July 17, 2018 Augmented Advertising How advertising will work in the world of augmented reality Adverty gives the lowdown on a new age of in-game ads
July 3, 2018 Growing Up How Finnish studio Koukoi Games is leveraging Hollywood licenses and its own original IP to find success CEO discusses the studio's history and where it's headed
July 2, 2018 Chicken Dinner Say hello to China’s biggest mobile gaming export so far - battle royale Goodbye matching coloured candy, hello machine guns, silly hats and shrinking maps
June 28, 2018 Pgc Sf Video Interviews 18 exclusive fireside chats from Pocket Gamer Connects San Francisco 2018 HyprMX interviews the industry's leading lights at the show
June 18, 2018 Partner Up War Robots developer Pixonic enters China’s Android market with iDreamsky Director of business development Mike Fei discusses the publisher's distribution model
June 14, 2018 Ads In Vogue How Chocolate is offering the sturdy foundations for a new wave of ad-powered mobile games Powering the renewed rise of casual gaming
June 13, 2018 Video Interview How Game Insight’s CEO defied industry convention and won HyprMX's Dan Laughlin interviews Game Insight's Anatoly Ropotov
May 25, 2018 Aso Drive mobile app traffic with app store optimisation How good ASO can boost your downloads and revenue
May 24, 2018 Growth Investment Why Playtika has created a warchest to invest up to $400 million in companies around the world Playtika Growth Investments MD Eric Rapps discusses the social casino giant's new funding arm
May 23, 2018 Search Ads How AppBi is supporting Apple Search Ads campaigns for top mobile games publishers AppBi CEO Carmen Lu discusses how its services can lead to a generous ROI
May 14, 2018 Backend-as-a-service Nakama 2.0 - Power games for millions of concurrent players Heroic Labs details the latest big update
May 10, 2018 Speaker Spotlight PGC San Francisco speaker spotlight: Zorka.Mobi's Dmitry Liapin on dealing with influencers Dmitry Liapin offers advice on influencer marketing campaigns and tells us what to expect from his talk
May 4, 2018 Streaming Ads Synative’s HTML5 cloud tech offers a new streamable approach to playable ads Founder Ken Liu on an interactive way to acquire users
May 2, 2018 Top Tips 8 tips for mobile games publishing success in China Mobvista lays out some key advice from its ‘Looking East: How to launch mobile games in China 2018’ report
April 25, 2018 Regional Expansion Chinese ads firm PapayaMobile opens London office to extend European reach CEO Si Shen discusses the big move and future plans
April 23, 2018 Quo Vadis Meet MoGi Group at Quo Vadis in Berlin Global video games services company wants to meet with developers and publishers
April 3, 2018 Big In China How Mobvista's UA campaign for Marvel: Contest of Champions led to better conversions and engagement in China NativeX's Joyce Ye deals out the advice
March 30, 2018 Deep Data Increasing user LTV by 45% with automated loyalty and dynamic pricing Wappier CEO guides developers through automated revenue management
March 21, 2018 Indie Publishing Habby: We don’t believe in copying like other publishers Start-up wants to help guide indies onto the global stage
March 20, 2018 Get Published New mobile publisher Habby on the hunt for indie games Profiling Habby - the hot new games publisher from Asia
March 19, 2018 Playable Ads How Synative’s streaming tech aims to fix mobile’s UA challenges through playables How short game trials can grab new users
March 17, 2018 Service Provider Meet games services company MoGi Group at GDC 2018 in San Francisco The team will be at booth 2103 in the South Hall of the Moscone Convention Centre
March 13, 2018 Breaking Japan “The Japanese games market has come out from its closed-off period” Yengage chief operating officer on the opportunities that await developers in Japan, and how to break in
February 19, 2018 Breaking Down The Data Know thy enemy: Using data to push back against app piracy Tapcore on understanding and addressing the issue
January 30, 2018 Company Culture What makes Traplight a great place to work? Community and marketing manager Veera Rouvinen on life at the Finnish developer
January 29, 2018 Top Of The World How to get to the top of the App Store The power of ASO and Search Ads
January 16, 2018 Zplay Time Next generation playable ads ZPLAY on why playable ads will become more widespread in 2018
January 16, 2018 Featured Features The hottest strategy features in the US, China and Japan How GameRefinery's new tool gives you an insight into your strategy game's design and its chances for global success
January 8, 2018 Iap Inspector In-App Purchase Inspector Extra: How does South Park: Phone Destroyer monetise? IAPs from the players' perspective
January 4, 2018 The Right Timing Deep analysis of the best times of the year to launch your mobile game We break down average downloads for games and their subcategories
January 3, 2018 Cooking Up A Storm How StormX is using Bitcoin to power user acquisition A look at the Storm Play app offering a new way to find users
December 19, 2017 Back To The Features The big 3 mobile game trends you need to know to boost rank and revenues GameRefinery delves into the data on the most popular gameplay features right now
December 18, 2017 Pgc Speaker Spotlight From missile defence to user acquisition: yellowHEAD’s Roy Leiser on advanced predictive technology Ahead of his talk at Pocket Gamer Connects London, Leiser discusses the company's business and return on ad spend
December 8, 2017 Reflecting On Data Breaking down the download numbers required to get your game in the App Store’s top rankings We use Reflection’s data to gain an insight into the average daily downloads per country and subcategory
October 31, 2017 In Control How we enjoy using plenty of mobile SDKs and still keep our app under control Your app, your control
September 27, 2017 Featured Features Top 5 features games developers should consider to crack the Chinese mobile market GameRefinery’s tool identifies the most popular gameplay mechanics
September 12, 2017 Speaker Spotlight PG Connects Helsinki speaker spotlight: Zorka.Mobi's Dmitry Liapin on influencer marketing What to expect at PGC Helsinki
September 11, 2017 About Fun Recruits wanted: Join WarFriends developer About Fun Would you like to know more?
September 1, 2017 Servers Up Why Heroic Labs built its Nakama real-time server technology for an open source future Product VP Alim Jaffer offers his thoughts on open-sourcing and games-as-a-service
August 30, 2017 Refining Features Back to the Features Part II: How to utilise feature data to improve mobile game revenue How GameRefinery's new tool gives you an insight into your game's design
August 11, 2017 War Robots Pixonic takes aim at VR as it expands War Robots IP from mobile roots Studio releases War Robots VR: The Skirmish completely free for Oculus Rift and HTC Vive
August 10, 2017 Play Nyc New York video games convention Play NYC set to welcome over 100 developers Event for gamers and creators takes place on August 19th to 20th
August 1, 2017 Speaker Spotlight Mobile ad monetisation challenges and best practices SafeDK's Ayala Rudoy discusses ad monetisation challenges and best practices
July 26, 2017 Meet Up Meet localisation and player support specialist MoGi at Gamescom 2017 Find out how MoGi can support your game
July 10, 2017 Influential Tech New technology delivers three million mobile game installs with a single YouTuber campaign Playcom details the benefits of its new PlayClips technology
July 3, 2017 Influential Marketing Reinventing PC game influencer marketing PlayCom details its PlaySales service
June 28, 2017 Award Nomination MoGi Group at the 2017 Develop Awards MoGi Group breaks down its year in games
June 21, 2017 Unexpected Ads What you don't know about the ads in your app will cost you millions of dollars SafeDK tells you what to look out for
June 15, 2017 Fight Piracy How app piracy can wreck your app business – and how you can fight back Tapcore on how to beat piracy
June 14, 2017 Startapp Sdk Mobile Monetisation: Choosing the right SDK Why securing the right SDK is a key decision for publishers