November 5, 2018 Seige Castle Clash charges past worldwide revenue of over $550 million Three quarters of the strategy game's audience is playing and paying through Google Play
November 2, 2018 The China Effect Newzoo's drops 2018 global games industry revenue forecast by $3 billion Mobile dip by $8bn, PC and console forecasts lower overall decline
October 31, 2018 Gains Ubisoft's Yves Guillemot: Asia mobile segment "growing significantly" Digital and back catalogue drive French firm's H1 18/19 financials
October 31, 2018 Up Animoca Brands Q3 revenue rises 283 per cent year-over-year following Crazy success The Chinese firm has also consolidated its position in blockchain through a string of investments and acquisitions
October 31, 2018 Found Dragalia Lost is making four times the revenue per download of Fire Emblem Heroes in Japan Nintendo’s action RPG has brought in $28 million over its first month
October 30, 2018 Strike Marvel Strike Force has earned over $55 million worldwide To date, FoxNext’s superhero RPG has been downloaded over 13.7 million times
October 29, 2018 Trip Alto’s Odyssey earns $1 million in its first eight months Odyssey earned its first million faster than predecessor Alto’s Adventure
October 25, 2018 Data GameAnalytics: Fewer than 15% of games retain a third of their players after day one Analysis firm's latest benchmarking report shows a "winner-takes-all" space
October 24, 2018 Huge Monster Strike and Puzzle & Dragons have grossed more than $7 billion each More than five years later, Mixi’s game is still experiencing revenue growth
October 23, 2018 Growth Masters Hyper-casual games publisher Playgendary's IAP revenue shot up 57 per cent during Q3 2018 Bowmasters and Tank Stars bring Playgendary its best quarter yet for revenue and downloads
October 22, 2018 Crushed It Candy Crush Friends Saga swipes 10 million downloads in its first week But King’s sweet puzzling franchise is continuing to trend downwards
October 19, 2018 Going Up Marketing analytics firm AppsFlyer soars past $100 million in annual recurring revenue Mobile attribution and analytics company is reporting 100 per cent growth every 12 months
October 19, 2018 Oh Tencent’s Westernised Arena of Valor takes $15m a year after launch The US proved to be its most popular region
October 18, 2018 Mobile's Millions Popular kids MMO Roblox generates nearly $500m on mobile UGC-based MMO picked up $92 million in Q3 2018 alone
October 17, 2018 Cutting Out A Niche NetEase’s PUBG-like Knives Out pulls in over $370 million 97 per cent of that figure comes from China and Japan
October 17, 2018 Fiendish Best Fiends games fetch $150m in lifetime revenue Titles have been downloaded over 85 million times
October 15, 2018 Cash Royale Clash Royale took $46 million in September Lifetime revenue stands at $2.3 billion worldwide
October 12, 2018 Found Nintendo’s Dragalia Lost finds $16m in revenue after two weeks $13.5m of which, comes from the US and Japan
October 11, 2018 Catching Season Niantic’s Pokemon Go catches $84.8m in revenue for September The location-based AR game also added 8.86m new trainers to its ranks
October 9, 2018 Sweet Business King’s Candy Crush Saga hits $3.91 billion in lifetime revenues All-time downloads sit at 823 million
October 8, 2018 Cash Royale Fortnite iOS revenue catapults to $300 million faster than Clash Royale But slower than Niantic’s Pokemon Go, which only took 113 days
October 5, 2018 Homely Playrix’s Homescapes builds up $420m in revenue for first year The game took in $28.5 million in September
October 3, 2018 Growing Sales Playrix’s hit mobile match-three Gardenscapes rakes in $880 million Game picks up $35 million in September alone thanks to Annie Smith update
October 2, 2018 Sales Out NetEase’s PUBG-like Rules of Survival bags $75 million Another battle royale success for the publisher alongside Knives Out
October 2, 2018 Revenue Found Nintendo’s Dragalia Lost generates $3.5 million in five days Picks up over 800,000 downloads
October 1, 2018 Revenue Estimates The Sims Mobile takes home $20 million Title said to have made $3.17 million in August alone
September 28, 2018 Revenue Lords Mobile plunders over $825 million in revenue worldwide IGG's massively-multiplayer strategy game raked in $7 million in one week alone earlier this month
September 27, 2018 Revenue Toy Blast collects over $440 million in worldwide revenue With Toon Blast making rapid gains, Peak Games’ previous outing continues to find success
September 26, 2018 Sales Of Glory FunPlus' Guns of Glory shoots past $215 million in first year Adds to strong showing from publisher's other title King of Avalon
September 26, 2018 Fine Catch Pokemon Go captures over $2bn through player spending The location-based AR game hit the milestone after 811 days following hitting 1 billion in 302 days
September 25, 2018 Infectious The Walking Dead: Our World consumes $8 million in revenue over 55 days Augmented reality survival shooter has been installed almost 1.7 million times
September 25, 2018 Pow Dragon Ball Legends strikes up $65 million in revenue worldwide Mobile brawler saw 1.9 million new players join the fight last month
September 21, 2018 Sunk Asia fanfare helps Yostar’s Azur Lane sink over $170m in revenue The chibi-styled strategy game launched in May of last year
September 20, 2018 Engage Tilting Point extends Disruptor Beam deal with fresh $29m investment in Star Trek Timelines marketing The publisher will help fund a new project as part of the deal and will handle marketing on Star Trek Timelines
September 20, 2018 Fore Playdemic's Golf Clash drives past $225m in revenue The sports game landed $25m in revenue last month
September 20, 2018 Stuck The Landing Tencent’s PUBG Mobile glides past the $75m mark in revenue despite China roadblocks $25m of that has come in the last 31 days
September 18, 2018 Skin In The Game How real-money competition platform Skillz is riding the wave of mobile esports for all Hits $400 million annualised run-rate
September 18, 2018 Home Comforts Tencent’s Honor of Kings rakes in over $3.5 billion in global revenue China makes up 96 per cent of the total
September 14, 2018 Pocketed Miniclip pockets over $400 million from 8 Ball Pool on mobile Lifetime installs more than 80 million
September 12, 2018 Here Comes The Boom Boom Beach blows past $820m in revenue for Supercell The MMO real-time strategy released back in 2013
September 10, 2018 Not Too Shabby Mobile Strike racks up over $1 billion in revenue for Machine Zone Lion’s share of income hails from the US with 55 per cent
September 7, 2018 Blast Toon Blast revenue rockets to $200 million in its first year Toy Blast follow-up reaches milestone thanks to a successful celebrity marketing campaign
September 7, 2018 Camp Animal Crossing: Pocket Camp reaches $50 million in worldwide revenue But the mobile life-sim is still the slowest-growing of Nintendo’s three mobile titles
September 6, 2018 Super $1.5m daily August revenue pushes Supercell’s Clash Royale to $2.2 billion in lifetime earnings The daily intake was up from the $1.2 million per day average in July
September 5, 2018 Straight Fire Nintendo’s Fire Emblem Heroes brings in over $417m in revenue The tactical RPG has made up 78 per cent of Nintendo’s mobile revenue since launch in February 2017
September 4, 2018 Summoned Summoners War draws in revenues of over $1.3 billion The turn-based strategy MMO title initially launched back in June 2014
September 3, 2018 Revenue King of Avalon ventures abroad to bring in $380 million outside of China in two years Online strategy is the third-highest grossing Chinese game in the USA
August 31, 2018 Revenue Candy Crush games bringing in almost $4 million a day The original Candy Crush Saga is still doing the bulk of the legwork at 62 per cent of total revenue
August 31, 2018 Monumental Monument Valley worldwide revenue climbs to over $25 million Non-euclidean puzzler has made almost 18x its reported budget back in revenue
August 28, 2018 Catch Em All Pokemon Go sees daily revenue increase grow 39 per cent following trading update Pokemon trainers are now spending an average of $2.5 million per day