September 27, 2018 Revenue Toy Blast collects over $440 million in worldwide revenue With Toon Blast making rapid gains, Peak Games’ previous outing continues to find success
September 26, 2018 Sales Of Glory FunPlus' Guns of Glory shoots past $215 million in first year Adds to strong showing from publisher's other title King of Avalon
September 26, 2018 Fine Catch Pokemon Go captures over $2bn through player spending The location-based AR game hit the milestone after 811 days following hitting 1 billion in 302 days
September 25, 2018 Infectious The Walking Dead: Our World consumes $8 million in revenue over 55 days Augmented reality survival shooter has been installed almost 1.7 million times
September 25, 2018 Pow Dragon Ball Legends strikes up $65 million in revenue worldwide Mobile brawler saw 1.9 million new players join the fight last month
September 21, 2018 Sunk Asia fanfare helps Yostar’s Azur Lane sink over $170m in revenue The chibi-styled strategy game launched in May of last year
September 20, 2018 Engage Tilting Point extends Disruptor Beam deal with fresh $29m investment in Star Trek Timelines marketing The publisher will help fund a new project as part of the deal and will handle marketing on Star Trek Timelines
September 20, 2018 Fore Playdemic's Golf Clash drives past $225m in revenue The sports game landed $25m in revenue last month
September 20, 2018 Stuck The Landing Tencent’s PUBG Mobile glides past the $75m mark in revenue despite China roadblocks $25m of that has come in the last 31 days
September 18, 2018 Skin In The Game How real-money competition platform Skillz is riding the wave of mobile esports for all Hits $400 million annualised run-rate
September 18, 2018 Home Comforts Tencent’s Honor of Kings rakes in over $3.5 billion in global revenue China makes up 96 per cent of the total
September 14, 2018 Pocketed Miniclip pockets over $400 million from 8 Ball Pool on mobile Lifetime installs more than 80 million
September 12, 2018 Here Comes The Boom Boom Beach blows past $820m in revenue for Supercell The MMO real-time strategy released back in 2013
September 10, 2018 Not Too Shabby Mobile Strike racks up over $1 billion in revenue for Machine Zone Lion’s share of income hails from the US with 55 per cent
September 7, 2018 Blast Toon Blast revenue rockets to $200 million in its first year Toy Blast follow-up reaches milestone thanks to a successful celebrity marketing campaign
September 7, 2018 Camp Animal Crossing: Pocket Camp reaches $50 million in worldwide revenue But the mobile life-sim is still the slowest-growing of Nintendo’s three mobile titles
September 6, 2018 Super $1.5m daily August revenue pushes Supercell’s Clash Royale to $2.2 billion in lifetime earnings The daily intake was up from the $1.2 million per day average in July
September 5, 2018 Straight Fire Nintendo’s Fire Emblem Heroes brings in over $417m in revenue The tactical RPG has made up 78 per cent of Nintendo’s mobile revenue since launch in February 2017
September 4, 2018 Summoned Summoners War draws in revenues of over $1.3 billion The turn-based strategy MMO title initially launched back in June 2014
September 3, 2018 Revenue King of Avalon ventures abroad to bring in $380 million outside of China in two years Online strategy is the third-highest grossing Chinese game in the USA
August 31, 2018 Revenue Candy Crush games bringing in almost $4 million a day The original Candy Crush Saga is still doing the bulk of the legwork at 62 per cent of total revenue
August 31, 2018 Monumental Monument Valley worldwide revenue climbs to over $25 million Non-euclidean puzzler has made almost 18x its reported budget back in revenue
August 28, 2018 Catch Em All Pokemon Go sees daily revenue increase grow 39 per cent following trading update Pokemon trainers are now spending an average of $2.5 million per day
August 23, 2018 Revenue Game of War’s spoils surpass $2.8 billion revenue worldwide MZ’s flagship hits the milestone just after its fifth anniversary
August 22, 2018 Revenue Fortnite swoops past $200 million revenue on iOS five months after launch Rapid success puts the battle royale on equal footing with Clash Royale’s performance
August 17, 2018 Starring Role Revenue up 616 per cent for Supercell's soft-launched Brawl Stars in July The month saw the Finnish developer add new countries to the soft-launch along with new content
August 16, 2018 Crushing It King’s Candy Crush Saga enjoys highest grossing 12 month period with $930m made The match-three title made $693 million in the 12 months prior
August 15, 2018 War Pixonic’s War Robots racks up $190m in revenue The third-person shooter originally launched back in April 2014
August 14, 2018 Nice PUBG Mobile has made $50 million in revenue The battle royale received a shot in the arm following the introduction of the Royale Pass
August 10, 2018 Fine Catch Pokemon Quest captures $8 million in revenue from mobile after one month The RPG has proved most popular in Japan followed closely by the US
August 10, 2018 Oh No Netmarble shares plummet to all-time low as Lineage 2 popularity fades Shares dropped 11.27 per cent on August 9th to close at 126,000 won
August 10, 2018 Is It Worth It? Is it time for the App Store and Google Play to ditch the 70/30 revenue split? The mobile mavens offer their opinions
August 9, 2018 Financials Square Enix profits drop after three months with no new games and new mobile titles fail to perform Three-month financial results show a slow quarter for the Japanese publisher
August 9, 2018 Diverse Mobile diversification strategy helps drive NetEase to $2.5 billion revenue for 2Q18 Horror game Identity V and battle royale title Knives Out were namechecked specifically
August 9, 2018 Casting Sales Harry Potter: Hogwarts Mystery hits $55 million revenue in just over three months Nearly half of player spending occurs in US
August 8, 2018 Jammin’ WildWorks’ kid-focused MMO Animal Jam strikes up revenues to the tune of $150m $20 million of which comes from the mobile version Animal Jam: Play Wild
August 8, 2018 Decline Continues GungHo revenue and profits fall again as publisher struggles to replace Puzzle & Dragons New release Yo-Kai Watch World surpasses one million downloads
August 8, 2018 Crushing It Candy Crush developer King has made more than $1 billion so far this year Monthly active users for King's portfolio hit 270 million
August 8, 2018 A New Focus MZ’s Final Fantasy XV: A New Empire rakes in $380m in one year US players alone bring in $138 million
August 8, 2018 War Never Changes Fallout Shelter mobile surpasses $93 million in revenue Could hit $100m by the end of the year
August 6, 2018 Billions Lineage 2 Revolution follows Lineage M in breaking $1 billion barrier Still making $30 million a day 20 months on
August 3, 2018 Break The Market Glu Mobile’s Kim Kardashian: Hollywood nets $8m in revenue in Q2 The sum represents a year-on-year growth of 20 per cent
August 3, 2018 Report Keywords half-year pre-tax profits up 66% to $18.43m All 7 acquisitions made in 2018 so far are performing "in line with expectations"
August 2, 2018 Well Made Games Workshop's yearly profits nearly double to $97m “Our business and our hobby are in great shape, the best shape either has been for some time”
August 2, 2018 End Of The Beginning CEO Frank Gibeau on moving on from fixing Zynga to growing it The long haul
August 2, 2018 Fired Up Fire Emblem Heroes fires up $400m in worldwide revenue The RPG launched just under 18 months ago and has proven to be Nintendo’s most popular outing on mobile
August 2, 2018 Cash Of Clans Clash of Clans players still spending $1.5m a day in 2018 Title likely to have made around $316.5 million this year already
August 1, 2018 Surf’s Up Subway Surfers' iOS revenue sprints past $80 million from in-app purchases Six years after launch Kiloo’s runner is still a runaway success
August 1, 2018 Home Run Glu Mobile hits record $99.4m bookings as Design Home continues strong showing Tap Sports Baseball 18 and Covet Fashion also perform well
July 31, 2018 Report Nintendo Switch nears 20 million sales Earnings report for the Japanese publisher shows a strong start to the year, with $1.5b in overall revenue so far