October 28, 2020 App Bidding App bidding: The importance of automating monetisation in hypercasual games Facebook Audience Network’s Thomas Coulon looks at the most efficient way to maximise your ad revenue potential
October 26, 2020 Bytebrew ByteBrew shakes up the mobile game tech industry with their new free platform The platform will launch its open beta in the near future
October 22, 2020 Starloop The best mobile ads formats for user acquisition and how to plan your strategy Starloop Studios digs into the most effective advertising methods for bringing in more players
October 21, 2020 Case Study Case Study: Marvel Puzzle Quest grows even mightier with Lab Cave ASO A deep dive into how Lab Cave worked to successfully grow the popular Marvel match-3
October 16, 2020 Going Remote Yodo1 announces transition to a fully remote company from 1st December, 2020 The China-based company has employees across the globe
October 15, 2020 Tentuplay TENTUPLAY on how Behavioural Segmentation grants valuable player insight PGbiz caught up with Tentuplay co-founder Hyeyon Kwon following their talk at PGC Helsinki last month
October 12, 2020 Re-launch From a flop to the top: how to re-launch a mobile game PickFu's CMO discusses how to breath life into old titles
October 9, 2020 Myappfree MyAppFree lets you promote games and acquire users for free The latest feature introduced by MyAppFree lets developers boost their installs while performing link building and branding activities at the same time
October 2, 2020 Sponsored Gameloft increases downloads by seven-fold on Huawei's AppGallery store HMS Core suite and AppGallery marketing opportunities helped rapidly boost the developer's growth
September 30, 2020 Sustainable Growth Post-COVID, a global approach is helping China’s mobile publishers achieve sustainable growth NativeX's Jonathan Chan weighs in on how publishers can thrive through the pandemic
September 29, 2020 Sponsored What do living room board games and mobile games have in common? Real-time interactions "Being able to communicate in real-time with your teammates can make or break your gameplay."
September 28, 2020 Sponsored Jam City's John Peterson on the continued growth of the studio through M&A "We are extremely committed to Finland and are looking forward to having a presence there soon."
September 25, 2020 Sponsored External vs in-game communities: Which is right for your studio? Yodo1 discusses whether it's worth investing resources to build a community.
September 25, 2020 Sponsored Starloop Studios CEO Jesus Bosch discusses why developers are looking to partner more closely with outsourcing firms "What they are looking for are real partners, deeply engaged with the customer objectives, and providing quick solutions to their demands"
September 24, 2020 Sponsored Webinar: eCommerce App and Vertical Trends in 2020 Join Nativex alongside expert speakers from industry leaders
September 18, 2020 Wechat Mini Games Unprecedented growth in China's HTML5 games market: WeChat Mini Game revenue up 18% Yodo1 explores the growing world of WeChat Mini Games
September 17, 2020 My Little World Hasbro's My Little Pony IP engages millions of fans in prominent Chinese mobile game Yodo1 details how it brought the iconic IP to Mini World
September 16, 2020 Sponsored Huawei commits to AppGallery as applications continue growth Since launching, AppGallery has exceeded 400 million monthly active users
September 10, 2020 Not So Mini What top mobile publisher Miniclip can offer developers Three billion downloads and 60 million DAUs later, Miniclip isn't planning on slowing down
September 9, 2020 Performance Index Appodeal's 2020 monetisation performance index unveils impact of COVID-19 on eCPMs of in-app ads The report grants valuable insights on the top-earning mobile ad networks
September 8, 2020 Hdc 2020 Huawei HDC 2020 begins September 10th with development updates, product reveals and expert keynotes The annual conference will showcase news and updates from the mobile giant
September 7, 2020 Serving Strategy Mintegral’s ad serving strategy and click analysis explained Mintegral CEO Erick Fang provides an in-depth look at how the company serves and shows ads, as well as the data it collects
September 4, 2020 China Weekly Player registration for games in China: how to comply and keep your title alive Yodo1 discusses how to navigate user retention in China's market
September 1, 2020 Unlocking The Audience Unlocking the power of gaming's resilient audience Unity Operate Solutions VP of revenue Julie Shumkaer digs into the data on "pandemic players"
August 27, 2020 Ai Monetisation How to improve your mobile game monetization strategy with AI Yodo1 explains the benefits of using AI in your monetisation
August 26, 2020 Community Engagement The art of improving your community engagement Yodo1 looks at getting your players even more involved
August 19, 2020 Local Servers What game developers need to know about China's local server requirements Yodo1 explores the world of local servers and breaks down the advantages of using them
August 18, 2020 Three Minutes With Nexon Three minutes with Nexon Bango speaks to Nexon team manager Lee WooChang about the studio's UA strategy
August 17, 2020 Hybrid Monetisation Gaming Spotlight: Why hybrid monetisation is a sustainable business solution Join us and Facebook Audience Network for a webinar discussing best hybrid monetisation practices
August 13, 2020 Regenerated Blockchain-powered trading card game Doctor Who: Worlds Apart coming to mobile in 2021 Reality Gaming Group becomes the first developer to ever use a BBC IP on the blockchain
August 13, 2020 The Lightneer Approach The Voodoo Approach: Lightneer on making the pivot to hyper-casual "We really like that Lightneer and Voodoo are very aligned on the need to test as frequently as makes sense"
August 12, 2020 China Ua User Acquisition in China: Capturing the world's largest mobile gaming audience Yodo1 explains the audience and channels you should be using
August 6, 2020 Post-idfa Winners Who will be the winners and losers in the post-IDFA app industry? Nativex head of sales EMEA Ilya Gitlin explores the potential outcomes of the death of the IDFA
August 5, 2020 China Game Removals Mass delisting by Apple China: Over 26,000 games without ISBN removed Yodo1 looks at the impact of so many games suddenly disappearing from the App Store
August 3, 2020 Tapjoy Offerwall The evolution of the Tapjoy offerwall on iOS How Tapjoy has changed its offerwall following Apple's policy changes
August 3, 2020 China Isbn Developments [Updated Daily] Apple China News: Complete timeline of App Store ISBN developments Keeping track of all the changes coming to the App Store in China
July 30, 2020 Changing Ads Interview: AdInMo CEO Kristan Rivers discusses how dynamic in-game advertising can improve revenue and retention "For developers it's a no-brainer: the benefit of incremental revenue without driving users out of their games is huge."
July 29, 2020 Html5 Games HTML5 games: a new way to enter the China market Yodo1 explores the benefits of developing for HTML5
July 20, 2020 Taking Care Of Others How Wooga levels up to premium player support: A ModSquad case study Wooga head of customer care Richard Kiernan on why he would 100% recommend ModSquad to others
July 17, 2020 Random Dice Unique gameplay, intelligent marketing fuels the growth of 111 Percent's Random Dice How the dice-focused defence game found success
July 16, 2020 Audio Ads Rewarded Audio: More monetising opportunities than Rewarded Video - with none of the interruptions AudioMob co-founder and CEO Christian Facey explains why this latest ad format is showing rapid popularity amongst game developers and players alike
July 15, 2020 Tie Dye Seventies fashion trend meets DIY madness in the new hyper hit Tie Dye by CrazyLabs A dive into the world of gamifying DIY
July 9, 2020 Rewarded Surveys Socialpoint finds stability during a global pandemic with Rewarded Surveys TapResearch looks into how rewarded surveys boosted revenues
July 6, 2020 Mintegral Webinar Webinar: Trends, opportunities & learnings for apps in 2020 Join Mintegral to learn about the current state of app performance, mobile growth strategies, and more
June 25, 2020 China Success Will China be able to make a long-term success of its short-term gaming boom? Nativex head of sales for Europe Ilya Gitlin digs into the data
June 24, 2020 Gamerefinery Podcast Learn all about player motivations and archetypes with GameRefinery's Mobile GameDev Playbook podcast Jon Jordan and Joel Julkunen chat with Oscar Clark and Kieran O'Leary about archetypes and motivations
June 16, 2020 The Rise Of Hyper-casual Charting the rise of hyper-casual gaming Adjust reports on the hyper-casual industry, in partnership with Unity
June 15, 2020 Heroic Cloud The Heroic Cloud - Hosted games infrastructure at scale Heroic Labs VP of Product Alim Jaffer announces the public release of Heroic Cloud
June 12, 2020 My Talking Tom Friends Interview: How Outfit7 started a virtual pet revolution with its new game "What's been wonderful is that the final product is actually very similar to our first concepts"
June 12, 2020 Careers Week How to get a job at Trials developer Ubisoft RedLynx Part of our careers week at Pocket Gamer Connects Digital #2