June 8, 2020 The Ohm Approach The Voodoo Approach: OHM Games on what sets its hit titles apart from the crowd "We are really proud that all our games have extra long session lengths for hyper-casual"
June 5, 2020 The Tarboosh Approach The Voodoo Approach: Tarboosh Games CEO Rani Hammad H. on learning how to make hit games with Voodoo "It is hard to always meet their KPIs, but when you do, the game is usually sustainable and successful."
June 5, 2020 China Regulations Will China’s new regulations push game publishers towards other emerging markets? Nativex general manager Tiffany Ou looks at what's to come
June 4, 2020 Agora Live Video Nobody cares about your app idea - here's how to change that Harness live video for the next generation of gaming & apps
June 3, 2020 The Aya Approach The Voodoo Approach: Why AYA Games feels like Voodoo is the only publisher it wants to work with "Voodoo was willing to support us in pretty much every possible way"
June 3, 2020 Production In Pandemic Audio production in times of pandemic Four things Covid-19 has taught us about maintaining production standards
June 1, 2020 The Orbital Knight Approach The Voodoo Approach: Orbital Knight publishing director Jan Chichlowski on the importance of testing "If you test something for the fifth time and the results are not good, this means the concept is not good"
May 29, 2020 The Lawson He Approach The Voodoo Approach: Tower Run creator Lawson He on why partnering with a publisher is crucial "I would say that Voodoo has increased my business' revenue by infinite %"
May 29, 2020 In-app Bidding Webinar In-App Bidding Webinar: Mintegral, ironSource, AppLovin, MoPub and Fyber Join Mintegral to find out more about adopting in-app bidding
May 28, 2020 Retargeting Here's how retargeting supports app growth for gaming Remerge looks at how retargeting can add value to your game
May 27, 2020 Gamedev Toolbox GameAnalytics launches The GameDev Toolbox - the first one-stop directory of mobile game service providers The free web resource includes information and links to hundreds of companies and platforms offering everything from ad monetization to user attribution
May 27, 2020 The Cassette Approach The Voodoo Approach: How AquaPark.io developer Cassette grew with help from the hyper-casual publisher "These guys are experts of feeling the thin line between giving advice and letting you make your own decisions"
May 26, 2020 Scrabble Go Success Interview: Why Scopely and PierPlay spent three years perfecting Scrabble GO Speaking with PierPlay CEO Lorenzo Nuvoletta about the game's huge initial success
May 21, 2020 Mediatel Sms Payments How Mediatel is helping mobile game developers access SMS payments for their games Director Mike Charlesworth explains what the firm can do for you
May 20, 2020 The Voodoo Approach The Voodoo Approach: How the world's biggest hyper-casual publisher makes its hit games An inside look at the company's development process
May 11, 2020 The Right Ua Are you in bed with the right UA agency (and, is an agency even the right way to go)? AdQuantum breaks down the arguments for staying in-house or working with an agency
May 8, 2020 Hyper-casual Success How to find hyper-casual success with rapid testing and development Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
May 8, 2020 Mmorpgs Rule South Korean mobile games market still grinding Crunching the data with App Annie
May 7, 2020 Performance Advisor Catch performance issues early with profiling and optimization insights for your entire team in Arm Mobile Studio Performance Advisor A detailed look at how Arm Mobile Studio Performance Advisor can help you improve your game
May 6, 2020 Lockdown Analytics Covid-19 lockdown prompts in-app purchases to spike by 30% Data from GameAnalytics’ Benchmarks+ shows the profound effect that Covid-19 is already having on player behaviour around the world
May 5, 2020 Learning From China What western publishers can learn from China's Coronavirus response Nativex's general manager of EMEA Leticia Ye takes a closer look
May 4, 2020 Hyper-casual Design Five things to consider when designing hyper-casual games Hyper-casual publishing experts, JoyPac, share key things any developer should know when creating hit casual games
May 1, 2020 New Relationships Azur Games: building a strong relationship between a developer and its publisher A chat with founder Artem Nikolayev on what the studio can do for you
April 30, 2020 Keep On Slicing Winter, spring, summer in quarantine - All you have to do is keep on slicing CrazyLabs introduces a new initiative for partners
April 29, 2020 Efficient Android Games New advice for more efficient games on Android ARM breaks down its tools for developers to make their Android titles perform even better
April 29, 2020 C'est La Vie Anime, Supercell and Playrix dominate the French lockdown charts Crunching the data with App Annie
April 28, 2020 Transport It Tycoon Mobile Monsters partners with Huuuge Publishing to scale Transport It Tycoon "It became very clear that Huuuge and us share a mutual understanding of how to run things"
April 28, 2020 Huawei Developer Day Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow! Grab your ticket to this free event - but you better be quick
April 23, 2020 Market Differences The latest differences in casual games between the global and Chinese mobile game market TopOn VP of marketing monetisation Harry Yang compares two high-performing games
April 22, 2020 Black Desert Mobile 100 days on: How Black Desert Mobile is drawing in new players while keeping its hardcore fans happy Black Desert Mobile lead producer Yongmin Jo on what the new update means for the game
April 21, 2020 Consent Management How consent and preference management can increase ad revenue and improve user retention Ogury chief publishers and strategic data partnerships officer Christophe Bize talks us through it
April 20, 2020 Openmediation For All AdTiming on why it's made its OpenMediation platform completely open source Chief product officer Yobo Zhang on what the platform can do for you
April 16, 2020 Hero Dash One year on: How Talking Tom Hero Dash continues to draw in 39 million players a month Outfit7's Senior VP of Product Development Ante Odić on the collaborative efforts behind the endless runner
April 15, 2020 Yoke On Tiktok Why influencer marketing firm Yoke thinks TikTok is "the platform of the future" Yoke founder and CEO Jidé Maduako on why the firm is now exploring CPI campaigns
April 14, 2020 China Isbn What does China’s tightened ISBN policy mean for developers entering the market? Nativex Europe's general manager Leticia Ye digs in
April 9, 2020 Family & Friends Words With Friends booms in troubled times Crunching the data with App Annie
April 9, 2020 Hyprmx Interviews 15 exclusive one-on-one chats with games industry experts from Pocket Gamer Connects London 2020 The HyprMX interview sessions return for another year
April 8, 2020 Transformers Roll Out China’s largest sandbox game sees sales spike with Hasbro brand Mini World sold 360,000 Transformers character skins in just three months
April 7, 2020 Matchland Create your fantasy amusement park in this relaxing match-3 game from Dream Team and Huuuge Games Matchland - Build Your Theme Park is now in soft launch
April 1, 2020 Hypercasual Surge Hypercasual surges with the top 3 most downloads mobile games from Voodoo Crunching the data with App Annie
March 26, 2020 Designing Screenshots Designing mobile game screenshots that actually convert players App Radar marketing manager Genie Patrathiranond on how to make the most of your screenshots
March 25, 2020 Shaking It Up Candy Crush Soda Saga splashes onto global top grossing chart Crunching the data with App Annie
March 23, 2020 Track Your Metrics A simple user acquisition template to track your most important metrics Pollen VC shares some insights into tracking and understanding your metrics
March 18, 2020 Top Pedigree Lineage titles dominate the South Korean mobile games chart Crunching the data with App Annie
March 11, 2020 Big Launch Monster Hunter Riders storms to the top of the Japanese download chart Crunching the data with App Annie
March 6, 2020 Regional Taste Moon Active, Playrix and Supercell dominate the German mobile game charts Crunching the data with App Annie
February 26, 2020 Local Info Usa Why the US mobile games market is more casual than the global market Crunching the data with App Annie
February 25, 2020 Hypercasual 2.0? Is the mobile gaming market ready for hypercasual 2.0? Mobvista looks at how the hypercasual market can start to evolve
February 20, 2020 Bow Land Huuuge Games teams up with Double Star to release Bow Land - a ground-breaking mobile game "We strongly believe that thanks to our knowledge and support Bow Land will be a global success."