August 17, 2020 Hybrid Monetisation Gaming Spotlight: Why hybrid monetisation is a sustainable business solution Join us and Facebook Audience Network for a webinar discussing best hybrid monetisation practices
August 13, 2020 Regenerated Blockchain-powered trading card game Doctor Who: Worlds Apart coming to mobile in 2021 Reality Gaming Group becomes the first developer to ever use a BBC IP on the blockchain
August 13, 2020 The Lightneer Approach The Voodoo Approach: Lightneer on making the pivot to hyper-casual "We really like that Lightneer and Voodoo are very aligned on the need to test as frequently as makes sense"
August 12, 2020 China Ua User Acquisition in China: Capturing the world's largest mobile gaming audience Yodo1 explains the audience and channels you should be using
August 6, 2020 Post-idfa Winners Who will be the winners and losers in the post-IDFA app industry? Nativex head of sales EMEA Ilya Gitlin explores the potential outcomes of the death of the IDFA
August 5, 2020 China Game Removals Mass delisting by Apple China: Over 26,000 games without ISBN removed Yodo1 looks at the impact of so many games suddenly disappearing from the App Store
August 3, 2020 Tapjoy Offerwall The evolution of the Tapjoy offerwall on iOS How Tapjoy has changed its offerwall following Apple's policy changes
August 3, 2020 China Isbn Developments [Updated Daily] Apple China News: Complete timeline of App Store ISBN developments Keeping track of all the changes coming to the App Store in China
July 30, 2020 Changing Ads Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention "For developers it's a no-brainer: the benefit of incremental revenue without driving users out of their games is huge."
July 29, 2020 Html5 Games HTML5 games: a new way to enter the China market Yodo1 explores the benefits of developing for HTML5
July 20, 2020 Taking Care Of Others How Wooga levels up to premium player support: A ModSquad case study Wooga head of customer care Richard Kiernan on why he would 100% recommend ModSquad to others
July 17, 2020 Random Dice Unique gameplay, intelligent marketing fuels the growth of 111 Percent's Random Dice How the dice-focused defence game found success
July 16, 2020 Audio Ads Rewarded Audio: More monetising opportunities than Rewarded Video - with none of the interruptions AudioMob co-founder and CEO Christian Facey explains why this latest ad format is showing rapid popularity amongst game developers and players alike
July 15, 2020 Tie Dye Seventies fashion trend meets DIY madness in the new hyper hit Tie Dye by CrazyLabs A dive into the world of gamifying DIY
July 9, 2020 Rewarded Surveys Socialpoint finds stability during a global pandemic with Rewarded Surveys TapResearch looks into how rewarded surveys boosted revenues
July 6, 2020 Mintegral Webinar Webinar: Trends, opportunities & learnings for apps in 2020 Join Mintegral to learn about the current state of app performance, mobile growth strategies, and more
June 25, 2020 China Success Will China be able to make a long-term success of its short-term gaming boom? Nativex head of sales for Europe Ilya Gitlin digs into the data
June 24, 2020 Gamerefinery Podcast Learn all about player motivations and archetypes with GameRefinery's Mobile GameDev Playbook podcast Jon Jordan and Joel Julkunen chat with Oscar Clark and Kieran O'Leary about archetypes and motivations
June 16, 2020 The Rise Of Hyper-casual Charting the rise of hyper-casual gaming Adjust reports on the hyper-casual industry, in partnership with Unity
June 15, 2020 Heroic Cloud The Heroic Cloud - Hosted games infrastructure at scale Heroic Labs VP of Product Alim Jaffer announces the public release of Heroic Cloud
June 12, 2020 My Talking Tom Friends Interview: How Outfit7 started a virtual pet revolution with its new game "What's been wonderful is that the final product is actually very similar to our first concepts"
June 12, 2020 Careers Week How to get a job at Trials developer Ubisoft RedLynx Part of our careers week at Pocket Gamer Connects Digital #2
June 8, 2020 The Ohm Approach The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd "We are really proud that all our games have extra long session lengths for hyper-casual"
June 5, 2020 The Tarboosh Approach The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo "It is hard to always meet their KPIs, but when you do, the game is usually sustainable and successful."
June 5, 2020 China Regulations Will China’s new regulations push game publishers towards other emerging markets? Nativex general manager Tiffany Ou looks at what's to come
June 4, 2020 Agora Live Video Nobody cares about your app idea - here's how to change that Harness live video for the next generation of gaming & apps
June 3, 2020 The Aya Approach The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with "Voodoo was willing to support us in pretty much every possible way"
June 3, 2020 Production In Pandemic Audio production in times of pandemic Four things Covid-19 has taught us about maintaining production standards
June 1, 2020 The Orbital Knight Approach The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing "If you test something for the fifth time and the results are not good, this means the concept is not good"
May 29, 2020 The Lawson He Approach The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial "I would say that Voodoo has increased my business' revenue by infinite %"
May 29, 2020 In-app Bidding Webinar In-App Bidding Webinar: Mintegral, ironSource, AppLovin, MoPub and Fyber Join Mintegral to find out more about adopting in-app bidding
May 28, 2020 Retargeting Here's how retargeting supports app growth for gaming Remerge looks at how retargeting can add value to your game
May 27, 2020 Gamedev Toolbox GameAnalytics launches The GameDev Toolbox - the first one-stop directory of mobile game service providers The free web resource includes information and links to hundreds of companies and platforms offering everything from ad monetization to user attribution
May 27, 2020 The Cassette Approach The Voodoo Approach: How AquaPark.io developer Cassette grew with help from the hyper-casual publisher "These guys are experts of feeling the thin line between giving advice and letting you make your own decisions"
May 26, 2020 Scrabble Go Success Interview: Why Scopely and PierPlay spent three years perfecting Scrabble GO Speaking with PierPlay CEO Lorenzo Nuvoletta about the game's huge initial success
May 21, 2020 Mediatel Sms Payments How Mediatel is helping mobile game developers access SMS payments for their games Director Mike Charlesworth explains what the firm can do for you
May 20, 2020 The Voodoo Approach The Voodoo Approach: How the world's biggest hyper-casual publisher makes its hit games An inside look at the company's development process
May 11, 2020 The Right Ua Are you in bed with the right UA agency (and, is an agency even the right way to go)? AdQuantum breaks down the arguments for staying in-house or working with an agency
May 8, 2020 Hyper-casual Success How to find hyper-casual success with rapid testing and development Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
May 8, 2020 Mmorpgs Rule South Korean mobile games market still grinding Crunching the data with App Annie
May 7, 2020 Performance Advisor Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor A detailed look at how Arm Mobile Studio Performance Advisor can help you improve your game
May 6, 2020 Lockdown Analytics Covid-19 lockdown prompts in-app purchases to spike by 30% Data from GameAnalytics’ Benchmarks+ shows the profound effect that Covid-19 is already having on player behaviour around the world
May 5, 2020 Learning From China What western publishers can learn from China's Coronavirus response Nativex's general manager of EMEA Leticia Ye takes a closer look
May 4, 2020 Hyper-casual Design Five things to consider when designing hyper-casual games Hyper-casual publishing experts, JoyPac, share key things any developer should know when creating hit casual games
May 1, 2020 New Relationships Azur Games: building a strong relationship between a developer and its publisher A chat with founder Artem Nikolayev on what the studio can do for you
April 30, 2020 Keep On Slicing Winter, spring, summer in quarantine - All you have to do is keep on slicing CrazyLabs introduces a new initiative for partners
April 29, 2020 Efficient Android Games New advice for more efficient games on Android ARM breaks down its tools for developers to make their Android titles perform even better
April 29, 2020 C'est La Vie Anime, Supercell and Playrix dominate the French lockdown charts Crunching the data with App Annie
April 28, 2020 Transport It Tycoon Mobile Monsters partners with Huuuge Publishing to scale Transport It Tycoon "It became very clear that Huuuge and us share a mutual understanding of how to run things"
April 28, 2020 Huawei Developer Day Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow! Grab your ticket to this free event - but you better be quick