November 16, 2020 Redforce RedForce Games founder discusses benefits of partnering with Voodoo Anand talks RedForce's journey to hypercasual and how Voodoo's support saw the company flourish
November 12, 2020 Hdc Huawei facilitates developer access to Chinese market with AppGallery The company shared legal tips and Chinese app market insights in the webinar
November 11, 2020 Adjoe Adjoe expects rewarded advertising revenues to grow by 400% in 2020 Ad revenues soar, as publishers seek diversification in their monetisation stack
November 6, 2020 Yodo1 Yodo1’s guide to publishing your mobile game in China, part 2: content and system changes Part two of Yodo1's short series on how to publish in China
November 6, 2020 Webinar 2021 predictions and growth strategy - an industry conversation with Facebook Audience Network The webinar will take place on Thursday 3rd November at 3pm
November 5, 2020 Publishing Tips 3 key things to look for in a publisher ironSource GM Nadav Ashkenazy discusses the key things to consider before partnering with a publisher
November 3, 2020 Hdc Discover how to break into China's app market with the Huawei Developer Webinar on November 9th The Huawei Developer Webinar will feature representatives from successful Chinese developers and partners, including Tencent, iDreamSky, Jinke and Feiyu
November 2, 2020 Voodoo Voodoo opens Android testing to all partner studios "Until this year, Voodoo was not immune to the charm of the US gold standard of iOS exclusive testing"
October 29, 2020 Automated App Ads Automated App Ads delivers performance at scale with powerful machine learning As gaming audiences become more diverse, it’s not just about who’s playing, but how and why they play as well
October 29, 2020 Mistplay Mistplay, the disruptive new startup shaking up Appsflyer's Performance Index Mistplay, which describes itself as "the ultimate loyalty platform for Android gamers," commands the attention of millions of players in over a dozen different countries
October 28, 2020 App Bidding App bidding: The importance of automating monetisation in hypercasual games Facebook Audience Network’s Thomas Coulon looks at the most efficient way to maximise your ad revenue potential
October 26, 2020 Bytebrew ByteBrew shakes up the mobile game tech industry with their new free platform The platform will launch its open beta in the near future
October 22, 2020 Starloop The best mobile ads formats for user acquisition and how to plan your strategy Starloop Studios digs into the most effective advertising methods for bringing in more players
October 21, 2020 Case Study Case Study: Marvel Puzzle Quest grows even mightier with Lab Cave ASO A deep dive into how Lab Cave worked to successfully grow the popular Marvel match-3
October 16, 2020 Going Remote Yodo1 announces transition to a fully remote company from 1st December, 2020 The China-based company has employees across the globe
October 15, 2020 Tentuplay TENTUPLAY on how Behavioural Segmentation grants valuable player insight PGbiz caught up with Tentuplay co-founder Hyeyon Kwon following their talk at PGC Helsinki last month
October 12, 2020 Re-launch From a flop to the top: how to re-launch a mobile game PickFu's CMO discusses how to breath life into old titles
October 9, 2020 Myappfree MyAppFree lets you promote games and acquire users for free The latest feature introduced by MyAppFree lets developers boost their installs while performing link building and branding activities at the same time
October 2, 2020 Sponsored Gameloft increases downloads by seven-fold on Huawei's AppGallery store HMS Core suite and AppGallery marketing opportunities helped rapidly boost the developer's growth
September 30, 2020 Sustainable Growth Post-COVID, a global approach is helping China’s mobile publishers achieve sustainable growth NativeX's Jonathan Chan weighs in on how publishers can thrive through the pandemic
September 29, 2020 Sponsored What do living room board games and mobile games have in common? Real-time interactions "Being able to communicate in real-time with your teammates can make or break your gameplay."
September 28, 2020 Sponsored Jam City's John Peterson on the continued growth of the studio through M&A "We are extremely committed to Finland and are looking forward to having a presence there soon."
September 25, 2020 Sponsored External vs in-game communities: Which is right for your studio? Yodo1 discusses whether it's worth investing resources to build a community.
September 25, 2020 Sponsored Starloop Studios CEO Jesus Bosch discusses why developers are looking to partner more closely with outsourcing firms "What they are looking for are real partners, deeply engaged with the customer objectives, and providing quick solutions to their demands"
September 24, 2020 Sponsored Webinar: eCommerce App and Vertical Trends in 2020 Join Nativex alongside expert speakers from industry leaders
September 18, 2020 Wechat Mini Games Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18% Yodo1 explores the growing world of WeChat Mini Games
September 17, 2020 My Little World Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game Yodo1 details how it brought the iconic IP to Mini World
September 16, 2020 Sponsored Huawei commits to AppGallery as applications continue growth Since launching, AppGallery has exceeded 400 million monthly active users
September 10, 2020 Not So Mini What top mobile publisher Miniclip can offer developers Three billion downloads and 60 million DAUs later, Miniclip isn't planning on slowing down
September 9, 2020 Performance Index Appodeal's 2020 monetisation performance index unveils impact of COVID-19 on eCPMs of in-app ads The report grants valuable insights on the top-earning mobile ad networks
September 8, 2020 Hdc 2020 Huawei HDC 2020 begins September 10th with development updates, product reveals and expert keynotes The annual conference will showcase news and updates from the mobile giant
September 7, 2020 Serving Strategy Mintegral’s ad serving strategy and click analysis explained Mintegral CEO Erick Fang provides an in-depth look at how the company serves and shows ads, as well as the data it collects
September 4, 2020 China Weekly Player registration for games in China: how to comply and keep your title alive Yodo1 discusses how to navigate user retention in China's market
September 1, 2020 Unlocking The Audience Unlocking the power of gaming's resilient audience Unity Operate Solutions VP of revenue Julie Shumkaer digs into the data on "pandemic players"
August 27, 2020 Ai Monetisation How to improve your mobile game monetization strategy with AI Yodo1 explains the benefits of using AI in your monetisation
August 26, 2020 Community Engagement The art of improving your community engagement Yodo1 looks at getting your players even more involved
August 19, 2020 Local Servers What game developers need to know about China's local server requirements Yodo1 explores the world of local servers and breaks down the advantages of using them
August 18, 2020 Three Minutes With Nexon Three minutes with Nexon Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
August 17, 2020 Hybrid Monetisation Gaming Spotlight: Why hybrid monetisation is a sustainable business solution Join us and Facebook Audience Network for a webinar discussing best hybrid monetisation practices
August 13, 2020 Regenerated Blockchain-powered trading card game Doctor Who: Worlds Apart coming to mobile in 2021 Reality Gaming Group becomes the first developer to ever use a BBC IP on the blockchain
August 13, 2020 The Lightneer Approach The Voodoo Approach: Lightneer on making the pivot to hyper-casual "We really like that Lightneer and Voodoo are very aligned on the need to test as frequently as makes sense"
August 12, 2020 China Ua User Acquisition in China: Capturing the world's largest mobile gaming audience Yodo1 explains the audience and channels you should be using
August 6, 2020 Post-idfa Winners Who will be the winners and losers in the post-IDFA app industry? Nativex head of sales EMEA Ilya Gitlin explores the potential outcomes of the death of the IDFA
August 5, 2020 China Game Removals Mass delisting by Apple China: Over 26,000 games without ISBN removed Yodo1 looks at the impact of so many games suddenly disappearing from the App Store
August 3, 2020 Tapjoy Offerwall The evolution of the Tapjoy offerwall on iOS How Tapjoy has changed its offerwall following Apple's policy changes
August 3, 2020 China Isbn Developments [Updated Daily] Apple China News: Complete timeline of App Store ISBN developments Keeping track of all the changes coming to the App Store in China
July 30, 2020 Changing Ads Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention "For developers it's a no-brainer: the benefit of incremental revenue without driving users out of their games is huge."
July 29, 2020 Html5 Games HTML5 games: a new way to enter the China market Yodo1 explores the benefits of developing for HTML5
July 20, 2020 Taking Care Of Others How Wooga levels up to premium player support: A ModSquad case study Wooga head of customer care Richard Kiernan on why he would 100% recommend ModSquad to others
July 17, 2020 Random Dice Unique gameplay, intelligent marketing fuels the growth of 111 Percent's Random Dice How the dice-focused defence game found success