July 27, 2016 Wwe Are The Champions Gearing up for launch, Scopely becomes formal publisher of WWE: Champions - Free Puzzle RPG No longer a Phase One game
July 20, 2016 Making Of Sticky snowballs and shifting genres: The making of Tap My Katamari How do you explain such a bizarre concept?
July 19, 2016 No Stars Rovio Stars on why it hasn't published a game for over a year Matthew Wilson is getting fussy
July 4, 2016 Best Fiends Forever Seriously's clicker sequel Best Fiends Forever returns to soft launch Less idle, more RPG
July 4, 2016 Hero's Struggle King's midcore title Hero pulled from soft launch for a second time Will probably be back in a month
June 29, 2016 King Of Kings Turn-based strategy Rise of Tyrants is King's other soft-launched midcore title Has been in development for 21 months
June 29, 2016 Uk Soft Launch Updated: Is the United Kingdom the next emerging soft launch market? A growing trend of games soft-launched in the UK
June 28, 2016 The New 52 DC Comics Legends revamps gameplay to be more like EA's successful CCG Galaxy of Heroes Streamlined character progression and simplified missions
June 27, 2016 Deminions Renamed Rovio's Monster Strike-like, Deminions Unleashed, renamed Pet Monsters Stealing an audience or setting up a new franchise?
June 27, 2016 Hunt No More Capcom cans international release of Monster Hunter Explore after 2 months of soft launch Japan-only
June 23, 2016 Known Unknowns What 1,000 players can really tell you about your game Oliver Kern on the power of statistics
June 16, 2016 Know Your Players From engine to ad: How Unity helps you better understand and monetise your players Deep insight
June 7, 2016 Hero's Return King's midcore title Hero returns to soft launch with a massive update Now also available in Philippines and Singapore
May 19, 2016 Shmup-ing For Success Eight Pixels Square on the evolution of its accidental shoot-'em up RAID HQ Co-owner Hugh Binns talks soft launch, UX, and more
May 17, 2016 No More Hero King's soft-launched midcore title, Hero, pulled from Google Play No reason given, but we have a few ideas
May 10, 2016 Monster Downloads Monster Hunter Explore surpasses 3 million downloads Worldwide launch expected sometime this year
May 6, 2016 Bubble Wilbur Saga King soft-launches new entry in Bubble Witch Saga series, disguises it as "Wilbur" Calling the package "com.king.bubblewitch3" a bit of a giveaway
May 6, 2016 Hero King Updated: King goes midcore, soft-launching one-handed RPG Hero A simple name for a simple game?
May 4, 2016 Focus On Core Deeper Heroes: The making of Marvel: Avengers Alliance 2 The team at Disney talk design decisions and gameplay balancing
April 28, 2016 No Tanks Required Offering $30,000 for soft launch UA, Wargaming's WG Labs is looking for midcore mobile games to sign up Natallia Pershyts explains the deal
April 26, 2016 Double Strike PlayRaven CEO Lasse Seppänen on being bold and trying new things in the mobile strategy genre A different strategy
April 13, 2016 Different Strokes Paid for reviews and no soft launch strategy: the challenges of launching in Japan David McCarthy on cultural differences
March 16, 2016 Creativity Through Limitations ZeptoLab's Eugene Yailenko on lessons learned from King of Thieves From prototype to 24 million downloads
March 1, 2016 Midnight Stars Industrial Toys announces sequel Midnight Star: Renegade A faster FPS for the mobile generation
February 23, 2016 Deminions Revealed Rovio has a mid-core game in soft launch that looks a bit like Japanese hit Monster Strike Deminions Unleashed is being tested
February 15, 2016 Turning The Tables Vladimir Funtikov on why free-to-play development sucks and what you can do about it Creative Mobile CEO speaks out
February 1, 2016 Rising Creed Assassin's Creed Identity reborn - out February 25 on iOS No news on Android though
January 25, 2016 Assassinated? After 17 months in soft launch, Assassin's Creed Identity quietly removed from App Store Ubisoft draws a line?
December 3, 2015 We Don't Need Another Hero Kabam makes a hard decision, canning MARVEL United during soft launch IAPs closed now, servers to be shutdown later
December 1, 2015 Prepared To Launch How to avoid burning money during your game's soft launch Oliver Kern on testing right
November 5, 2015 Ltv > Cpi? Why you need to spend $100,000 to prove your F2P game works The magic numbers
October 22, 2015 Play Your Cards Right Codemasters' Scott Rombach on Chillingo-published CCG Battle Decks How Codemasters' Malta studio cooked up a new mobile IP
October 7, 2015 New Horizons So long, Canada: these countries are mobile gaming's next soft launch frontier Chartboost advises
September 7, 2015 Testing, Testing Games that spend more than one month in soft launch can increase retention by 20% says deltaDNA Patience is a virtue
September 2, 2015 Out With A Bang Undead Labs opens fungates in soft-launched Moonrise prior to 31 December shutdown Getting experimental
August 18, 2015 Om Nom Knowledge How Zeptolab distilled 150 ideas into 50 prototypes, 5 soft launches, and one King of Thieves There's no pleasing some people
July 15, 2015 Feed The Small Fish GameAnalytics enters publishing with indie-focused Runway Runway will help small indie studios looking to soft launch
April 20, 2015 Launch Of Faith Soft launch your game as soon as possible, says Zeptolab CEO Misha Lyalin advises at PGC Bangalore
April 7, 2015 Strings For Action How Mech Mocha found the right connections to launch Puppet Punch Decisions every step of the way
January 2, 2015 Soft Launch Top 11 games in soft launch: from Spooky Pop to Midnight Star and Assassin's Creed Identity Tomorrow's games today
October 27, 2014 Charticle Can New Words With Friends continue the franchise's success? New game, same words
September 30, 2014 Inside the Game: How our tutorial saved High School Story's totally naive soft launch Pixelberry spills the beans