February 3, 2016 Helping Hand Making the most of free UA opportunities Torulf Jernström has a popular friend
February 2, 2016 Data Revolution Video: Fiksu's Glenn Kiladis on the mobile data revolution It's a brave new world
January 20, 2016 Zany Ua Video: Spacetime Studios on alternative approaches to user acquisition Fire your game into space. No, really.
January 18, 2016 New Wave Ua User acquisition experts talk about the "new wave" of UA A brave new world of user acquisition?
January 18, 2016 Get Hyped Adways' Ken Asakura on the benefits of pre-registration Getting the word out early
January 18, 2016 Millions And Millions User acquisition experts talk about how much it costs to make a million on the App Store The real cost of user acquisition
January 15, 2016 Non-gaming Ua Catchs Up #PGCLondon 2016 speaker Rovio's Eric Seufert foresees a top 5 grossing apps chart devoid of games What to expect at PG Connects London
January 12, 2016 Tv Ad Spending Machine Zone, Supercell, and King spent $200 million on US TV ads in 2015 Nearly $100m spent by Machine Zone
January 8, 2016 Ua Roll Up UA consolidation gathers pace as Fyber buys Heyzap for up to $45 million Total reach tops 500 million MAUs
January 8, 2016 Scale Matters Pollen VC’s Martin Macmillan on the challenges for mobile ad networks in 2016 Future trends from the remembrance of things past
December 29, 2015 Always Learning 2015 in Review: Covet Fashion's GM Blair Ethington on focusing on real brands and real people, not UA Future trends from the remembrance of things past
December 24, 2015 Beginning Of The End 2015 in Review: Kobojo's Mario Rizzo on replacing UA with community focus Future trends from the remembrance of things past
December 23, 2015 Shake Out 2015 in Review: N3TWORK's Neil Young on why 2016 will see a UA shake out Future trends from the remembrance of things past
December 21, 2015 New Year, New Job PlayRaven hiring for 4 positions at its Helsinki HQ UA and Backend specialists wanted
December 17, 2015 Ua Ain't The Only Way Why game companies need to break out of the User Acquisition straitjacket Marko Jevtic on thinking deeper
December 15, 2015 Karlsruhe Calling Flaregames seeks new Head of User Acquisition Experienced campaign managers wanted
December 8, 2015 New Star Instagram is offering Facebook-class UA campaigns but with cheaper CPI Nanigans crunches the numbers
December 7, 2015 Network Effect Palringo claims it can drive installs through its network at $0.44 CPI Cheap trick
December 4, 2015 Mass Viewing Video: Seriously on how YouTubers are the future of UA We're better connected
November 30, 2015 Helsinki Calling Spymaster studio PlayRaven seeking UA experts for its Helsinki office UA Manager and UA Specialist roles up for grabs
November 23, 2015 Ux To Ua Video: UX not UA is the goal for app store success People like playing good games
November 19, 2015 Ua Q&a Video: Industry experts discuss the high quality high spend dilemma of UA It's just so expensive
November 17, 2015 Stamping Down On Ua Branch's Content Analytics promises to reduce your UA costs Optimise the power of your in-app UA content
November 16, 2015 Best Launch Ever? How Machine Zone's Mobile Strike launched bigger, better and more globally than Game of War Factory for success
November 13, 2015 Trendy Video: The top trends in user acquisition Increased budgets and a focus on video
November 12, 2015 Retargeting Problems Video: GSN Games on the pitfalls to avoid when retargeting users Save money and get better results
November 11, 2015 Influencers Why MaxPlay signed up Lindsey Stirling as the face of endless runner Pop Dash Slush gaming panel
November 11, 2015 Cart And Horse What's the correct order of Acquisition, Retention and Monetization for F2P games? Monetizer Mavens shuffle the pack
November 11, 2015 Chat Up Video: Tango's Jim Ying on the importance of chat apps in mobile gaming Not just a way to send emojis
October 16, 2015 Hive Mind Bee7 expands its UA and monetisation platform to iOS Also adds Cocos2d-x support
September 24, 2015 Under The Ua Radar 250 million installs without paid UA makes Nekki a Russian success story Moscow-based firm also announces Vector 2
September 21, 2015 Grow Your Own How to save money by growing a userbase organically Who needs to advertise?
September 14, 2015 Notice Me Simple marketing tricks for indie devs Getting noticed and getting downloaded
September 10, 2015 Exchange And Win Tap for Tap is back with ads in moments that matter Five Fans provides feedback
September 7, 2015 Pay For It AppLift India on making the most of your paid advertising More bang for your buck
September 4, 2015 Seriously Seeking Seriously is hiring a UA Manager for its LA office Best Fiends dev hiring UA expert with at least 2 years' experience
September 3, 2015 Primed For Action Why pre-registration campaigns are key to Japanese UA Get them pre-launch
September 1, 2015 Soft Bulletin Can Instagram be a strong UA channel? Apsalar thinks so Selfies and six packs
August 19, 2015 Lonely Hearts Fallout Shelter launches #DateADweller UA Tinder campaign Bethesda tries a more usual brand of UA
August 11, 2015 Watch This Space Facebook adds autoplay native videos ads into its UA channel, advertising Game of War in the process UA goldmine
August 4, 2015 The Few Among The Many Cost of buying a loyal user rises 30% to $3.21 Download volume also rises
July 15, 2015 Helping Hands Does your game need a publisher or not? Publishers make the case at PGC San Francisco 2015
July 15, 2015 Secret Recipe Twitch and Reddit can be a UA goldmine, says Miniclip following 10M downloads of Agar.io Saad Choudri shares the success behind Agar.io
June 26, 2015 Optimise Your Funnel Player Research's Graham McAllister on why you need to hone UX before spending on UA What to expect at PGC San Francisco 2015
June 25, 2015 Loyalty Not Ua Three reasons why focusing too much on user acquisition is a costly mistake Appsaholic's Zach Redler says look wider
June 18, 2015 #pgcsanfran Ua Survival Spacetime's Ari Sapriel on helping indies deal with the complex user acquisition ecosystem Doing more with less
June 12, 2015 Ua Flashback Flashback Friday: User acquisition is a waste of money, and will eventually kill the mobile games industry Money for nothing
June 9, 2015 Bye Bye Bursts Apple killed user acquisition... again? Another day. Another App Store tweak
May 13, 2015 Smart Move GameGenetics to massively enlarge R&D base thanks to major investment Targeting control and transparency
May 12, 2015 Ways To Spend Video and Facebook still the most effective UA channels AdColony marks the status quo