $19 million
February 15, 2019 Diamonds Are Forever Minecraft has its best year ever on mobile earning $110 million Good news for Steve
February 14, 2019 Maple Maplestory M’s massive success is only part of Nexon’s record-setting financial results Nexon’s highest full-year performance across both PC and Mobile made FY2018 one of the publisher’s strongest years to date
February 13, 2019 We Like Ike Fire Emblem Heroes has grossed over $500 million in two years More than all other release for mobile combined
February 13, 2019 Hail To The King Candy Crush maker King's revenue up in 2018 to $2bn, touts $100m ads business "The next phase about where the ad business heading is about continued scaling"
February 12, 2019 Keep Calm And Carry On After generating $1 billion-plus from each of its first four games, Supercell’s falling revenue is kind of the point 2019 could see the company experience explosive growth again
February 12, 2019 Sales Star Brawl Stars scores $110 million in two months Supercell might be in another annual drop, but Brawl Stars might be the game to turn things around
February 12, 2019 Financials Supercell revenue drops again to $1.6 billion for 2018 But Brawl Stars performance signals better times ahead
February 12, 2019 Back In Business GungHo breathes new life into Puzzle & Dragons as MAUs and sales increase in Q4 Sales and profits up quarter-on-quarter and year-on-year
February 12, 2019 Sales Lost CyberAgent president “regrets relying too much on a single game title” as Dragalia Lost underperforms Sales fall below expectations and aren't enough to recoup costs in other areas of the business
February 11, 2019 New Plan Square Enix mobile games underperform as publisher signals it’ll rebuild business Lowest sales quarter in 2018 and 2019 financial years for smartphone and browser sectors
February 8, 2019 Cut Google won’t be dropping its 30 per cent revenue split in the wake of Epic’s Fortnite antics "I think there's a value exchange there and it's been the industry standard"
February 8, 2019 Epic Win Fortnite surpasses $500 million for iOS in less than a year Game took 326 days to hit the milestone
February 8, 2019 Big Investment Mobile marketing tech firm Ogury picks up $21m investment Company generated $100m in 2018
February 7, 2019 Financials Dragon Ball Legends drives a strong Q3 2019 performance for publisher Bandai Namco Mobile brawler success sees expectations raised for the publisher’s end-of-year results
February 7, 2019 Comeback Kings “Zynga’s turnaround is now complete” as publisher posts record mobile earnings Mobile revenue hits $816m in 2018
February 6, 2019 Forging Ahead InnoGames revenue at all-time high as mobile sales grow 37% in 2018 Mobile takes 50 per cent revenue share in key US market
February 6, 2019 On The Up Design Home generates $158 million in 2018 as Glu Mobile closes in on profitability Big year ahead for the publisher's steady comeback
February 6, 2019 Ea Financials EA Mobile downbeat on year-end earnings in face of “increasingly challenging” market But China success for Command & Conquer offers hope
February 5, 2019 Financial Report Animoca Brands ends a record year with Q4 revenue of $4.6 million Continued blockchain partnerships and investments secure a strong year for the Chinese publisher
February 5, 2019 Doctor Doctor Disney Tsum-Tsum’s $1.5 billion success story bodes well for Dr. Mario World Plush puzzler has grossed at least $10 million monthly since March 2014
February 4, 2019 Toasty Dragon Ball Legends surpasses $140m in revenue Over $100m made in the US and Japan alone
February 1, 2019 Sports Stars Sports games score big sales for Konami as revenue tops $1.76 billion for last nine months Yu-Gi-Oh Duel Links set to launch in China on mobile
January 31, 2019 Financials Keywords anticipates revenue to grow to $287m in 2018 Unaudited financials claim strong growth following aggressive M&A strategy
January 31, 2019 Switched On Nintendo posts strong quarter despite lowering Switch sales estimates to 17m for the year Mobile spurs on approximately $300m in sales
January 30, 2019 Touchdown EA Sports mobile games score $1 billion in revenue Madden franchise has generated sales of $490 million
January 30, 2019 Financials iPhone revenue drops 15% year-on-year as Apple looks to services But iPad revenue is up
January 29, 2019 Squawk Angry Birds 2 revenue grew 47 per cent in a record-breaking 2018 Bird-flinging sequel brought in revenue over $116 million last year
January 17, 2019 Serious Money Best Fiends developer Seriously grew revenue by 65% to $69m in 2018 Credit for growth given to focus on live ops and marketing strategy